Call of the Ages
You can't make a move while items are still falling !
I play Match 3 games pretty fast so for me it's very frustrating.
October 27, 2013
Just a remake of 80 Days Around the World but no wide screen
Its a perfectly good remake (almost a duplicate) of 80 Days Around The World but they forgot how to fill up my wide screen in the remake process.
If you have already bought 80 Days Around The World then keep playing that game - the only addition here is a relaxed mode option that doesn't work so well farther into the game.
October 23, 2013
May not be worth the frustration.
Pros: timed/untimed modes, nice graphics, variety of challenges
Cons: becomes extremely difficult even in relaxed mode, challenge mode appears to be an exercise in frustration, can't make moves all the time
Call of the Ages is a swap M3 in which fragments of a target item must be dropped to the bottom of the board. Be warned that although the initial boards start out extremely easy, the difficulty ramps up to near insane levels. I finished the timed mode, but just barely...some boards took 10-15 attempts near the end of the game, and many boards had to be restarted at least 1-2 times by the midpoint. Although there's an option to shut the timer off at any point in the game, there are obstacles in some boards which still make them "timed" in another sense (take too long and the board is automatically forfeited, or becomes too blocked to do anything#.
I enjoyed the crisp, clear graphics and the soundtrack was generally OK. Did notice that the music and tile sets began to repeat by about the fifth of the eight countries though. The storyline shown in videos in between countries was passable. Once a country is completed, the player has the option to replay the boards there in either regular #improve your score or collect powerups you missed the first time# or "challenge" mode #solve the boards with a specific goal to earn a gold star). The challenge mode wasn't a challenge in the first two countries, but by the third it rapidly became ridiculously hard and left me wondering if the developer really expects anyone to get the gold stars in every game board. As of this writing I have not been able to complete enough of the challenge mode to unlock the bonus boards.
It's definitely NOT an easy game, so I wouldn't recommend this to anyone looking for a game to relax to. I am a little on the fence as to how much I will continue to play it myself, and I typically enjoy challenging M3s. Strongly encourage playing the demo first to see if the game concept is to your liking, and don't let the first dozen boards fool you!
November 30, 2013
did not enjoy this one :(
i found this particular match3 to be tedious and annoying.
The tutorial kept coming up so I disabled it, but then I started collecting "power ups" and evidently info on those is part of the tutorial - all or nothing, right? So I just did what I do best, wing it... try it to see what it does... and found that I didn't really need any extra info at all.
The boards are relatively small and reminiscent of Jewel Quest. There are wooden boxes to bust and 'tumbleweeds' to toss, chained pieces to release and artifact pieces to move off the bottom of the board. The graphics are up to par, the music is okay, but you have to wait for all the matches to clear and the board to settle down before you can click on the next match - not great for overactive players like me who like to click, click, click the pieces away.
The cut scenes were nicely done and the narration was wonderful, but in all - I simply did not enjoy this game.
November 5, 2013
This is a good M3 for those with bags of patience...
Have all the games in this series by these devs, and as time goes by, the levels get more and more difficult.
I agree with other reviewers regarding the sand. If you could move whilst tiles are falling, then it wouldn't be so bad. But you can't so it's frustrating. Even though I'm playing relaxed mode, it's still an annoyance.
I wrote to the devs last year, requesting they include a 'zen' mode, AND make it possible to make moves whilst tiles are falling.
I've finished all the other games in this series, and welcomed a new edition to 'the family'! I've bought the others on my iPad as well as on the PC.as I like them so much. Even in timed mode you can clear the boards with patience.
Not sure about this one though, because of the sand,. If you have to wait until the tiles stop falling to make a move, just makes the game pretty unenjoyable.
Think I'll pass on it, as no one shouild get frustrated playing games. Always felt these devs are in the mindset of 'play our way, or don't play at all.'
October 30, 2013
Okay, But Not Great!
