Fun Timed Game - Not Very Challenging
It was fun, but not that challenging. There wasn't much strategy to figure out. It didn't take very long to play the whole thing -- I rarely had to play a round more than once or twice. I got it on sale though and for the money, it was fun.
August 9, 2013
easy to complete
The game was good fun but a little to easy. I completed every level within the 'gold' time first time I tried. I prefer games that require you to have a stratergy - particularly in the later levels. Good for a beginer.
July 25, 2013
Good fun game
Easy to play, cute characters & storyline but way too short! I completed it in about 3 hours. Not very challenging either but good for inexperienced TM gamers
July 24, 2013
Soothing TM Game
The graphics are pleasant and the music suitable in a cinematic style. The game play is mostly soothing.
Kingdom Tales is a resource management TM, but the water/food/curse mechanic introduces a certain clickiness. Fortunately for me, the clicking is not frantic, and the game remains more about planning your actions than reaction times!
You have an unlimited number of workers, so the lack of queued actions is not a huge deal. The big constraints are building spots, road hazards (and time).
The tutorial can be skipped on a level by level basis.
You might need to restart a level on occasion, but the same basic strategy works pretty much everywhere to come in in "Kingdom" time. On the other hand, there are point scores to optimize for people looking for a bit more challenge.
July 17, 2013
Not so hot.
I play most all time management games when they come out with the exception of the dine and dash type. I was excited to play this game based on the prior reviews only to be bored to death.
I finished the game, but half way through I was ready for it to be over. The story was droll and the dialog was worse. The game play was repetitious and not much of a challenge. You could easily map out what you were going to do at the beginning of the level and then it was a lot of slowly waiting for the money to build so you could accomplish the tasks. I admit that not every level required a lot of cash to complete, but they were far and few between. The strategy needed was minimal.
The graphics were nice except for the line of demarcation showing the pieced scenery on either side of the active game play area. Am sorry I bought this one.
July 18, 2013
Boring and Repetitive
I played the 1 hour trial without being too impressed, but I purchased it due to the high star rating of the game hoping it would be better.
Fun Factor 2/5- It is similar in theme and mechanics to the Royal Envoy games, but they have added curses and magic. This really did not add a lot to the gameplay, except that it was a little annoying.
Visual/Sound Quality 4/5- It is no better or worse than any of the others in this genre. Cartoonish and repetitive would be an accurate description here, but I usually turn the music off anyways.
Level of Challenge 1/5- This is really bad. There is nothing new of note after the first half of the game. Your workers, which are all unlimited, upgrade pretty quickly without any noticeable speed that I could discern. Every level has variations on the same theme, and the goals do not really increase in difficulty. There were a few buildings introduced in levels that I never used past that level because they were expensive, and I did not see any true benefit.
In other games in the genre, I typically have to leave the game for awhile on certain levels because I am having a difficult time reaching a "star", but this one I had to leave because I just was not having fun.
Storyline 2/5- I do not play these for storyline, but it does help. I found this one to be silly.
July 18, 2013
same old same old
I was really excited to see a new TM game, but alas, my excitement was short-lived. It is the same old tried and true formula that all TM gamers are familiar with. Found nothing new or exciting and stopped playing after level 4. Basically, I already own this game many times over...but, those still longing for any type of time management may find it fun.
July 16, 2013
Where have all the time management dev's gone?
It may be unfair to this developer to only give 2 stars but the actual characters that were running around were miniscule. The pop up characters were cute but I am not playing with them. This is missing the cute or interesting factor for me. This is not as good as the hundreds of the other of these games. Are there any other TM gamers out there that miss the games like diner dash and ranch rush, airport mania, wedding dash, Janes Hotel or really any of the dash games...etc....They had playable characters with personalities, great graphics so much so that you got lost in the game. I would love to see a show of "fishy fan fins" (hands) and beg any developer to PLEASE save us from these building games or hey maybe even come up with something new?! My guess is if there were a new release of this genre fishies would be spending their game credits or purchasing like mad! I used to look forward to see the daily release and now I wait a whole week and then cringe. TM means building and adventure or HOG means in most cases kidnapped victims or stranded people from car wrecks....There are a few rare gems but UGH. is all I can say.
July 15, 2013
no zoom closeups of workers and buildings, boring to me
I bought many games similar to this but they have zooming mode so you can see expressions on their faces. The zoomed up close up view and voices make it interesting for me. I am uninstalling because game lacks these. I checked HD graphics but if this is developers idea of high definitions ,I hate to see what low graphics look like.I own pharaoh and there is audio of cheering when you finish all tasks.
July 25, 2013
Dull Time Management Game
I bought the game based off of reviews camparing the game to other top time management games. Major letdown.
I spent the entire game waiting for the action to start. I managed to complete all the levels within the alloted time with no difficulty at all, in fact, most of the levels I spent waiting for the required items to arrive, most of the gameplay done in the first half of the level. There was no hard or advanced game.
The visuals were ok, but there was a lot of background and the building sites were small and did not stand out. There was no noise to tell you that it was time to click on a building, so you were constantly checking all your buildings to see if they needed clicking, which was tedious.
The storyline was the same old.
July 28, 2013