Nearwood Collector's Edition
Too much feminism for my taste, if you ask me.
August 11, 2013
not a CE
The graphics are outstanding but the game didn't make sense in a lot ways. I didn't know why I was doing a lot of the tasks when I was there to save my parents and get time started again. Moving from one scene to the other was extremely slow but it gave me time to enjoy the graphics. There was a lot of non essential chit chat was annoying. The bonus chapter wasn't what I call a "bonus". I searched for every little shoop-see but was unsuccessful in completing their story. I thought for sure the bonus chapter would wrap it all up but it didn't. #'13#
August 29, 2013
I'm with the minority on this one
The opening scene is the best feature of the game. First problem I had was way too much talking. Couldn't quick click through dialog, just skip the whole scene. Then, there isn't much to do. In the time I played the demo, I came across one simple HOS, two really easy games and the rest of the time was spent talking. The other problem I had was the scenery and artwork. Too much weirdness and bright, primary color there. I see some people really liked the artwork. It's subjective. Look at the demo screens. If you like what you see and want an easy game to play, this might be the one you want. But the artwork and unchallenging play made this a no buy for me even when offered as an SE.
August 8, 2013
Contrived and boring
Nearwood is a very elaborate construction with only a thin thread of a story. After I got about halfway through, I was bored enough to take about a month off before completing the game. The Collector Edition bonus was even worse than the main game. Now I am done and I wonder why I bothered. The puzzles are horrible and the entire contrived creation is hard to follow and harder to enjoy. Finishing this game was an epic struggle and I doubt it was worth it.
December 1, 2013
Too Much Story, Chit Chat & Interruptions
I don't think I've ever seen a game with more dialog interruptions then this one.
There are constant conversations disrupting the flow. I was always clicking the skip button and dismayed to discover that a simple click of the mouse wouldn't hurry the conversation along. Most times, you can click the mouse and it will turn the page for you and move the discussion along very quickly, but not on this.
You were stuck listening/reading the dialog whether you wanted to or not.
All through the game, the daughter is talking all the time and then the elf helper is also talking way too much. On a few of these things, there are no skip privileges and you have to endure the chit chat.
I don't like games where there's a lot of story and talking that interrupts the flow of the game.
The other thing that really bothered me was when you wanted to use the map to jump from one scene to another, you could, but if you went to use it again too quickly, you would get a message saying the amulet was re-charging and to try again later.
You're kidding right? Lol It's a map. No one wants to keep using the arrow to back track through 10 scenes just to go back and finish something. Most newer games have maps to let the player move easily to a room/place without having to do this and this game stopped you from doing it each and every time you wished to. (This was in normal mode)
Really disappointed in this game.
August 18, 2013
The beginnings of a good game
Based on about 15 minutes play - I usually like games with a magical otherworldly theme, but this one just didn't grab me.
The artwork is beautiful but there is too much story for too little action, and you can't speed up the chat by clicking, only skip the whole scene.
There doesn't seem to be any HO scenes, unless I didn't get to them, and the only minigame puzzle I reached I couldn't make sense of.
Back to the drawing board is my verdict.
August 8, 2013
I played the trial if you like puzzles a lot so far. Played one hidden object, in the whole hour. I am a hidden object lover. surly puzzles as well. Not buying this one. I was happy the trial, was up.
August 8, 2013
Nearwood - Neardeath Is More Like It
Holy Catfish ! So sorry but I had to get far away from Nearwood. I had high hopes from the opening the art work is simply gorgeous but sadly Nearwood is one huge cut scene with some puzzles and one fragmented scene thrown in but it gets better the so called "map" was the deal breaker for me and here's why I used the map then when I was ready to leave the area I pressed the next area of interest, okay now everybody stay with me on this one ... ahem the map said it needed to re-charge try again later really, at first I thought my eyes were playing tricks on me so I tried again and once again I was told the map needed to re-charge and sure enough over to the side is this amulet looking thing charging up now that is a first for me I understand the hint button re-charging but the freaking map are you kidding me with this Mickey Mouse bull.
Why even bother to put an interactive map in a game if it's not give me a break and I don't remember anything in the tutorial telling me the map would need to re-charge after each use only the hint button,and they call this a collector's edition I think not. The best thing this game has going for it is the art work and the cute little furby guys you can collect along the way but the rest of the game is nothing but wasted time on listening and watching your friend Fey chit chat with one cut scene after another. During the demo I earned no achievements so I'm not sure if there are even any in the game by the time the demo ended I was more than ready.
I came across no hos except for the one fragmented scene the rest of the time your listening to what's his face babble on and on like the energizer bunny and jumping from one cut scene to another with a few furby's to collect and mind numbing frustrating puzzles. This is a huge no buy for me not even when the se is released nor when it becomes a DD not even if they were giving it away no thank you. I applaud the dev's for their brilliant art work because it is simply eye popping gorgeous but as far as a game goes this one is not and it sure doesn't deserve the title collector's edition. This developer is now on the bottom of my list as being a top developer the map trick was so not cool and then throw in all the mindless chit chat and cut scene after cut scene that was enough for me and I will definitely be thinking twice about even demoing anymore of this developer's games. Simply put Nearwood was Neardeath for me. Sorry for the harshness but I got to call it like I see it and this one is a joke and a bad one at that. However these are my personal feelings about the game so please don't let my personal feelings discourage you from trying the game it really is gorgeous so give the demo a try and see for yourself. Have fun everybody !
August 9, 2013
First off, the map is the WORST, it shows "areas of interest" instead of areas where something can be done now, of course I know there is something to do there EVENTUALLY and then you have to wait for it to recharge! Huh? what a pain! The room transitions were slow and lagging and you have to hit a very small sweet spot to leave an area and it quickly became annoying. There were way too many cutscenes and you can't click through them..you have to sit through each and every one of them or skip them altogether, I worried that I would miss pertinent info so I sat through them all. The HOS were mostly FROGs and I particularly HATE them. #Other than a few "find such number of the same thing"#. The last thing I hated was having to click on the "X" to close out the window after picking up a new tool instead of just clicking outside the window...it quickly became a pain. I will say that the scenery is beautiful but since its the reason I bought it without going far enough into the game to find out what a lemon it was I hate that too! I quit without finishing and came here to write this review while I was still ticked off about spending on a collectors edition.
August 13, 2013
After playing 15 minutes, I quit. This is not a game for a person like me. That gimp is distracting and too much chatter from him. This seems to be a game tilted more toward young females and there is nothing wrong with that, just doesn't work for me.
August 10, 2013