Nearwood Collector's Edition
Not the best game I have played
This game was not as fun. It actually seemed a little boring to me.
-Plenty of puzzles, some more challenging than others.
-Good amount of bonus content (wallpapers, bonus game, music, etc).
-storyline was lame to me. Your mother dies, your father disappears, and you were raised by your aunt. You are now an adult on a mission to find you father with the help of Fey (some kind of gnome or elf?) in a non-human world. Ending was pathetic.
-map was useless. In order to use the map to transport, your teleportation device has to be totally charged. Once charged, you can teleport, but then you have to wait for it to teleport again because the device has to recharge which takes about 1-2 minutes. So most of the game you are backtracking a lot. You can use the hint, but that just shows you arrows in the direction you need to go. On the map, all places that have a task are in red, even if you still don't have the object for that task, it will remain red until task is done.
-Too much dialogue.
- HOS were not your typical HOS with a list and there were very few. You had to find all the pieces for a specific object. Example: A ladder, find all the wooden steps and sidings (there could be about 10-15 pieces).
-Bonus game was too short and was lame.
August 16, 2013
Not Exactly Exciting
This game was just ok to play....nothing to really get you immersed into it. Like so many other "fairy tale" type games. I couldn't understand what really qualified this one as a CE. You only were to collect these "some see" creatures in order to open another page in your journal so that's not enough to really grant the cost of a CE in my opinion. I never care about the wallpapers, music and such and by the time I've finally finished the game itself, I really don't even care too much about playing a bonus game. I'll definitely wait for a game more worthy of the CE cost.
August 8, 2013
It does look stunning, I agree. But there are way too many talking sections when you just want to get on with the game. No achievements or extra bonuses in the Collectors Edition, apart from collecting random Furbies. You have to wait for the interactive map to recharge, and it doesn't actually tell you the areas where there is something to do at that moment. It was a pleasant enough game, and I only played the demo, but won't be bothering to buy the whole game....
March 18, 2014
Average game, a bit cutesy
I wanted to like this game more than I did. It opened well with the back story of a girl losing her mother, but soon segued into woodland creatures and 'hobbit-y' things. I tired of the demo half way through. I may get it for a free game sometime, as I really enjoyed the scene that runs over the main menu page...you skim above a river and fields and it is quite a nice experience. Unfortunately, it seems to be quite average after that.
August 10, 2013
Nearwood Collectors Edition Demo
I simply found the game to be very boring. After about 20 minutes of play, I could not take it anymore.
It was not my type of game!
I DO NOT RECOMMEND THIS GAME!
August 18, 2013
Too much feminism for my taste, if you ask me.
August 11, 2013
not a CE
The graphics are outstanding but the game didn't make sense in a lot ways. I didn't know why I was doing a lot of the tasks when I was there to save my parents and get time started again. Moving from one scene to the other was extremely slow but it gave me time to enjoy the graphics. There was a lot of non essential chit chat was annoying. The bonus chapter wasn't what I call a "bonus". I searched for every little shoop-see but was unsuccessful in completing their story. I thought for sure the bonus chapter would wrap it all up but it didn't. #'13#
August 29, 2013
I'm with the minority on this one
The opening scene is the best feature of the game. First problem I had was way too much talking. Couldn't quick click through dialog, just skip the whole scene. Then, there isn't much to do. In the time I played the demo, I came across one simple HOS, two really easy games and the rest of the time was spent talking. The other problem I had was the scenery and artwork. Too much weirdness and bright, primary color there. I see some people really liked the artwork. It's subjective. Look at the demo screens. If you like what you see and want an easy game to play, this might be the one you want. But the artwork and unchallenging play made this a no buy for me even when offered as an SE.
August 8, 2013
Contrived and boring
Nearwood is a very elaborate construction with only a thin thread of a story. After I got about halfway through, I was bored enough to take about a month off before completing the game. The Collector Edition bonus was even worse than the main game. Now I am done and I wonder why I bothered. The puzzles are horrible and the entire contrived creation is hard to follow and harder to enjoy. Finishing this game was an epic struggle and I doubt it was worth it.
December 1, 2013
Too Much Story, Chit Chat & Interruptions
I don't think I've ever seen a game with more dialog interruptions then this one.
There are constant conversations disrupting the flow. I was always clicking the skip button and dismayed to discover that a simple click of the mouse wouldn't hurry the conversation along. Most times, you can click the mouse and it will turn the page for you and move the discussion along very quickly, but not on this.
You were stuck listening/reading the dialog whether you wanted to or not.
All through the game, the daughter is talking all the time and then the elf helper is also talking way too much. On a few of these things, there are no skip privileges and you have to endure the chit chat.
I don't like games where there's a lot of story and talking that interrupts the flow of the game.
The other thing that really bothered me was when you wanted to use the map to jump from one scene to another, you could, but if you went to use it again too quickly, you would get a message saying the amulet was re-charging and to try again later.
You're kidding right? Lol It's a map. No one wants to keep using the arrow to back track through 10 scenes just to go back and finish something. Most newer games have maps to let the player move easily to a room/place without having to do this and this game stopped you from doing it each and every time you wished to. (This was in normal mode)
Really disappointed in this game.
August 18, 2013