Namariel Legends: Iron Lord
Better than many collector's games
This game has everything. No map, but not needed. Puzzles are challenging and fun. Movement is easy and logical. Excellent videos. Probably the best non-collectors game I've ever played.
January 19, 2014
An enjoyable play time for this game. The music was also wonderful.
December 15, 2013
GREAT FUN FROM THE START
I usually have to force myself to listen to the opening dislogue before these kinds of games start but I was intrigued and delighted from the start! The narrator has a good speaking voice and keeps the story moving with needless melodramatic (i.e., BAD) acting. The sounds are terrific -- I love the little robots! And I like being able to use my head in order to figure out what needs to be done next. It
's a good game :)
November 24, 2013
master of hidden objects
is the best game ever I love it
September 4, 2013
AWESOME..EASILY COULD HAVE BEEN A CE
The graphics and idea for the story were amazing. Like puppet show but better. Only a SE but there were achievements. I had to hit the forum a few times when I got stuck but all in all the hint button was excellent.All the mechanical ideas instruments and machine men were wonderfully done. Pure adventure so no HOS's. The puzzles were mostly executed in an original way even if the idea was similar to other puzzles. The cut scenes were fabulous. Actors were good and well synced. The music was terrific. All in all an extremely enjoyable game.
July 16, 2013
This was a great game. The level of challenge was consistent from start to finish and the storyline just kept you engaged. The graphics were stellar. Well worth the full price on this one!
July 2, 2013
I loved the storyline. Different and entertaining
June 28, 2013
Breath of Fresh Air
I almost didn't download this gem. No Collector's Edition, low standing in the top-ten list. What a surprise! The whimsical graphics remind me of the Snarkbusters franchise, and the puzzles have the same kind of unique cleverness. The difficulty level of the puzzles varies, but most can be solved with a bit of patience and perserverence.
You won't find many of the old HO/Adventure standbys, beginning with HOS's, as well as defeating rusty locks with cans of oil, sliding blocks, connecting pipes/wires, playing piano keys in the right order, etc., though there are variations of these genres. My favorites are the "set it and forget it" navigation puzzles, where a remote device is programmed to negotiate a labyrinth, then is sent on its mission with the click of a button. There is one that involves programming a miniature submarine to negotiate six levels of a giant aquarium to retrieve a card key -- lots of fun sitting back and watching the little vessel negotiate a variety of hazards.
Let's hope this is only the first of a long series of Namariel games!
June 28, 2013
An Absolute Gem
Now this game was fun. First of all no Hidden Object segments, at times these just prolong the game & add nothing to the story line or the outcome of the game. It started out a little murky in "uncle's aerie" & had to get used to scanning left or right to see the whole scene. So I had a time figuring out what kitty's problem was. Evidently no walk through is available right now. But once down on the ground the game just took off. I am not like most of the reviewers with their set outlines of what's good & what's not, Either you like it or not. I loved this game, the little quirks, the funny animated characters all just great. I played the SE & when Tommy popped up I could not figure out how he fit in the game. Perhaps in the CE he played a larger role. Who ever reads this review......I loved it, great game.
June 27, 2013
Enchanting adventure puzzler
I have to admit, when I first started playing the demo, I thought there was WAY to much hand holding. As it turned out, this only lasted a few scenes and seems to be there just as a training exercise. By the time I got about 40 minutes in, I was hooked.
The mechanics of the game has already been well covered by previous reviewers, so I'll just say what I liked about the game. Although not groundbreaking, the artwork is really lovely, rich and with depth. The music fits in nicely, ranging from quite relaxing almost FFVII, to more dramatic where needed. I love the scrolling scenes as it helps you feel as if you're really having a good look around. I knew from the initial menu screen that there had been great attention paid to detail, and this is also reflected in the journal and pop up scenes, which are bordered by spinning cogs and machine parts.
These guys have quite some imagination, as the game intertwines fantasy style flora and fauna with almost sci-fi scenes and characters. I particularly loved all of the creatures, I think the Woobies were my favourite. Your little helper is also a nice addition, not encroaching on game play, just there when you need him.
This game is jam packed with puzzles, which range from easy to middling, although a couple had me putting my thinking cap on. I tend towards games with challenging puzzles, but all of these are all so beautifully done, many were totally new and all were innovative, no small feat with all the games around now. I enjoyed every single one. The inventory objects all had sensible uses, such as being able to use a coin to unscrew screws, well you could in real life couldn't you?
I did find that the game itself gave a fair amount of challenge though, and I did find myself scratching my head a couple of times as to how to proceed. With no strategy guide, interactive map, or walkthrough available, I managed quite well with the hint button, and as always, felt better for having worked it out (almost) for myself. A map is not really required anyway, as the game is broken down into smaller chapters so there's not much 'to-ing and fro-ing'.
I played this for a good number of hours, maybe even longer than some CE games around at the moment. It even has achievements, although most are awarded just for game progress, but still a nice touch. I was really disappointed when I could see that it was coming to the end, not because it was a bad ending, I just wanted to keep on playing.
I really hope this developer makes more games like this, I see that they have made a few in other genres, and I do already have Dreamscapes The Sandman. I think this is definitely a developer to watch out for.
Pass this game over at your peril, it really is a gem, and a bargain at SE price.
June 25, 2013