Midnight Mysteries: Witches of Abraham Collector's Edition
This game is a far cry from the other Midnight Mysteries games. It is too short, too easy and fails to pull one into the story. It's an ok game when compared to most other games. I expect more than ok from this series. I am SO VERY DISAPPOINTED!
October 1, 2013
Dumbing-down in Missouri
A fairly entertaining game but nowhere near as moving or challenging as the three previous Midnight Mysteries ('Salem Witch Trials', 'Devil on the Mississippi' and 'Houdini DeLuxe'). All in all it's a disappointingly dumbed-down release.
The storyline of Lincoln versus the Knights of the Golden Circle (a real-life secret society) is a strong one but there are a lot less ghosts than usual and most are limited to brief walk-on roles. Essentially it's just you and Abe hunting down the the secret society and their stolen treasure. Jesse James was alleged to have been a member of the KGC and he takes the starring role of the Dead Bad Guy. The principal ghosts now come equipped with top-notch voice-overs, though perversely I think this rather weakens the eerie quality of the game. Music and sound effects are excellent throughout. As always with MM tales, the game makes much more sense if you can spend a few minutes on the web exploring the links between the various characters in the story.
There aren't many Hidden Object scenes in the game, and they're a bit duller and more junk-piley than before. Except for a couple of glaring mistakes (a teabag on a string in 1860's Missouri, for goodness sake) they retain the series' fine tradition of using historically-correct objects. Some items are small and/or hard to identify but not a pain to find, though I couldn't differentiate between the dark blue and black writing used in the item lists. Thankfully there's no penalty for mis-clicking! Alas there's no more joining-together of found items to create a useful tool - a shame, since that used to be a fun and creative thing to do.
There are three modes of play, which you can?t change mid-game. I played on 'Easy'. After the opening spate of adventuring in the White House, puzzles and gameplay generally become very simple with some puzzles so shockingly trivial that I felt insulted (eg match pairs of vegetables or splinters of glass). The puzzles seem to have lost their quirky and inventive humour too. Gameplay takes place in many different time periods and locations so there's a lot of time-travelling which is handled effectively.
The Bonus Chapter is a stand-alone follow-up to the main game featuring the well-realised ghost of Jesse James. It has one new location plus revisiting of previous scenes. It took me about an hour to play this Bonus segment. Can't comment on the accuracy of the integrated Strategy Guide as I didn't need to refer to it, but it didn't keep up with my progress. Other extras are very sparse: only 2 screensavers and 2 wallpapers plus an Achievements Wall.
The game's stingy with ravens to top up your hints and most of them are found in the later stages. The game's so simple that I didn't need to use any, but I used to love collecting them and seeing the beautiful Hint Raven flutter on its perch, so I'm rather sad at how few there are. There's a map of sorts which shows the accessible areas in the immediate vicinity; it has no jump function but there's no need for one.
My biggest disappointment with this release (besides the simplistic gameplay) is the relative sparsity of chatty ghosts. The previous games had an abundance of historical characters telling their tales. They made me stop and think about the personal tragedies which haunted them as well as the real-life and supernatural connections between them, and interested me enough to read further after the game was over. But 'Witches of Abraham' is a lightweight political and wild west adventure with little of the series' usual emotional depth and spiritual undertones.
At the end of the Bonus there's a brief trailer for the next Midnight Mystery, based on a Charles Dickens' novel, which looks interesting. But I hope they ramp up the emotional and intelligence factors next time to bring this series back to its previously excellent (after)life.
June 8, 2014
No Mystery Here
I enjoyed the other 4 MM games. They're not my favorite, but they were enjoyable. This game for me is not anywhere near passable as a CE. The graphics were awful. The HOS were infuriating... The amount of clicking required was maddening. I never did find any extra ravens for hints, but they seem to regenerate on their own. The mini games were simplistic, but the directions were horrendous. There's not really a thing I liked about this. This needs to go back to the drawing board and be redone.
September 28, 2013
So-So game for me
Although I did enjoy parts of this game..I did not find but 2 morphing objects, I forgot my clovers most of the time, and the ravens when it occured to me. I loved Abraham Lincoln and some how mixing Wicthcraft with a God fearing man just was unsettling to me. As a matter of fact most of the games now are of a "dark" nature. I would love for the developers to start coming up with something more positive. We live in a world with too much of this stuff going on.Hmmm... wonder where they came up with it? Bring back some of the older type games that were fun instead of so complex. I do have trouble when someone plays a game like the Pantheon and says it was boring..goodness gracious..I was perplexed as well as enthralled with that one. this one was okay..just did not like parts of it.
October 6, 2013
This was an entertaining game. The dialogue and the written facts were interesting. However, for a CE I thought it was too short. There were a lot of puzzles, most of which I didn't like, so I skipped them. Looking for clovers became quite annoying and didn't seem to amount to anything in the end.
October 2, 2013
Graphics good. Some steps don't follow logically.
October 2, 2013
Not as compelling as the previous ones
I was really excited to see a new Midnight Mysteries as I have loved the previous ones (especially Houdini, Twain, and Witch Trials) - they are typically a really cool combination of HOG and history. I was not as pleased with this one - it didn't seem as long or as compelling as the ones before. It had a lot of the same elements, but was just not as interesting. It was fun to play but I hope the next one is a little more engaging.
October 1, 2013
Like pulling teeth
Ouch! This game was tedious. and boring. and slow. The story line was great but the game was so slow, that I quickly lost interest. it honestly didn't make any sense. Too many minigames. I liked the earlier games, but the past few have left me with a boring taste in my mouth.
September 28, 2013
They say two heads are, better than one. Keep the original games. Some poor quality in, a lot of ways. If it's not broke don't fix it. I guess we know who does what, in this game. I purchased it only to, pass the time.
October 5, 2013
This game has so much potential. The animation of mouth talking did not meet what was being said. I felt like I was watching an old black an white karate movie. lol. Puzzle ok. Hoes ok. Everything was just ok. Needed more clovers to collect. Some critter movement or interaction. Maybe even some noise with some of the objects while looking for items in rooms or in HO's.
Would not buy the game, but if board would use a coupon. So sad because I like their other games.
October 23, 2013