Brink of Consciousness: The Lonely Hearts Murders Collector's Edition
just couldn't get into this one
I just found this game irritating. fortunately the hint button works well because it is the only way to know where to go. there is a map but it's useless since it doesn't really tell you anything and you cant use it to jump to places. the games are ridiculous, I skipped most and the hidden object are okay but dark and some times frustrating when you have to do things like play key's but you have to guess that. I don't use sound so can't rate that but unfortunately this is one game I wish I had not bothered to buy. thought it would be good and played to the end to see if the girl is saved but was frustrated through out.
June 21, 2013
a real disappointment
I was giddy when I saw this new installment of "Brink of Consiousness" for I loved the first part but it was a real disappointment
1. the characters talk, talk, talk (the skip button is my new BFF)
2. Graphics : everything looks washed out, tired. the look of the first part was much better
3. mass hidden object games - looking for some junk in a heap of even more junk in the most unlikely places is not my idea of a good time. And it also destroyes every bit of atmosphere.
That's one of the things I loved with the first part no massive hidden object games.
I think this game is a dive compared to the Dorian Gray Syndrome.
December 7, 2012
This game has a LOT of dialogue, which really takes away from the pace of the game.
The storyline was ok, could've been better, which is a shame. There was a chance at an interesting story, but this game couldn't hold my interest to find out any more.
It seemed a little lacking.
I won't be buying this or even the SE when it comes out
April 2, 2013
Blah, blah, blah!
You spend so much time listening to the characters babble on, that it takes all the fun out of the game. You can't click to continue, just skip. I've never played a game with so much talking and so little action! The mini-games are so simplistic a two-year old could do them and the HOS aren't interactive in the least. Top it off with no achievements or collectables... this is the worst game I've played in ages.
April 27, 2013
One awful game
One of the worst gmes I've ever played from Big Fish. The story line was utterly disjointed and jumped around with no rhyme, reason or real conclusion. The puzzles were ridiculously easy and solving the game was a no brainer. It had such promise in the begining and went steadily downhill.
November 26, 2012
OOH - This was a Stinker!!
I suspect the main reason people have bought this is because it is being touted as a game very much like the previous, and exellent, Dorian Grey Syndrome. In reality it couldn't be more differnt.
For a start it isn't a Thriller / Horror it's a comedy, and not a very good comedy. The graphics are ok but no where near the quality of Dorian Grey making things difficult on the HO scenes. The voice acting is good but 99% is just waffle and nothing to do with the game so you can skip through it and it makes little difference. The characters are the usual spread of Cludo steriotypes and sadly the programmers have made it so obvious who the killer/killers are within the first Fifteen minutes that there is no challenge here.
Worst of all though any atmosphere is destroyed by the ridiculous objects and puzzles that the player has to find and use.
This game is set in the early to mid Eighteen hundreds and contains every day items from that period as a soft drink vending machine (pluged in of course), a number of modern electrical fuse boxes, keys to ancient jewelry boxes that are made out of modern ring pulls from soder cans. Want more? How about the China Town Area where you find such common Chinees objects as an American Indian head dress, a clowns wig, a modern game of Tin Can Ally only with Ships to name a few.
Want still more?
Ok how about detective solving clues such as throwing a brick through a window at a passing pigeon, using a squeaky rubber mouse to catch a black cat, repairing a steam valve machine to blow a fire escape ladder down from the balcony. A modern fire hose in an age when there were no fire hydrents.
How about your character breaking the forth wall ie speaking to you the player throughout the game? A section of comedy sounds such as a spring going "boyoyoyyinggg", a breying donkey, a squeeking rat, a moose (yep lots of those in Early Eighteen hundreds London).
Honestly people how on earth this monster escaped from the programmers is beyond me completely!! It's completely farcical and an embarresment to play.
Avoid at all costs!
December 10, 2012