In this Match 3 game your goal is to restore the ancient calendar of ages in order to prevent world destruction. Along with gathering the pieces for 8 artifacts that make up the calendar there is some interesting historical information associated with the countries representing each artifact. Each level displays different tiles with bonuses in some (lightening, bomb) for dropping off the board then collected for later use. Good graphics with music changes with each artifact. Some of the music was good while others tended to be annoying. Thank goodness for volume control! I agree with others about the frustration of not being able to make a match until the tiles had finished falling, this definitely was a slow down. Game play was relatively easy to start but once higher levels were achieved more challenge was evident. Not my most favorite M3 game, but interesting and entertaining.
October 23, 2013
Less than Average
Once you get to the sand piles, it becomes annoying. But the absolute worse aspect is the duplication of the quit process and all the 'advertisements' to finally get out of the game!
October 23, 2013
I am a great fan of Playrix and my favorite genre is Match 3, so when I saw that they were bringing out a new M3 game, I immediately downloaded and tried the demo. On the basis of that experience, I bought the game, but once I got beyond those first two levels, I regretted having done so.
First of all, I don't like to be pushed by the clock, which is why I don't play any games that are timed anymore. I play games to relax and like to take my time to figure out what I want to do and don't mind getting fewer points or taking longer to "build" something as the price I pay for playing at my own pace.
I was therefore really annoyed when I discovered the introduction of "mined" chips further along in the game that one had to match within a very short time or the whole game would explode. I also don't like to listen to music when I play, so I can concentrate on the moves in the game. Therefore, when a constant background sound of marching feet was introduced after I got past the demo levels and I couldn't turn it off without cutting out ALL sound, that was extremely irritating and spoiled the game for me. (I think that's what another reviewer was talking about when they referred to the music they couldn't turn off)
Finally, although I expect games to become more challenging as one proceeds, this game just got harder and harder until "play" became "hard work," and I finally decided it wasn't worth doing anymore. I also didn't like the fact that all one did was retrieve pieces of artifacts, unlike Fishdom 3 (which I really love) and The Path of Hercules, both of which allow you to do other things, such as find pieces of objects or build aquariums with fun, interactive fish to lighten things up.
If you enjoy the challenge of fighting back sand that fills up the cells or like playing against a clock and you don't mind hearing marching feet the whole time, you might like this game. The graphics are excellent, the pieces easy to see and tell apart, it's fun to use the "amulet" to destroy tiles, and there are other powerups one can collect and use.
Playrix usually brings out games that I enjoy playing over and over and I have purchased many of them, but this one did not do it for me. Because the things that bothered me were not introduced until after I got past the demo levels, I asked Big Fish for some relief and they provided it quickly, saying that they did not want me to be unhappy with my purchase, so that took away most of the pain.
I hope they bring out more games like Fishdom 3 and Path of Hercules!
October 25, 2013
if you have call of Atlantis and the other games, your dont have to buy this game, its just like the other . NOTHING NEW
October 23, 2013
potential not used
I love a good match3 game and have been looking out for a decent new one for a while now - Call of the Ages isn't it.
For one the screen isn't well used with the actual match3 board only taking the middle and that is with wide screen not supported, while all the other stuff, like the timer, amulets, etc take up way too much space when not needed for the match3 part. That sort of layout doesn't lend itself to immersive playtime, makes the actual play area small and clutters one's vision with non-relevant stuff.
Secondly, and that for me is the worst in any match3, you cannot make a new match while the last one is busy developing. I cannot help myself and my eye is already checking new match opportunities, but I cannot make them yet and have to sit there and wait for the last pieces to fall from the last match. That makes for tedious and boring and again immersion isn't possible with the enforced wait all the time.
It takes soemthing special to make a storyline stick with a match3 game and not many developers get that right. The Snow was a beautiful example of it working well or the Fishdom type approach of building something. This story was boring, didn't add to the match3 experience and made a game that could have been 30MB 180MB for nothing much.
Lastly, this is way too easy and each level too short, at least the parts I played (demo only). I finished the first continent in the first 25 minutes, which doesn't bode well for overall playing time.
So if you like match3, this one will not be good enough, and if you are not into match3 yet, this will give you the wrong idea of what can be, because it isn't achieved with Call of the Ages.
October 24, 2013