Azada: Elementa Collector's Edition
3.2
5
98
98
Another excellent Azada!
Who are you in your dreams? And if you have to wake up to defeat evil?
You were chosen to help free precious elements like air, fire, water, but be careful - Panoptes will try to stop you!
Excellent and crisp graphics, very good story, great sound and VO, this game will hold you on the screen.
Interactive HOS, good level of challenge.
New and entertaining mini games, good level of challenge too.
3 play modes.
It has a Journal and an interactive map.
You'll collect cute pets, which can be modified (legs, arms, head ...) and also collect coins to buy clothes and accessories for them.
You will get also a magic potion and with it you will have powers like hidden things, break spells, etc.
A game full of excitement and entertainment.
Definitely goes to my collection
March 7, 2013
WOW!! Puzzles galore!!:)
We are the ?chosen one? and we have to free the mages to restore Azada?s elements water, fire and air?.
Just one word: excellent!!! Yes, this is meanwhile the 4th game of this series and ERS did a good job!! Very detailed, crisp and clear ERS-like graphics and welldone voice-overs.
3 modes to choose from (can be changed during the game). Interactive map with tasklist, which allows you to travel and a very detailed journal. Hint shows you the direction, where to go next and refills quite fast, at least in the 2nd mode.
We have a great variety of different (not too challenging) puzzles along the way and yes: this time a few hidden object scenes also? (I know, this will disappoint the ?hard-core? Azada fans?. But after ERS took over this game, they changed the whole ?look?: Some will love it, others not?)
Gameplay is fluently, most of the found items are used soon. Soon we?ll get a magic bottle, attached to the inventory. When it starts to glow, you are able to pick it up and move it around to find hidden areas and/ or use the magic potion. Loved that!!:) Inventory can be locked, so it won?t disappear at the bottom.
A cute (not really necessary, but fun:)) extra is our pet friend which you may customize and/or mix it: you can choose from cat, owl, panda and dragon. And from these pets their different parts, as head, arms, wings, body and tail. During the game, you will find so-called critter coins, whith which you can buy clothes for your pet?
Another nice extra is our collection of Azada?s dwellers?
Not the Azada that we used to know, but I loved playing it!!!! Didn't regret this buy:))
March 7, 2013
ERS! What did you do?! Go to your room!
TITLE?Azada: Elementa (a.k.a. Azada: Requiescat in Pace)
VERSION?Collector's Edition (demo)
DEVELOPER?ERS
GENRE?Hidden Object Puzzle Adventure (fantasy)
STORYLINE?Once upon a time, there was a magical library. And in this library there was a mystical book called Azada. But it was riddled with evil that could only be overcome by one strong of mind and pure of spirit?and good at puzzles. Then a well-meaning but blundering force called ERS came along and Azada was irrevocably changed for the worse.
Suddenly, the evil began new tactic. Instead of the mind-boggling enigmas which had chained Azada in the past, there were wretched junkpiles of cast-off objects. Worse, a bizarre, twittering beastie of some type pestered our hero incessantly with unwanted advice and demands for new clothes.
OVERVIEW?Dear ERS,
This is an intervention. We've watched you go downhill and we can't stand idly by and let it go on any longer. Sweetie, you've become the Nickelback of game developers: formulaic, prosaic, predictable. It has to stop. Can't you see what you're doing to yourself? To us? *tears* Please, honey, for all of us...
GAMEPLAY?It's hard to comment on gameplay, as I was interrupted a bazillion times during the demo by the hand-holding tutorial (which I kept insisting I wanted to skip, but was ignored), the irritating flying squirrel (who seemed to serve no purpose other than to annoy), and pop-ups telling me I'd found another "special" animal (they can't be all that special when they're all over the place).
INTERFACE?Journal: Yep. Map: Yes, and it's a jump map that asks you if you're sure you want to go to that location. Um?I'm not reformatting my hard drive here; just playing a game. Hints: Yep. Specials: OMG?too many. Strategy Guide: Didn't even look at it. Other: That annoying and useless furry beastie? Yeah. You can collect coins and dress it up. And change its body parts. So, if you're a 7-year-old girl, you might like that part.
