Empress of the Deep 3: Legacy of the Phoenix
Wow, Does she every keep quiet????
I haven't played any other of the Empress of the Deep games, so I didn't really know what to expect. I found even with the tutorial turned off, they gave constant hints and directions about what to do. The cutscenes were way overdone. Too many and too much talking. Some graphics were nice and clear, some, especially the multitude of HOS, were blurry. The voice of the princess was annoying and not believable. The games were simplistic. There was a map, but non-interactive. I just found the whole game... the story-line, the talking, the cut scenes... too much and not to my liking at all.
May 10, 2013
Too much talking and not enough doing!
Well, didn't care for the first game, bought the second game and not too sure about this one. I did demo the CE and was hoping for a few changes, but didn't happen. Graphics aren't bad, but a bit grainy, game play a bit choppy in places but otherwise not bad. I like games with voice overs, but the wizard sounds like he needs to clear his throat and the princess isn't too bright..very disappointed.
Not a lot of HOGs, but easy to find items. Games not difficult either. There is way too much dialogue and not enough action. You cannot skip through either. The map is not a jump map, which would be very helpful in this game (unless I missed something). The cat coins help jump, but you have to find one first and then remember where the machines are to use them. The hint system fills quickly, but isn't really all that helpful. Tells you where you need to go next, but then you have to find the place and figure out what's happening from there. At least there is a WT.
Looks to be a very long SE, which is great! I had originally thought I would get this as an SE, but I'm not sure now. It just didn't grab me. It moved slowly, mostly because of all the yaking. I'll put this in my puddle and think about it a bit longer. If nothing better comes along and I need to use a credit, I will get it.
As always, try it for yourself and see what you think. We all have different tastes in games and you may find this quite enjoyable. Thanks for the reviews.
May 10, 2013
A beautiful confusing end to a long pretty journey
I loved the original Empress of the Deep but this latest (hopefully final) entry is a bit overwrought. Gorgeous compelling art, mixes with talky voice overs and non-sensical tasks.
Pros; Stunning visually. There's something about the art and world with its biomechanoids and underwater setting that sooth and draw in the eyes. Puzzles straight forward with lots of instructions. Full ending, not just a "BAM, Bad Girl is Dead."
Cons: TALKY TALKY TALKY. Same "twist" and plot as the other two - the "guide" has some problem and can't be with her - but he's shouting hints and instructions all the time. Repetitive storyline. The tasks don't make any real sense so the whole game reduces into hunt and peck, get this jewel, get feather...etc.
Overall, a visual feast in a tired old story.
October 7, 2013
Wow sooo easy
I can't imagine how easy the casual level would be. I did the hardest and they told you every single thing to do in the most annoying voice-acting. So ironic that when they ask you what difficulty you want, the hard says, "No hand-holding!" They practically drag you around by the hand the whole time. Anna's voice makes it sound like she's on barbiturates. And one thing I've hated about the whole series is that the game tries to trick you, but even when you see through the trick you still have to play along as if you don't or the game doesn't progress.
Even so, the story from the previous two games kept me interested enough to see this one through - but I wouldn't have bought it if I hadn't had a credit. The artwork I thought was pretty, too. If you liked the last two and need closure for Anna's story, it is passable. Otherwise, pass it over.
June 5, 2013
Not for me
This should have been a good game, but I really didn't enjoy playing it. Here are some things I didn't like:
1. Enough with the cutscenes and voice overs, already. I selected no tutorial, but the entire game is a tutorial.
2. HOS were challenging, but the puzzles and adventure were too simple.
3. The storyline was lame. Out of the blue you have to find four objects to resurrect the phoenix. If they had spent less time on the VO and more on writing, this would have been much better.
4. Map was not helpful at all, and the scenes didn't appear to "flow" into each other. I felt like I was navigating from one storyboard illus. to the next.
Too bad, because the level of creativity (the keykeeper with the two heads, for example) was good. Execution, however, just didn't cut it.
May 11, 2013
I found the HOS to be dark and the graphics a little strange. Didn't like the characters annoying blase' voice at all.
May 20, 2013
uh... it was ok
I've played a lot of games and this one was one of the few I found disappointing. I can't quite pinpoint it, but it didn't have the quality of graphics that other games do, and that's part of what appeals to me.
And, I couldn't get out of a few things very well.
I wish I hadn't spent the big bucks on it.
May 16, 2013
Quit with the yakking, already!
I found the graphics blurry, the voice overs annoying and the dialogue WAY too long. I chose not to use the tutorial but it still interrupted me with irritating hints. You cannot skip the talking although you can skip the cutscenes. Also, there are a lot of HO scenes and the sparkles to indicate them are really small, so you think you are just walking forward to explore but you open an HO instead...really bugged me! There is a map, but it is not interactive; the hint system refills quickly but is not directional, it actually just tells you what to do next...don't like that. The mini games were very simple...not much fun there. All in all this is a miss for me.
May 10, 2013
This is a movie, not a puzzle game.
I realize that I may not be typical, but I come to these games because I like puzzles. I feel that cutscenes and dialogue are a necessary evil that must be endured to get to the good stuff, the meat of a game, the puzzle that you have to figure out. For me, the ideal game leaves me with an inventory full of objects, a list of problems to solve, and hints available if and only if I ask for them, as I try to figure out what to do.
By these standards, this is not a game. This is someone's movie that they wanted to make, and in which they allow you, the player, to occasionally click on something, but only after multiple cutscenes and dialogues (most unskippable) and tons of overhelping that you cannot turn off. Maybe this is good for some people, but I wish there were a way to flag these games as some other genre than "puzzle" or "adventure".
June 18, 2013
Why others say it's blah.
Lack of interaction due to too few characters is why people rate this game lower.
You are stranded on your home island, a two-headed wizard and spirits the only beings you communicate with.
It does not have a lot of characters the way ERS and Elephant games have.
The ending is lovable though.
I bought this only for the Zem game which is in the collector's edition only.
May 28, 2013