Nightmare Realm: In the End... Collector's Edition
just do not understand the hints
Looks like a cool game a little creepy but good. Hint button is not that good tells you what to do but I can not find where to go. SO I'm done with this game.
May 3, 2013
REVIEW OF COMPLETED GAME
I had a love/hate relationship with this game. It is so vastly different from the first one that I failed to make any connection. I did not like the first one, but this one is simply outstanding in all respects, bar one, because the cut scenes are programmed to run so painfully slowly, they were excruciating. I am not alone either, though I read that the majority did not comment on this, so I assume it either did not bother them or they did not experience it. How this could be will ever remain a mystery to me. I have just recently done a huge amount of clean-up and up-dates on my laptop and Norton told me "Your computer is running great" so I am at a loss. I suspect this was done deliberately to make the game longer, but if so, it is a terrible ruse, failed miserably to give that impression, and is rather offensive. But honestly, I just do not know. I got to the point where I could no longer sit through them, and there are a LOT of them. I had to leave the room for 5 minutes and let them play through, because there was no option for clicking through them or skipping them, they just had to be endured. Also, they were completely out of synch with the spoken dialogue, which was in turn out of synch with the written dialogue. Sometimes 5 minutes was not enough time and they were still doing their slow motion, jerky, stop/start thing when I came back. During the demo I did notice that they played at a rather relaxed pace, but I thought nothing of it. Little did I know how much worse they were to become. My frustration level was through the roof.
If not for that I could quite easily have given this game top marks for everything about it. It was truly one of the most beautiful, artistic and creative games I have ever played. The music was superb. I think I counted at least 10 tracks, all of them hauntingly lovely. The story was amazing - so original and wonderfully told, the way it unfolded with all the surprises and innovations. The characters were so delicately drawn and so life-like. These devs have some outstanding artists on their payroll. There were small creatures as well, cute and helpful.
It did remind me of Drawn a little bit because of the paintings. It was when I went into my first painting during the demo that I was hooked, lined and sinkered. It was a thing of beauty to behold and all thoughts of cut scenes left my mind. I just had to have this game.
There is only a standard map but it shows where to go next and because the game plays out in segments which close down after you move on and are no longer shown on the map, I never got lost or confused. It was extremely easy to find my way around and because the navigation was well done, it was no problem getting around.
The SG was really good - it follows the game so I was always on the page I needed, which was a reall boon. I hate having to flick through pages and pages to find what I need.
There were demons, one giant snake and a small spider, maybe two, for those who wish to avoid these.
There were only a handful of iHOS, unfortunately for some, but they were wildly interactive, to a degree I cannot remember before. Like games within games, sort of. Loved them.
I really feel sorry for people when I read some only played for 10 mins or 15 mins and got bored. All games start off slowly, with cut scenes and introductions to the stories and characters. Yes, this game also did not leap out at me at first, giving no indication of the wonders to come. That is why we are given a 1 hr demo. It is a well established fact that demos can be and often are, very misleading, either way and sometimes even the 1 hr does not give an accurate impression. But 10 minutes is really doing oneself a disservice.
There were collectibles and mini games, a lot of which were a-maz-ing! No run of the mill, seen it before puzzles for these guys. Terrific. The hint button gives written instructions at the top of the screen that are very clear and concise. And strangly polite, somehow. Rather amusing. The skip button was either a little too slow or too long, about 75% of the width of the screen. Unnecessary.
The main game took me 7 hrs because of the cut scenes, but if people do not experience this, probably is only about 6 hrs. It ends conclusively. The BC took me 1hr 45 mins but there are no cut scenes in it, it is just simply long, beautiful, fun and has a marvellous story behind it that I adored.
Anyway devs, I think your game is tremendously good, but something about your programming needs to be seen to. Should I see your name again I will be especially attentive to the cut scenes and if they are still like this, I simply cannot buy your games. The cut scenes were like watching lava flow down a mountainside. Actually, they lava would be a lot faster. Once was enough, despite the excellence of your game. Too, too, too annoying.