TECHNICAL?There were an awful lot of poor translations in the HOs. When I finally found "angel," it was a fairy. Because angels aren't generally nude. "Whirligig" turned out to be a spinning top. "Lily" was a fleur-de-lis. And those were all in the first HO scene.
GRAPHICS?It's an ERS game, so you already know what the graphics look like.
CUTSCENES?Rather well done, actually, since they were clearly rendered by a different artist than the in-game graphics.
MUSIC?It's an ERS game, so you already know what the music sounds like. Yep. That same music.
SOUND?It's an ERS? Look, do I have to keep saying this?
VOICEOVER?Meh, meh, meh, Melodrama.
SUMMARY?There was probably an actual game in here somewhere. Possibly. I'm not certain. If you paid me, I might allow it to take up room on my hard drive. For a week or so. Depends on how much you paid me, mind you. Now, if you'll excuse me, I need the services of a grief counselor. Azada is no more.
March 7, 2013
OMG, HOs!!! Sacrilege or Progress?
BASED ON OH-SO-LABORIOUSLY COMPLETED GAME
Everyone and their sidekick has reviewed this one, but I?m putting in my two cents? worth anyway.
I would have recognized this as an ERS game within seconds. One look and you know. And three bars of the music as well. I do think I caught one track that didn?t sound like either Azada or ERS.
But I would have recognised it as an Azada game in my sleep. Why are these games so darned hard? I love the idea, so I keep buying them, but they are way beyond my abilities!
The story, I think, is this game?s weak spot. While it remains the appealing lost-in-book tale of all the Azada games, it seemed a bit strained in this one, and no feeling whatsoever of being in a book rather than the many alternate worlds faced in other games. I believe a fifth in this series would be hard pressed to sound credible.
If, as the arguments say, this is Azada-for-dummies, because we have HOs now, then pass me the dunce?s hat. I found even the HOs to be some of the hardest I?ve played! I was overwhelmed too, by the sheer volume and creativity of the many puzzles and mini-games. Such colour, variety, imagination! Wow!
In the battle between the pre or post ERS, I weigh strongly in favour of ERS. This is the most beautiful and imaginative endeavour from them yet, and was way better than the earlier Azada in visuals.
As a fan, I?m also proud to see ERS finally break out of the mould and introduce features like the interactive jump map and all those unusual extras in the Bonus Content. I?m still trying to work what to do with the Azada in Colour, but the Azada Dwellers volume was an excellent idea!
Now, ERS, to get my unreserved Best & Bravest Hero award for most adventurous developer, I just need you to lose the female voice actor you?ve been using shamelessly in every game I can think of. She was never to my liking to begin with, but now I cringe whenever there?s dialogue.
Bonus Content Review *****
I?d forgotten to mention that I managed without using the SG, when lo and behold, started the Bonus Content and immediately needed the SG!
However, the bonus content is actually a little easier on the whole, of reasonable length, and holds well together. It flows well from the main game, without being at all necessary to it. In fact, I really enjoyed it.
We?ve mentioned all those extras, so I won?t repeat myself. They?re all fun.
And so now, after struggling through FOUR Azada games, I can finally say:
I recommend this game!
March 23, 2013
Not The AZADA I Once Loved!
Once upon a time there was AZADA, a series of brilliant games developed by BFG Studios. Enthralling storyline with gorgeous graphics, entertaining adventure gameplay and challenging puzzles and mini-games that earned awards of being a favorite amongst gamers. With a new developer at the helm, (actually a familliar developer), Azada has gone through drastic changes in format and style which has left me to ponder over an old saying, if it is not broken, dont fix it!
Needless to say, Azada has returned with Titus, our old friend who once again needs our help to stop the evil Panoptes and retrieve the precious elements that he has stolen. Alas, we are not alone on our quest, we have a travelling companion who is a creature of some sort, which actually you get to design, name and take with you on your travels. What he actually does is a mystery to me, but he pops up occassionally with instructions and comments.
