Apothecarium: The Renaissance of Evil
I have to agree with the "low-stars." The story isn't usually important to me, I play mostly for the challenge/games. In this game I think the games might have been good but this made no sense in any category. Things change and you have no clue who/what/where. You're in one location and you click on "something" (you never know exactly what) and suddenly you're in a completely foreign and seemingly unrelated location. No clue what to do. I didn't get beyond the trial but for me, that either makes or breaks it. Sorry, I'll pass.
July 9, 2014
It may just be me but, i don't like timers, i prefer to come and go without timer timing me. I also don't get that constant morphing in the hidden objects that really bugs me, otherwise not a bad game.
August 9, 2013
Tedious and Confusing
I really wanted to like this game. The rave reviews swayed me to purchase it without doing the demo, what a mistake! The story is confusing, what to do next is confusing, the goal of the game is confusing. The story begins abruptly and seems to revolve around a plague in Italy and you needing to go to one town to find the cure. The town is under the control of a madman or an alien or something.
The graphics are nice, the voice overs are acceptable, the music is annoying (but can be muted). The iHOS are interesting in that some of the objects morph and you have to search and wait for them to morph back. The downside to this is you can't always click on an object even when it shows the "correct" morph'd item. On one of the iHOS scenes, one item could only be collected when it was the "incorrect" morph'd item.
The mini games are so-so and get tedious. There are surprise chests you can click to play additional mini games and collect coins or hint refills. There are also two coins in each scene that you can collect. You can use the coins in the "store" to buy hints (although I never did this). You do earn achievements which is a nice touch in an SE game.
The journal/map combo is clever in that it is a scroll. However, the map is awful. It is confusing and doesn't always show where "to do" items are located. It is interactive, but that doesn't help much when you can't rely on it to give accurate information.
The walkthrough is helpful and I used it a lot since it is so difficult to figure out what to do next. There are several potions you have to make, but the recipes you have to follow are not clear.
I realize I'm in the minority, but I do not recommend this game. I slogged through it because I was determined to see if it got any better. It didn't. As soon as I finished the game, I uninstalled it.
October 2, 2013
Mislabeled HOS and unreliable hint button
Graphics are grey and grainy. The music has annoying crescendos and sounded overly hectic. There is a constant howling wolf noise in the background that rapidly became annoying. It wasn't clear what the wolf sound had to do with the story but, given the terribly low fun factor of this game, I couldn't be bothered to play long enough to know if the howling eventually becomes relevant.
In the first HOS one item on the list was "chest key". I searched for it until I just started randomly clicking things. Lo and behold a round disk came hurtling out claiming to be the chest key. Had I previously run into a chest that obviously needed a medallion to unlock it this would have made sense. However, you get this HOS right at the beginning of the game before your character has done anything that would bring you into contact with a lock requiring a medallion shaped key. This made me feel this was a cheap gimmick designed to make me pull my hair out. Keys are, you know, key shaped. They aren't round disks!
Another item on the list was "dice". I searched for quite awhile and couldn't find it so eventually I resorted to the Hint button. The Hint button wouldn't work. I then exited the game. Later, I felt determined to find the dice so I tried again. Still couldn't find it so again I tried the Hint button. This time it did work but it pointed to a snail. I had to click the snail almost 10 times to make the game accept that I had found the "dice" or...the snail...or whatever it was. It wasn't that this thing was a morphing object or anything...it was just a snail mislabeled as dice.
Add to this the fact that you don't need to find all the morphers in a HOS so the ones you don't need sit there blinking back and forth as you find the rest of the items on your list. In the short time I played this game that feature gave me a headache and made me hope no one prone to seizures buys it.
Overall, this is a really poorly made game that was so annoying I couldn't play past the opening 10 minutes of the trial.
July 13, 2014
this game was ok got bored after a while
July 13, 2013
meh, at best
Extremely disjointed - not a fan at all of the interface. No logical linear story. Even using the map function you have no idea where to go. I am a hidden object lover for life and I bought this - but am shelving it indefinitely.
November 21, 2013
Missed the appeal of this one!
My comments are based on the DEMO only; I could not possibly have slogged through the entire game - yikes.
So goodness, color me confused! This game has gotten rave reviews, so I assumed I would enjoy it. Um, well - NO.
I was confused from the beginning, with a feeling that I'd somehow missed some of the opening 'set-up'. This was such a strong feeling, that I went back & started once more, thinking I'd clicked through on dialogue accidentally and somehow missed something. Nope, it was just an incredibly sudden opening to the story.
Said story, as far as I could tell, was that people were dying from a mysterious disease, and my mission was to find somebody in a town called Apothecarium, where apparently Someone knew the cure. Or how to create a cure. And I think the town was supposed to be have been the Good Guys, except that it was really only one Bad Buy, who was taking people captive & making them slaves. But, a tiny innocent soul managed to be waiting for me outside the gates of the town, to dash in and become a hero. Or something.
I had to do a hidden-object scene right at the beginning, and couldn't find everything so had to use a hint to finish, but the hint didn't work in the very first scene. Hm. So I finally get into the town, & am faced with the Bad Guy, who has The Tiny Innocent in his dastardly clutches, and I do a bit of hocus-pocus and The Innocent develops an evil expression and melts through a nearby door. Um, what?
In the course of the next few scenes, I had to traipse back & forth, attempting to discover my goal. There were sudden, inexplicable changes in my viewpoint, which I understood to be showing me that *here* I've fallen, and *there* am underground watching plants grown. There were unsettling odd accompanying sound effects to certain scenes which were actually nausea-inducing, in all seriousness.
As I was trying to determine my goal, I was traipsing back and forth, repeatedly, trying to guess at what this game wanted me to do next. And in each scene change, the lag time was incredibly slow. I've tolerated that quite well in other games which I loved otherwise, but not in this dud! lol! If that was the only glitch, maybe it would be forgivable, but my screen also had areas of nothing but broken color lines, and the intended picture/background was simply scrambled in those spots. Add those technical problems to all the other things, and it makes for a real stinker. I think I'll go play something now that actually has some appeal, since this turkey is definitely NOT it! LOL!
Of course, my opinion is just that - MY opinion. Clearly, somebody out there likes this mess, but I certainly wouldn't recommend it. Oh, lest I forget - the visuals seem to be pretty good!
July 16, 2013
Apothecarium: The Renaissance of Evil
This game had a good story line but the hunt and finds took to long for some of the things you need would change to something else and you would have to wait for them to change back. The puzzles had no info on what was needed to be done for then. I didn't care for this game at all and it is one I would never buy.
August 12, 2013
No, No, No!
This is based on partial play of the demo. There are just too many glitches for me to enjoy this game.
The first HOS doesn't offer a hint and I had trouble finding the key. Finally I hit on something which opened up a match 3 and was able to finish the HOS. I actually was loving the HOS because it has several morphing items, but when I want a hint, I want a hint!
Next my locked inventory would't even show. I changed scenes and it came back.
I couldn't defeat the flowers so I quit.
I hope you have a better experience than I did. Please play the demo and read some reviews. Even at $2.99 this game makes me nervous so a no buy.
July 9, 2014
All over the place
I got this as a free bonus game and I'm sure glad I didn't pay for it!
There is no continuity at all. I've been a Big Fish member for years and I finally got a game that neither holds my attention nor makes me want more of it. Lots of redundancy, having to do the same thing over and over and over before moving forward in the game.
March 27, 2014