Not a very big fan of this TM game. You cant mark the next spot for the player to go to you literally have to wait for them to get back to the house to go to the next task. Not very helpful especially when your trying to get the gold on each level. I had to replay I cant tell you how many levels because of the frustrations without giving next tasks. The graphics, storyline, music an everything else that goes with this game is great except for the next task thing. If you could plan your next move I think this game would of been a HIT!!
June 30, 2013
How about a big step back?
I am very disappointed in this game from NevoSoft, who should know better by now. As other reviewers have noted, you cannot set up any tasks in advance, AND you have to wait for your workers to get all the way back to the base camp/house before assigning another task. One or the other, please, developers. It is nearly impossible to manage your time efficiently while your pokey workers take forever to get back to base. The controls are clunky and slow, and really inhibit my enjoyment of ticking that jobs off the list. The graphics are very pretty, and the music is fairly nice. The story seems rather good, too- unfortunately it's doled out so slowly that I stopped caring by the fifth level.
This is a pass for me. I have played some excellent time/resource/strategy games. This one isn't one of them. Far from it.
June 25, 2013
Well I have to admit I was really looking for better than MKP games but was greatly disappointed. Much, much too difficult to receive gold, or any that matters. I will not purchase this game. I the TMG games like this one, but not fond of this one. Sorry!!
June 25, 2013
this game is boring you can't do 2 things at once maybe a child who needs to sit still for awhile can do this game but for me to boring haven't seen a new time management that I like yet haven't improve any that much bumper
June 28, 2013
Not enough FUN! waste of time!
June 27, 2013
It won't let you play casual
I disliked the princess games because you can't play casual and this is the same. It is too difficult to quick. I have played 6 levels and I am not going to buy it. It is the first building game that I have downloaded and not purchased for over a year.
June 26, 2013
I can't even unlock some of the levels because I can't accumulate enough crystals. Wasted my money.
July 17, 2013
I don't need to echo the comments already made about the frustration of having to gather 'crystals' and get past some chapters. I hate it when you can't chain events.
Having to wait for the worker to actually enter the house for the event to become clickable is stupid.
Way too much work for a 'game'. I'll stick with Royal Envoy!
March 19, 2014
An Unworthy Successor
This game bills itself as the successor to the My Kingdom for the Princess series, and THOSE games were a lot of fun! But I found Druid Kingdom to be annoying. (a) The tasks assigned cannot be queued, so you must endlessly click until your little worker becomes available. (b) Even the very early levels are branched in different directions, but you only have ONE worker - until you accidentally click on an icon that lets you buy another one for a short time. (c) The characters are pasted OVER THE GAME BOARD while they deliver their little meaningless speeches. And if you replay a level, you will have to cope with the same interruptions each time.
There are a lot of fun strategy games out there, but this was a big disappointment.
June 25, 2013
More than Challenging it is impossible
I have all three of My Kingdom for a Princess and found them fun and challenging. But the execution of this game I found frustrating. I did not enjoy this one at all. Getting gold is virtually impossible after level four. In fact it was hard just in the first few levels. If you make a game so difficult to achieve anything it is not any fun playing. The fact you need to have gems to buy extras such as faster workers, faster building etc. and to get these gems you need to get gold or silver (which in inself was hard to get) then this is not the game for me.
June 25, 2013