As always with these developers, you have the signature trade-mark graphics and voice-overs. Slightly washed out with pastel colors. Game features three play modes and a very crowded menu that shows us there are extra HO and Mini-games to play. We have your standard HOPA gameplay with extras like an interactive map that will allow you to travel to areas of interest. The one thing that really annoyed me is that it kept asking me wether I was sure I wanted to go to a location I chose. You have a journal that will also provide you with a list of tasks. You have a magic lens that will glow when there is something mystical to pick up. You have mystical pets that you come across and they will be added to your book of Azada pets. As for collectables, you have coins that you collect that will buy some odd looking outfits for your pet/sidekick that still I have yet to name.
Once again you have everything but the kitchen sink yet still, it does not come close to the captivating gameplay that was available in the original AZADA games. Azada 4 is a game that offers slight amusement at times, constant diversions with messages popping up when you come across a pet or a coin or a mystical area. What it does NOT offer is a challenging gameplay. Once again these devlopers have managed to take a brilliant concept and turn it into one of their usual HOPA games with easy puzzles and very easy mni-games. I am disappointed but nevertheless, many gamers will enjoy this installment for what it is. Light, amusing, packed with extras. However, I miss the original AZADA games and no matter how much I do enjoy some of these developer's games, I still wish they had stuck to the original format. As far as HOPA games are concerend, this game does not stand out, it really is the same game that we come to expect from these developers, but with a different story and a few quirky extras. Is it worth a CE price tag? In my opinion, if you have not played any of the original AZADA games, then please, do go back and spend your money on them. Still, Azada 4 does have merits and does offer you entertainment. I will recommend it to fans of these developers; I on the other hand will wait for something new to pop up and take this time to go back and replay the orignal Azada Adventure.
March 7, 2013
A Great Puzzle Classic Has Become Just Another HOPA
i played the hour trial to the end. i'm glad i did because i found out that i had to click "skip the tutorial" SIX times. why isn't *once* enough??
worse, there were CONSTANTLY things jumping out at me on the screen, interrupting the gameplay.
i loved the original azada games because they were PUZZLE games with some adventure, too. i don't know *why* this was called "azada" because it's *nothing* like the original games!
i don't understand why those of us who love straight puzzle games can't be made happy, too? we had our azada and now even that has been transformed into a run-of-the-mill HOPA. i'm deeply saddened.
so,
*the artwork was OK (standard ERS)
*the music got annoying after 15 minutes (again, standard ERS)
*cursor worked fine
*the "cute" little creature annoyed me to no end, always popping up with gibberish, which added zero to the game play (and we're supposed to name him? dress him? what? are we 10 years old, playing with our barbies? dumb, really dumb)
*a transporter map that makes you VERIFY that you REALLY want to jump to the location you have chosen? how annoying! perhaps there should be a button that says "no, i just clicked on this location for something to do"
*"puzzles" are ridiculously easy, which is sad. i hate seeing these games dumbed down to the point of "click a few times, "puzzle" solved.
*finally, i am hearing in the forums that once again, ERS has put the true end of the game into the bonus chapter in an effort to "force" us to buy the CE version. well, it's a NO BUY for me, not CE, not SE.
if this game had another name, i might have given it more stars, but when you take a beloved classic and change it *completely* so that it's like every other HOPA out there, i'm not happy.
so, one star for the decent graphics.
those who worship ERS will probably love this game. i have left the altar.
March 7, 2013
Azada in trouble again
Played 45 minutes, casual
- 3 modes, casual, advanced, fearless hereo, you can change mode while playing
- Extras show bonus play, wall papers, concept art, screensavers, mini games, H0, video, music
- Integrated SG which only shows 3 chapters
- Notebook
- Shortly after starting the game you get an interactive map
- You get a pet, you've got to name it, decide of his age and home town. You must collect critter coins to buy him accessories
- Throughout the game you collect different animals
- Voice overs
- Excellent music
- Gorgeous graphics
- H0 in this version, interactive, items that require an action are written in red and not easy to read
- Good mini games
- Hint refills quickly casual mode, didn't try it outside H0
You're the chosen one, up to you to solve Azada's problems. This looks like an excellent game and is a straight buy for me.
March 7, 2013
A great surprise
One of the first games I ever bought from BF was on 28/9/07, and it was the first Azada. I also bought the other two.
