Ashley Clark: Secret of the Ruby
This is a long and involved game. Too bad it was so poorly designed. There are a number of "technical" issues. Many times the characters stop talking mid-stream, and you have to just read the dialog. The wrong dialog box pops up at times. The jump map didn't always work and only one time showed where action was needed.
You have limited hints and must collect roses to get them, but the hint button does point in the right direction. The HOS are varied and OK except the silhouette ones are poor - a stick looking thing that could be 100's of things for example. I thought the puzzles were difficult, but the skip charges fairly fast. There are some really annoying things you have to do that aren't obvious what is required. In one case, you have to keep on and on clicking on a pile of dust seemingly forever. Really poor design.
There is a lot of back and forth, and objects needed are not available all the time. You have to go back and get them later.
The story started out like it might be a detective story, but it quickly degenerated into a fairy tale and a poor one at that. The characters are dumb and seem to be there just to give you something to do. There is a journal that goes with the story and provided clues in some cases.
I found that I just wanted this game to end - please!
September 25, 2013
I will pass on this one
Based on 24 minutes of trial.
Story begins with you as a detective investigating a missing person report. The only thing left is a stone hand sticking out of the ground holding a ruby pendant. You use gloves to pick it up.
Later when it starts to glow, you pick it up with your bare hand - dumb move!! You wake up in a dungeon, hardly a surprise.
Typical junk pile HOS - you revisit some of the HOS. Items found are used within a room or two.
Characters you meet are very talkative. You have to get something for the character to get something from them - then they disappear.
Mini-games are average - nothing special. I skipped to save time while playing the demo.
I just could not really care whether the detective ever gets back to reality.
August 26, 2013
There's a bad smell emanating from my computer...oh, yeah...it's this game! What a stinker!! The story is completely stupid and the gameplay is extremely annoying. The VOs are strange...the prison guard sounds like a teenager from a Disney cartoon, the guy in the bar just keeps yelling for more wine and the gardener tells you he wants to ask you one more question but he never does... (possibly a glitch). The hints are numbered and you have to collect jewels to get more, but there are not very many available, and I used the hint button a lot because it was unclear what needed to be done. The HOs were straightforward with only slight interaction, and the shadow HOs were quite frustrating because you can't tell what some of the amorphous blobs are supposed to be. There is a transporting map, but it is in the journal and you have to open the journal then open the map each time you want to look at it. It doesn't offer any indication of where things might need doing. Some scenes you need to exit then return to after you have attained an item, for no apparent reason. The mini games seemed like they would be challenging, but a couple if moves solved them...maybe they will improve as I only played the demo, but I certainly will not be the one to find out, as there is no way I would pay for this game. The only redeeming aspect is the graphic art, which is nice but not enough to keep me playing. Sorry for the bad review, but ...uurgh!
August 26, 2013