Portal of Evil: Stolen Runes
Review based on completed game.
Animation/Avatars/VOS - Excellent
IHOS - Two kinds, list and put objects back in scenes. Gray areas, small items.
Hint - Moderate recharge, gives clues and directions.
Map - Does transport.
Random Click Penalty - None
Puzzles/Mini-Games - Unique and fun to solve. Skip is slow to charge.
Inventory - Does not lock. Objects used fairly quickly in other locations.
Journal - Contains photos, story, etc.
Collect grandfather's 15 messages. Think I got as far as finding 9. :-D
Was creepy and some scenes made me jump. Give it a whirl.
February 15, 2014
Beautiful, fun game with half an ending
Well worth purchasing.
* Absolutely gorgeous gameplay scenes and cinematics (whenever humans are absent).
* Standard puzzles, but well implemented. I normally skip puzzles I've seen too often, but played through about a third of the ones here, simply because they were pretty and the challenge level was just right.
* Satisfying hidden object scenes. Nothing new, but well done. Scenes were done twice: once as list, perform-an-action and zoom in, and once as place-the-items-where-they-belong.
* Working hint and skip buttons. On the easiest difficulty, these filled quickly enough to avoid frustration, but slowly enough so that I'd at least give puzzles an honest try.
* Excellent interactive map. A now-standard jump map, but well done. Red dots showed where something could be done, a green dot where you were, half-and-half for both. Clicking on a map node teleported you there. Unavailable locations were visible but grayed out, giving you a sense of how far you were in the game.
* The ending ties up the main questline.
* Questionable voice acting and 3d character models. (In any other HOG, the human models would be fine, but given how good the graphics are in the rest of the game, the contrast is jarring.)
* Puzzles and objects often make little sense in context. You'll be opening weird-shaped locks and dissolving things with acid just because those are the available actions given your inventory, not because any rational person would ever think of doing so as part of the quest you're allegedly on. (The game is fun and beautiful enough that I found this amusing instead of upsetting.)
* In the standard edition, the ending leaves a few important plot threads hanging.
October 9, 2013
Let down at the end - disappointed
I enjoyed playing the demo and bought the SE. I continued to enjoy playing it. It's not over-challenging, so some people might not find it as good. Other reviewers have described the scenario: what I have to say needs a SPOILER ALERT.
You could say that the protagonist has three objectives; the game ends suddenly and without further explanation as soon as she achieves one of them, the others are unresolved and unexplained.
I'm very disappointed by the ending. However as long as it lasted it was a pretty good game, so I will recommend it with reservations.
June 11, 2013
Wish these *mini game* type games had their own catagory
This game was ok. I play HOs because I like to find things. I do not however like mini games uhg.
June 9, 2013
AVERAGE GOOD VS EVIL WITH SOME OFFENSIVE MATERIAL
This game is as good as any other "good vs evil" game but it's nothing special. In fact, to me, it has a few annoyances that prevented me from enjoying the game. One of the main characters has a skeletal deformity and is referred to by a name which I was censored from using. I wish that someone would tell the developers that using such antiquated, demeaning terms for real life deformities is not acceptable. I am sick and tired of these degrading contrivances and I consider it to be the last prejudice which needs to be obliterated from gaming. People have disabilities and their challenges are not funny or gruesome. Nor should their negative stereotypes be used as entertainment. That said, I'd also like to say I'm tired of seeing pentagrams everywhere in these games. I understand that the developers are trying to give us an exciting good vs evil adventure but pentagrams are as offensive to some of us as other symbols are to others. There is a strong religious theme to this game as it incorporates heaven, purgatory and other dogma. You are now warned. As far as judging the game for it's merits as "just a game," it's a fun game. It's easy. The story is the same old thing regarding good vs. evil. The graphics and movement of the story are very well done. The puzzles are sometimes unique, but easy. I liked the way the story was separated into pseudo chapters with the various keys. I found that one puzzle had a glitch in it (the evil figure) which made it impossible to finish. That was a small glitch. The HOS are sort of junk piles and could have been better. Often they were reverse HOS (put the object BACK where it belongs) which I don't particularly like. By the time the game ended, I was satisfied with the ending. The journey to get there, not so much.
September 10, 2013
In the first 30 minutes of the demo, there have been many puzzles and only one HOS. The skip button take [i]forever [/i]to load. I don't understand why developers force a wait before being able to skip puzzles. I don't buy a game to sit and wait; I want to get on with the game. I didn't take count, but maybe 7, 8, 9 puzzles so far (?) equals a slow-moving game and extreme boredom.
Also, there is that hazy, smoggy look to the scenes.
I thought this might be a good game, but not for me... I won't be buying it.
June 28, 2013