Jewel Legends: Magical Kingdom
Found this boring. Not much else to say.
January 20, 2014
This is really boring game. The levels and challenges are all the same - complete a level get money and power-ups, go to the next level and do the same on a different shaped boards over and over. most squares have to be ccleared 4 times each game. no changes to different sets of "jewels" no different forms of play. takes forever to get each special power. I'm up to level 25 of 140 and have lost the will to live.
7 wonders alien makover is much better, someting to do after most levels. bejeweled 2 has a whole range of different playing methods. both arre way better than this.
December 28, 2013
Let down after Atlantis
Jewel Legends, Atlantis really had charm, was very entertaining and fun to play and ranks in my upper echeolon of Match3 games. This one is a let-down after Atlantis. The music is non existant, the levels are right away too hard and complex and it lacks charm. Even the voice is not fitting the scenery.
Also, the green potion bomb that isn't a bomb but fills the field up with coins is silly, when all one needs and wants is a generic bomb blast as in other Match3.
Then it also looks too short with little to build in the first levels already. I wonder how many levels there are in total, doesn't seem like that many.
Sad, I was excited when I saw this title pop up, but feel short-changed after the demo. For me this might rate a daily deal one day, but that's it.
October 10, 2013
Could have been good - well maybe
I deleted this after 8 minutes. It seemed to be very similar to the 7 Wonders series - same cursor and collecting bricks to build with - but with atrocious boards and such similar looking jewels that made for hard to see matches. The artwork was lovely but that was about it - have no idea about the sound as I never play with sound on. It does have untimed mode.
October 9, 2013