Surface: The Soaring City
Not too bad
Beautiful game, but not very challenging. It's very frustrating when the use of the objects collected make no sense. Also, being a person of faith, I was uncomfortable with the plot. Not a bad game, but I was annoyed by the end.
April 13, 2013
Has a few scenes that are exciting. Quite good gameplay. Pretty good minigames. Designs of the scenes and UI are superb. But all smothered by their cutscenes and boring story telling.
September 24, 2013
Did those 5-star reviewers play the same game as me?
This review is based on completing the SE.
Okay, you've probably already read the premise of the story so I won't repeat it. This game started out very interesting but soon I became frustrated.
This game has an interactive map which shows areas where objectives need to be met. It does not show areas where you can actually do the objective like most so you have to know exactly where you want to go. This isn't a bad feature but not as helpful as most interactive maps.
The hint button takes 45 seconds to charge and the countdown is shown which I thought was neat. In game play It tells you which area to go to on the map but doesn't transport you there. I personally like directional hints instead.
There seemed to be more puzzles than HOS. Some of the puzzles were so simple they could be solved in 1 mouse click, while others were so complicated I had to skip them. The instructions are brief and even with the help of the walk through I was unable to complete the puzzle.
The HOS were pretty good. Some items were quite clear while others needed the hint, which I normally don't use. However, because I was very anxious for this game to end I did use it. This HOS not only uses the list but things from your inventory. In one HOS I didn't have the item in my inventory so I had to return to the game to find it. I don't think it's a good idea to open a HOS if not all items are available.
Like I mentioned there is a nice walk through which I returned to many times. Love the alt-tab feature!
I also noticed I had to return to some scenes twice to pick up items for my inventory. One area I remember was an oil pool where there was a saw blade and a can of gold paint. I either didn't click just the right spot or it was unavailable the first time. This just added to my frustration!
A little annoying were the lips that didn't sync with the voice overs. I read in another review this game was translated from Russia into English. That knowledge helped a little, otherwise I would have thought the developers lazy.
I know this is fantasy, but tell me how a person hanging on for dear life off the side of a cliff can put on a parachute? They also have the strength to hang by a rope from a hot-air balloon! Ridiculous IMHO! With this kind of fantasy strength you'd think they could pull out an ax from under some rubble!
I really didn't enjoy playing this game. But play the demo and read some of the reviews. However the demo was the best part of the game, so....
May 11, 2014
Really, what happened to logic, plot and plausibility?
While not a fan of hidden object games, I enjoyed the previous two Surface games because they attempted to play with story. However, this game was boring, poorly conceived and made no effort to link hidden object elements to a relevant purpose. What is the point of carrying around something that is both an anachronism and not needed to advance game play?
It was poor game with a weak story line. Do not understand why people found it so enjoyable. Have they played Myst or Drawn or Submachine?
March 8, 2013