Nightmare Realm: In the End...
Gosh this game is just downright dreary for the most part.
I wish I had passed on this one.
January 31, 2013
Although the game was not challenging, ever changing story-line and cut scenes just added to the confusion of this game. Only one hidden object scene in the demo with more back-tracking and watching nonsense video with very dark/evil type images. Not my cup of tea. Leave this one for those who want dark dreary entertainment more than a game.
January 31, 2013
I was super bored......
I played the demo which I beat in 25 minutes, really??
Also, this game has a lot of cut aways....I felt like I was watching a video rather than playing a game. Also, there is only one HO scene in the demo and is it just me or is the music that plays in the background really annoying? I didn't like the look of the "bad guy" or the floating ghost guy...super lame. I actually got up at one point and did some housework before coming back (and I still beat the demo in 25 minutes). I'm actually confused by all the positive reviews about this....maybe it's just me....but I won't be buying this game.
March 8, 2013
The separated chapters stucture of the game brings down the fun factor. The only pro is the presence of collectibles.
January 15, 2014
We have the cut scene of the father, then the game tells us all about Emily and she becomes "ill" and the mother is given the task of saving her. Once the mother gets into the portal, the story takes another direction.
I found the side trip to be just another of the "You help me and I'll help you" variety. Nothing new here. I'm sure the side trips continue and eventually everything comes out fine, but there is really not much challenge.
The graphics were okay; dark and dreary until the mother fixes the problem, then nice and colorful.
During the demo there was one HOS and one puzzle (which was way easy).
The story failed to grab and hold my attention.
Some may like it, so try the demo first and decide for yourselves.
January 31, 2013
Great Game Despite Equipment Issues
Everything about this game was very appealing except for the fact that it does not play nice with my MacBook Air, specifically the track pad. Normally when using the track pad I do not have to actually depress it when clicking on something, but for this game I had to, and it started driving me nuts. Call me lazy, but I'm so used to the track pad effortlessly responding to the slightest tap, so the fact that it didn't work well with Nightmare Realm was pretty much game-breaking and annoying. Other than this, the game was great in all aspects and I agree with most of what everyone else who has reviewed it positively has written.
July 3, 2013
This game had potential: it was beautifully put together and the developers clearly spent a long time animating everything.
Here's the problem, though. Not everything needs to be animated. The controls are slow and sludgy and unresponsive; something as simple as picking up an item from the inventory and using it is unbelievably difficult. It's fussy about the cursor to pick it up and you have to click multiple times, then it's fussy about where to click to use the item and that takes forever. My hand was literally sore after just the trial period. Please, I beg you, TEST your games with ACTUAL USERS before your release them.
As for the puzzles, the difficulties here too were physical rather than mental. What was up with the loom puzzle? And I have never spent so long on a simple towers of hanoi puzzle, just getting it to select the piece I wanted selected. Puzzle games should be a MENTAL challenge, not a physical one.
This game also reprises many of my pet peeves: unskippable cutscenes, characters who interrupt what you're doing to urge you to hurry, the faux verisimilitude (you have to click five times on the glass with the hammer, really? Each click over animated and with a two minute wait? I've entered a portal to the nightmare realm; I think we can all agree that verisimilitude has left the building and just break the glass for me once I figure out what item to use where).
All in all I could not recommend this game, despite the lovely graphics. It's just too annoying to actually play.
November 18, 2014
Spells, dragons, demons, idols? I don't think so!
September 16, 2014
Nightmare... to the end?
Not for me. I quit about half way through. I rated Nightmare Realm 1 as one of the best games I have played (although it's been awhile). This one was just too convoluted for me.
? Pop-up inventory that can be locked
? Letterbox window
? Decent graphics
? Voice-overs (although very limited)
? Dark colors required changes to graphics settings
? Way too many dreadful puzzles
? 2-minute puzzle SKIP recharge (CASUAL mode)
? 2-part puzzle requires 2 2-minute SKIP recharges
? Inconsistent dialog (some spoken, most required reading)
? Used too many hints for what to do next
? Resorted to walkthrough several times
? Detailed hints were next to useless at times
? Too much reading of useless information that stays active
? No journal
? Too much backtracking for one item
? Map not interactive
Definitely try before you buy on this one!
June 29, 2014
Would of been a super Game
I too would give it 4-5 stars "if" I was able to play it, so I had no choice but to give it the 1 star etc; didn't matter if it was in standard or collector's version.
All it did was jumble and flicker "for me", and yes I did all the stuff you were suppose to do to fix it. :-(
September 21, 2014