House of 1000 Doors: Serpent Flame Collector's Edition
I was thrilled when this came out and I don't even think I played the demo before buying the CE. The other 1000 Doors have been so good and followed their same theme, but this one went in a different direction. Didn't even have doors that when you tried to open them, they disappeared. This probably would have been an OK game if it wasn't in a series, but I feel they ruined it. I did finish it but got lazy and bored and used lots of hints. Very, very disappointed. I hope they never do this again and keep in the storyline of the previous awesome 1000 Doors.
June 16, 2013
nasty big snakes
Large snakes in a game? The topic has spoiled the game for me. The game itself is well done. Beautiful graphics, appropriate music, nice movies. But nasty snakes?
June 7, 2013
Can't finish it!!!!
The story line is fine and the new style of hidden object games (putting things back) is great. I enjoyed the mini games although they're not particularly challenging. Graphics are good, but the voice acting is absolutely dreadful, especially the boy.
However, I missed getting an item which I need to finish the game, due to a small oversight. I can't go back and get it because the portal is now closed and there is no way to open it back up. So irritating that I can't complete this after getting almost to the end. I feel like I've completely wasted my time. Please don't make areas inaccesible until all tasks have been completed!
August 10, 2013
Loved the other games in this series don't like what they did with the graphics poor end results all round
June 18, 2013
Third time is NOT the charm...this series fails to deliver.
House of 1000 Doors: Serpent Flame CE
Review based on demo
While the graphics in this series have improved since The Palm of Zoroaster, the gameplay and exposition have not. Gameplay has not changed since Family Secrets, released back in 2011. And the story unfolds so painfully slowly that it becomes impossible to immerse yourself in the game, which makes the parochial gameplay that much more noticeable.
ONCE UPON A TIME...
Once again, you play Kate Reed, supernatural novelist, friend of the Lancaster Family, expert on the House of 1000 Doors, and traveler among realities. Gigantic serpents have burst from the underground and are wreaking havoc around the world. Your task is to gather elements from four different epochs in order to activate a machine that will destroy them.
PLAY THE GAME...
Adventure mode has you moving from area to area discovering items to use, solving puzzles, unlocking things, and finding shaped objects to fit into recesses. HO scene structure hasn't changed; a few objects are interactive and there's a zoomed-in area to explore. Mini-games are retreads and simple.
The cinematic sequences are impressive and run smoothly. Still graphics are fanciful and quite detailed, although rather muted in color. Poser movement has improved and lip synching is better. (Also, your wardrobe has improved, fortunately, so you no longer look like an Etsy refugee.)
The music was subdued enough that I didn't notice it, despite having the volume up high. Voiceovers were decent. Environmental sounds could have been more prevalent.
The map indicates where actions are available and transports, and the journal keeps clues. There were no special tools, at least during the demo.
WORKING THINGS THROUGH?
(new category about game mechanics)
The inventory panel doesn't lock open. Grrr. Zoom boxes are tricky, I found. Clicking outside of them didn't always close them. Navigation is intuitive.
Extras include a bonus chapter, advertised as "thrilling," which I doubt. There's also the SG, wallpapers, and concept art. And there are morphing objects to discover.
THE LAST WORD?
Once again, I can't recommend this game, and that's 3/3 in this series. The concept?House of 1000 Doors?is a good one, but the development of it is seriously lacking, as is the gameplay. Better games by this dev include the Stray Souls series and Eternal Journey: New Atlantis.
August 2, 2014