December 31, 2012
This review is based on the "One hour sample". This father has been missing for years and you find out that he has been in this dark other world, to save your daughter, you need his tears, so you go into this dark world and the usual HO's and puzzles help you get what you need to save your daughter. For me it was just plan weird! Not my kind of game. The visuals are outstanding, but the storyline was not for me.
January 1, 2013
Played the demo and it was less than 45 minutes long. I am so unsure about this game. It has nice music but the story is odd. It is a dark game until you save one person, than you get some color, not much though. There was not a lot of HO to find. After the demo I cannot say I would continue to play or buy it.
December 31, 2012
Not a very positive game
I enjoyed the first Nightmare Realm, and was excited to see this one. I did end up purchasing the Collector's Edition. Gameplay for the most part was great, didn't have any lags like some of the other reviewers have mentioned. The storyline in this one is absurd and way too far out of any realm of logic. Yes, fantasy has logic, it's what makes some fantasy stories so great. Emily looked and acted really wonky this time around as well. Two biggest beefs: swinging the mace over and over and over again to get it to cut off the head of a statue before you could progress. Who even thought this was a good idea? Secondly: why would you kill off one of the characters who is central to the story and then LEAVE HIS DOG to mourn him??? I know this is just a game, but having the main character casually mention "poor fellow" and then go about her way, is not going to set well with anyone who loves animals. There were no happy endings. Although it was engaging, it didn't leave me with any sort of satisfied feeling at the end of it. I'm kind of depressed about the lonesome dog and all the people who suffered without getting any sort of happy ending for themselves.
January 12, 2013
This game was just too cheesy for me to enjoy. True the gameplay was a bit different than most games, but not necessarily better. The only thing I liked was the feature of finding origami items throughout the game, I didn't even finish the demo!
January 6, 2013
It's nice.. but..
Lots of cutscenes, and they are simple... but nicely done. In whole demo there is only one HO, to be honest I don't like too much HO in game, but it is HOPA game isn't it? Scenes are pretty and colorful. My biggest minus for this game is hint! Oh my God, I was so confused... OK it's challenging, but I played casual game. It's frustrating! It's like you want hint - you'll get it, and that is that... Sound is.. I don't know.. poor... and my rating of 4 is not for the sound it is for the visual effect.
June 30, 2013
Might be good...
... but I, too (as I've looked at other reviews) have a problem with the cut scenes and dialogue running excruciatingly slow. I suspect it's probably the video card in my slightly older computer. Slightly meaning a few years old. I, too (as another reviewer noted) have an up-to-date system, regularly maintained, with very little on it other than BFGs and some documents. My tech specs are consistent with the stated game requirements. But the cut scenes were so slow, and then the spoken dialogue was heard and two minutes later, that spoken dialogue was then visible on screen, so there is a sync problem with my system as well as playback speed or complete lack thereof.
As for the game, I agree that it's visually intriguing, and more creative than the usual offering. I have a vague memory of playing the first one, and perhaps not liking it very much. I played the demo with an open mind, given the good reviews. I did not notice that the hour demo was about to end, so I was immersed in it. It's pretty darned dreary, for sure. Perhaps if someone handed me $$ and said I could get the game for nothing, I would play it and endure the dysfunction with my system and probably enjoy myself. When the demo ended, I was happily engaged in a puzzle challenge, for example.
But -- it doesn't work on my machine. If this is something where the devs are looking to the latest and greatest video cards (as if we all have them), that's too bad.
Oh, and I haven't had this issue with any other game that I can remember, over the past 2 years, including one of the Pachyderm games released last month (that I played yesterday).
January 14, 2013
This game was just plain boring. I couldn't wait for it to be over.
January 12, 2013
Not as Good as Original
I loved the 1st Nightmare Realm, so as soon as I saw this, I bought it, no question. I was pretty disappointed. Very predictable and dark. Not a very happy ending either. Color me sad. :-(
January 1, 2013