Riddles of Fate: Wild Hunt Collector's Edition
A game worth buying
I bought this game after playing the demo and it has not disappointed me. It is visually very pleasing with a good length of game play, well worth buying.
September 9, 2013
Not real exciting, but good
Although I have played better games, this was not bad. the graphics were fine as well as the sound and story line. The puzzles were fun but not real challenging. I did enjoy it, only played the demo. Still debating if i want the CE or wait until the SE comes out.
September 6, 2013
Very nice Game
I have only played the demo.
Graphics, sound, animation, cutscenes and music are all excellent
September 5, 2013
very good game
I enjoyed this game. The story line was good as were the graphics and it wasn't too easy.
September 23, 2013
Good game but all too familiar!
Most of the games now are the same old, same old. All predictable and very rarely do I give a 5-star rating. I give Riddles of Fate a 4-star for the concept, for all the hard work the developers put into this game. All games should be entertaining on a whole, and not end so abruptly whether it's a CE or SE. Of course, it shouldn't be too easy either because that would defeat the purpose, thus the 3 or 4 different game modes. And if it's too difficult people won't play them. It should be unique, different from the rest, and technically sound--no freeze-ups, no problems with the cursor or mouse when you click on an item to find you have to click on it a 2nd or 3rd time (not the computer's fault). Basically, most of the games are just about the same. Some are better than others. If Elephant Games and Eipix, and Blue Tea, just to name a few, put their heads together, I'm sure they'd come up with the most fantastic game of all time. Riddles of Fate was great but all too familiar. But I certainly recommend it. There's always that special game for someone!
February 2, 2014
Enjoyed playing this game. Nice and long and lots to do and interact with. The CC edition was worth it.
December 9, 2013
Missed the Mark!
Riddles of Fate starts off with a bang and slowly pans out to be a somewhat tedious and unchallenging to play. Although it does come with all the extras of a CE game, they seem to me to be afterthoughts, applied to the game to somehow make it more appealing and interesting, but sadly for me it failed to do so.
Lets begin with the graphics, although sharp with options to adjust the effects in the main-menu, I found visuals and sounds of the game to be rather dark and not as appealing as some of the graphics we have been seeing with other games. Although I am a great fan of these developers, I just feel that this game needed a bit more than just some collectables and a list of achievements. I wasn't paticularily a fan of the artwork and that everthing was just too dark and a bit askewed.
Our story begins with a small town being terrorized by an evil that has sent down the Four Horsemen of the Apocalypse in search of a young girl who seems to hold special powers that are required. All the homes are being terrorised by ghosts and young girls are going missing. There is however a prisoner that seems to have all the answers and as detective, you must save this town and solve the mystery at hand.
There are three modes of difficulty to choose from yet still the black-bar tips offer too much information, taking away the challenge of playing the game. Game features a hint system that will tell you exactly what to do. Suprisingly there is no journal and no map, be prepared for alot of backtracking. There a pages floating around that give you a brief account of the story but no journal does make you stray from what is actually happening.
A HOPA game with puzzles to solve and HO scenes that are somewhat standard, slightly interactive and over-cowded. Graphics and poor lighting just made them rather tedious to play. As for mini-games, sadly I only came across one during the demo and it was rather a feeble attemp at being interesting. There are collectables, you find a series of ghosts/horsement that are very easy to spot and a list of achievements only pertaining to hidden objects scenes.
I am slightly disappointed, I do like these developers but it just seems to me that they rushed through this game or just decided to cut corners. The WOW facto was amiss and I myself will wait for the SE of this game but will recommend it to beginners and hardcore fans of these developers. Riddles of Fate just seems to miss the mark but does get high points for the effort that they did put into the overall game.
September 5, 2013
Will The Real Developers Please Stand Up?
NOTE: Based on DEMO only.
Well... I can't help but feel a little disappointed at Elephant's latest offering, Riddles of Fate: Wild Hunt. It wasn't terrible, but it wasn't too exciting either. Elephant have been a little disappointing lately. What's going on?
The story was average. It wasn't boring, but it wasn't exciting either. It involved your typical town overrun by ghosts, and as usual, you are the one who has to save the town. This story comes complete with saving people, ghosts and strange creatures and our old friend, magic powers. It's nothing you haven't seen before, and I, for one, didn't like it that much.
The gameplay is okay. I wasn't happy with it, but I didn't hate it either. The HOS is nothing different. They include extra step objects, and are rather enjoyable to play. The puzzles are a little challenging, however, I could solve a few of them, which I was happy about.
