9 Clues: The Secret of Serpent Creek
Where were the snakes?
Haha! Not that I was wanting to see snakes, I played this demo bracing myself for the plethora of serpents as other posters had warned. After 45 it cut off and thanked me for playing. I counted three actual snakes that were not even frightening.
This game is definitely rated PG if there were such a rating. The storyline was weak and the artwork was almost cartoon-ish. Nothing wrong with that if you are prepared for that kind of visual art.
To be honest, this game seemed to be about five years behind the times. The games AND story lines across the board have been getting more and more sophisticated to the delight of us gamers! This one was not. Great beginner game for the tame images, slower story and lessened intensity.
It's billed as being "retro"...and the time period is set around 1960?? But that does not mean the game play and artwork has to be "retro" by gaming standards.
The scariest character in the demo was the mayor of Serpent Creek (shown on the cover). Meek mannered but creepy looking and acting awkward.
Have fun with this one knowing that it's good fun and not intense. I'm certain more snakes will show up, but they are not my kind of house pet.
I recommend it for a starter game!
September 9, 2013
Dull, Dull and Duller!
Thank goodness I only spent a game credit on this one, as I didn't play for long before I deleted it.
The graphics were dark and grainy, the storyline uninteresting and the challenge poor. HOs were standard and far too many for my liking.
On the plus side it had a jump map but lost interest in going anywhere..lol.
August 5, 2013
Barely a 2
I've played many good games from Artiflex Mundi but this one was not one of them. In summary: graphics are mediocre at best and in some cases, barely passable; action scenes are not smooth, rather they are more along the lines of spastic movements; HOs are not very hidden, in fact, most objects are in plain view; puzzles are generally simple in nature and solution; little scene interaction other than a couple of times where some real movement was required; story line was contrived/corny/cheesy; character lines were short, numerous, and distracting; non-cryptic clues generally tell you what to do, no thinking required in most cases; notebook fragmented and of little use, and at times, the pace is along the lines of drudgery. All-in-all, low entertainment value for those that don't want to think to hard or be too challenged.
February 11, 2014
A random clicking around game with a poor UI
Graphics and sound are acceptably competent. Unfortunately the story and game play aren't.
The user interface issues are formidable and are not the result of bugs but of plain old not understanding how a game should work. The game features drop downs that won't go away, custom cursor that won't go away...this thing is defective by design. Very annoying to play even though the game isn't bugged.
This is supposed to be a HOPA but what you get is really bad HOS that aren't "find-its"...instead they're "click around until something shows ups." You build the list of what you're supposed to find by randomly clicking around until you click the things on some invisible list. As you click the right thing the list forms. I simply don't get how this is anything but completely random clicking. Calling this a guessing game would dignify it with more thought than what is required to accomplish this mindless clicking. The developer tries to justify the randomness after the fact with a voice over explaining how the things you've found all make sense. Unfortunately, it just feels random while you do it and annoying to have them try to justify it afterwards. Didn't work for me at all.
You also get simple puzzles that you can click click click through until they work...this takes about 5 seconds.
All of the above would be tolerable if it were associated with some kind of story but the story is lost in the confusion of trying to figure out what to do next. The "adventure" portion of the game is not well thought out and leaves you wondering what to do next every step of the way. When you're playing a game you're dependent on the developer to create a scenario that makes sense so you can play through it. In this game that doesn't happen.
The game just got very boring very quickly. The developer failed to make me care about the characters and failed to create some logical sequence of actions that would allow progression through the game without constant random clicking. The random clicking infected even the HOS. I wanted to like the game and just have fun with it but I couldn't make it through the trial.
July 9, 2014
4 stars really?
can't believe this game was rated so high! Spent a freebie on it, wish I hadn't. This games graphics were not the same as the sample slides, had glitches all the time, where only part of the scene was there , had to keep backing out of then returning to get more of the scene. see even my newer computer didn't like it. lol The only thing I did like was the puzzles/mini games, good selection, fun to play.
My fault I tend to buy first by reviews instead of playing the demos.
August 7, 2013
Based on Demo
This is based solely on the demo.
Overall, the storyline was only so-so but was enough for me to download the free trial. I was iffy to begin with though. The hidden objects were super easy to find and there just wasn't enough play time within the demo for me to even begin to care much more about what happens next. Graphics were good. I would definitely say this would be more for someone who hasn't played many of these types of games. Just overall too easy and not interesting enough to keep my attention.
August 18, 2013
fair to poor graphics not good
August 9, 2013