Fierce Tales: Marcus' Memory
Beautiful graphics, but too slow
Maybe it's my computer being slow, but the passage to another scene went too slow to my taste and the game just did not react quickly to my mouse movements.
Besides this, there is not much help while wandering around. If you find some kind of lock, for example, which is missing s part, this is sometimes quite obvious but not always. The only comment you get when clicking on it is something like 'Oh, this is not right' or 'Well, I guess not'.
While I think it's a good thing to try something new in these kinds of hints, I do get tired of these repeating texts after a while.
So I didn't finish the demo and I'm not buying it, even while the graphics do look promising.
August 12, 2013
Epic Bridge Fail
~ Beautiful seaside graphics during regular gameplay but during cut scenes....not so much.
~ 3 modes with option to turn off interactive map
~ Challenging HOS(silhouettes with interaction required) and puzzles (that annoyed me but other people will enjoy them)
~ Journal and Instant teleport map with helpful symbol key
July 28, 2013
DIDN'T HOLD MY INTEREST
Review based on about 1 - 1 1/2 game play. Not much animation and vos that I could see. Thought we'd be able to see Marcus instead of just a pair of hands. What animation there was could have been drawn better but the vos were good. Colors very bright. Not fond of silhouette searching. Would rather have a list of objects.
February 15, 2014
Boring and Short
Found this game boring
Mini games boring
and too many HO scenes...
I did however think the first Fierce Tales
was an okay game...
August 14, 2013
WARNING TO PLAYERS WITH VERTIGO!
Right at the beginning, we are subjected to jerky "first-person" views that instantly gave me a headache! Anyone who has any bit of vertigo should NOT play this game. I forced myself to go on to see if maybe that was just at the beginning, but alas, just a few minutes into the game and it happened again.
However, if you are a normal person, you may enjoy the game.
I thought the graphics were good (except for the jerky parts) and the scenery was new, but the storyline was stupid. Right away you were supposed to hunt for some objects from silhouettes, which is fine, but when you found something and clicked on it, instead you would get a message saying "he seems to be missing something". What I found most annoying was the lack of logic to the gameplay. You see a dolphin and ask yourself "How can I get it to come over here?" but then you go on a ridiculous search for something, you know not what. First you dig in the sand (randomly) and start to find things: A knife, some string which you cut with the knife, then attach the string to a hook, then find a watering can, which you fill with water, then pour the water on a patch of sand (even though this is right next to a sea pool) to reveal a worm, which you attach to the hook, so that you can dangle it over the pool, to catch a fish. And then do you offer the fish to the dolphin? Nooooooo, instead you give the fish to a seagull who then drops a clam, which you grab, and then you give the clam to a crab, which runs over to the clam, thereby revealing........a DOLPHIN WHISTLE! Seriously? I mean, none of the action is intuitive, I felt like I was just stumbling around. No logic to it at all.
Later you find your long lost love, who obviously is being abused by some man, but do you stop to help? NOOOOO!, you wander off somewhere to do something totally unrelated. Not only a stupid storyline, but not very heroic, either.
Sorry, but obviously I did NOT buy this game!
August 31, 2013