On the subject of other gameplay, it's fairly easy for those who are accustomed to the traditions of HOPA games. There is the usual interactive map, inventory, hint and skip and so forth. There wasn't a diary, which I found odd.
The usual CE Exclusives come with the CE version of this game. Usual content includes Bonus Chapter, collectibles, etc. However, I don't think these collectibles are needed.
Everyone seems to be raving about the graphics, so why did I find them disappointing? They were way too cartoon for me. They were nothing like Elephant's usual graphics, which I love for their uniqueness and outstanding artwork. For me, it seems these developers just had a lazy Sunday with the artwork and just could not be bothered making it appealing. Very disappointing, Elephant.
Voice-overs were nothing new. I can't make a comment on these, as with most other games, as I found them to be just right. They weren't over-done, but they weren't sensational either. I know it's only a game, but isn't it time we saw a little acting in Hidden Object Games?
3 modes of play, as usual. Casual, Advanced and Hard. I played Casual. Only difference for me was hint and skip recharge speed and sparkles.
Hint and Skip- both recharge fairly fast on Casual and the hint is helpful outside HOS.
Map is interactive and helpful in some ways. It informs you of places where there are tasks to be done, but does not say where to complete your next task.
A helper named ?Louis? who helps you with the odd jobs around the game. He is used a fair bit in the demo, so I'm assuming he'll be used a bit more throughout the game.
Built in Strategy Guide
Collectibles- The game claims that these tell an extra part of the story, but I saw nothing to back this up.
The Usual Bonus Content
So, overall, I must admit I am rather disappointed with this game. It had so much potential, but was really just boring. I'm not even going to buy the SE. 3 stars and a non-recommendation is the best I can give for this game. Sorry, Elephant, I am your number one fan, and with that title comes high expectations. This time, you have failed to deliver.
September 6, 2013
Wild Ride in just the demo
I personally am very tired with the witches, goblins, demonic entities and general dark and tired themes that many of the popular games have. But, that being said, if that's your thing, then this game is for you.
The artwork and visual display is superb, if you like demonic dragons and Apocalypic images. It's definitely eye candy.
My low score on fun and storyline is strictly based on the dark themed quest. Even the so called "goodguys" are demonically depicted.
Gee....developers with such talent need to go on a quest for a good thriller/mystery without the gothic demons and witches and evil.
September 8, 2013
It looked so good, but in the end, I didn't like it
Had I reviewed this game after playing for an hour, I would have rated it higher. The longer I played, the more I found it growing tedious and not very enjoyable. The Bonus Chapter had some gorgeous artwork and animations, but that wasn't enough to justify another star. The game description says there are two BCs. Must have missed something... I only played one.
MY PERSONAL LIKES/DISLIKES (GENERAL). I'm a senior citizen with not so great eyesight, and a long-time game player, who still thinks Myst and the original text Adventure game were the best games ever. Don't like too much glitz and glitter, gory stuff, fuzzy graphics, dull colors, futuristic contrivances or puffy swaying avatars with oversized eyes and flailing hands. I like old-fashioned stuff and things that take me back to my childhood. I like realistic or artistic-realistic nature scenes with animated trees, water, animals (nice furry ones, not vicious wolves and horror movies creatures). Would rather see elves and dwarves than humans. That may be more info than anyone wants, but if what you like is not what I like, my review may not be helpful to you.
FIRST IMPRESSIONS: [From notes I made while playing] Excellent sound track and environment. Surprising things happen, which makes the game exciting. A little dark and hazy but all closeups and HOs are very clear and contain some delightful animated critters. Puzzles easy but fun.
LATER COMMENTS: The effects are getting too be a bit much. No more "wow" -- more like "that was silly." Some of the puzzles were so long and complex that I skipped them -- something I never used to do, but when it is more frustrating and tedious than fun and rewarding... time to skip. The music and environment sounds deteriorated. In the Zodiac puzzle it was so bad I had to shut it off to continue with the puzzle. Way too much back and forth. Things you have to find are more decorative or useless task-oriented instead of actual tools. Hey, game developers, I'm getting weary of all the locks and "keys." And of having to look in unrealistic places for items. Shouldn't a broken-off horn be lying around on the ground somewhere instead of locked in a chest? Why would anyone do that? I want things to be somewhat logical.
One final note to Elephant: I really wish you would not have the screen for resuming play that says "Continue" or "Reset." I can only guess what would happen if I hit "Reset" -- all my progress is lost and I start over? If I wanted to do that, I would simply create a new player. Maybe this seems silly, but I really do worry about accidentally clicking the wrong thing.
November 26, 2013