This release came out of the blue, didn't even know it was coming.
This one is the best. The game just flows along and I found the mini games different, sharper, so interesting that thinking I would save it for later found I only had 6 minutes left to play. Its all good for me and its a definite buy.
I don't mind the pets you collect as I wont be dressing them up, they are an added plus to the fun side of this game.
If you haven't tried Azada before, give it a go, definitely worth a try.
March 7, 2013
REVIEW OF COMPLETED GAME
Poor devs. If they make a sequel using the same format as the prequel, they get "Same old same old." If they make it with a different format, it's "Oh, no, they've changed it." Can't catch a break. All the Azada games are different from each other anyway, so I don't understand which one this should be the same as. I played it as a stand-alone and judge it on it's own merits, which are considerable. ERS is to be commended for all that they are put into this excellent game, and not many are acknowledging that. Not so long ago, we got a 4 hr standard main game and a 1 hr BC. In their last game they included collectibles for the first time. In this one, they have included everything anyone could ever ask for, again for the first time. These are not being appreciated so I am going to list them:-
You get a special pet, which you can design yourself, from a whole gamut of different creatures parts. It is not a helper, but an addition. It speaks animalese so it is translated for you. This pet will appear randomly in-game and speak one simple sentence which you simply click on to end it. I cannot see these seconds long speeches as anything negative. You collect coins throughout the game to buy clothes for it because it is feeling the cold, of which there are many unique styles and colours. It should be noted that you do not HAVE to do this if you don't want to. You can just ignore it.
There is a special book and when you encounter an exotic animal it goes into that book, with a some info about it on the other page. Again, you do not have to take any notice of this.
There are amulet parts to collect, which go into the holder next to the inventory. Once you have found them all they are used to break the spells cast by Panoptes.
You carry a magic potion with you that lights up when you have to use it and reveals hidden areas for puzzles and items.
There is a very good jump map which shows different areas in picture form, such as completed, objectives, undiscovered and incomplete and also lists the tasks that need to be done in each area.
The majority of the puzzles have a much higher level of challenge to them and are beautifully designed and great fun.
The main game is 5.30 hrs long and the BC 1.30 hrs. Another big step up from the old 4 and 1 hr lengths.
These are all things that ERS has NEVER given us before and I can imagine their disappointment when the majority of what they are getting is criticism. I appreciated these immensely and am very grateful to them for listening to us and putting so much into this excellent game. It is a far cry from their old fare.
The cut scenes are perfectly done and the voice-overs are flawless. There are not too many and not too long and all are clickable. Much as I love Elephant Games, they cannot do graphics like ERS. I put them at the top of the list for exquisite artwork. The iHOS are very good and there are just the right amount. Another aspect ERS always gets right. The story is good and well told and the music is much better - no dirges or funeral marches. The mechanics are spot on. This game veers away from the very simple and takes on a much more integrated and immersive slant, so the SG is necessary and it is very well put together. There are no demons or occult dimensions. It is a fantasy. The hint/skip buttons are super quick. If you are an arachnaphobe, there are a couple of rather hairy spiders to contend with, but only a couple.
Two minor points for improvement:- When you open the map and click a location it asks you if you are sure you want to go there. I found this unnecessary and could not see the point. The other is the very dark red on dark green in the iHOS for the list items. Difficult to see. Most devs use white and yellow for this. Much easier to read.
So, here we have a 7 hr game with all the bells and whistles, which I for one had given up expecting from ERS, and a jolly fine job they made of it all round. Thanks ERS, very much, for hearing us. You really put your all into this and it shows. Your game is terrific and I highly recommend it.
March 9, 2013
Quite a game!!
Boy will you be busy with this game. It is beautifully drawn, sound and voice is good. You will be kept busy throughout this game. HOG's are well done and some are not easy, and alot of things to do along the way for different creatures and people you meet. There is a map that makes "traveling" much easier and you will see where you have to go later on in the game. It really is a fun game but you have to think about what you are doing and remember what is coming up. I won't bother with the blow by blow as that is covered very well in other reviews. I hope you like it as much as I did. Enjoy!!
March 7, 2013