Rush for Gold: Alaska
Little kids would probably enjoy this game. I found it to be more of a cute clickfest and deleted it after finishing all levels.
September 25, 2013
Untimed and fun
This is another good but not great game with the advantage of untimed play. Untimed games make for more fun playing than timed games for those of us with enough time constraints at work. I found this game to be silly, frivolous and fun. Another release from daily drudge. Without time limits, you can built up your town as you want to, not just fast. I prefer to do thing right, not fast, which is what some games push.
August 7, 2013
BASED ON THE DEMO
This might have been fun, but the last thing I need at the end of a work day is tiny objects & tiny characters! Too much eye-strain for me! I'm a fan of dash TM games; not as much a fan of build-it games. Sound & color were very good. I would have enjoyed it far more if everything/everyone wasn't so small.
July 1, 2013
I enjoy most TM games, but I did not even finish the preview time period before I got bored. It's the same thing over and over. Maybe it gets better if you stick with it, but I'm not wasting any more time to see if it does. I will not be buying this game.
July 3, 2013
Didn't Enjoy This TM Game
I played Relaxed mode. Seemed tedious and boring, and it wasn't just because it was Relaxed. I like MKFTP and other TM games, but this seemed unimaginative. I stopped after just a couple of levels, which I hardly ever do. Make sure you try it out to see if it captures your sense of fun.
July 4, 2013
So much potential but...
...incredibly boring. This could really be a fun game if it was more fast-paced. I love the storyline and graphics but just too boring for words.
July 2, 2013
Wish relaxed mode really was relaxed
I enjoy these types of building games, but my blood pressure cannot stand it when I am forced to complete everything within a time frame.
Even though I can complete the level in leisure; I never get any stars to build the town.
Sorry, but I will not be buying it.
July 5, 2013
It was a game that didint really give me much challenge nor was the stroy line engging you had to listen to the full story and it was very slow, game play was good only in that there weredifferent factors of engagemnt but it was more time consumption than actual planning or skill
November 12, 2013
I'm perplexed by the positive reviews this game received...At a glance, it appears to be your typical "pathway" "MKFTP" sort of game, which frankly I'm a bit tired of by now but generally hold my interest. Hard to put my finger on it exactly, but there is something about this particular game that I disdain...it's ugly and annoying.
More "clicky" than strategy based...You have to click your resource buildings to send your worker to collect food, gold, etc. over and over (like 20 times per level) - why would this be enjoyable for anyone? So yes, the level of challenge is there, you have to be quick clicking your buildings to collect "150 food" before time runs out, but I much prefer to exercise my brain than my index finger.
July 4, 2013
Starts out more like hidden object
I managed to play this for 2 minutes and then quit and deleted it immediately. The first picture in the description area is where the game starts out at. You are to find the luggage for the train customers. I did it, as I said, for 2 minutes and was bored and annoyed. I detest HOGs and although the game might bet better I wasn't willing to deal with game customers to get to it. I don't want to have to deal with customers in a game or in real life. As soon as I realized how much luggage was there to collect and deliver to the customer, I quit the game.
July 2, 2013