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Mystery Case Files®: Fate's Carnival Collector's Edition

Exclusive
Full version game
(954.83 MB)

$ 19.99 USD

$ 13.99 USD or 2 credits

Madame Fate returns… from the dead! This is Fate’s Carnival as you’ve never seen it before, with old acts like Amazing Larry and Marlena Mermaid in the most harrowing predicaments! Can you stop fate before it’s too late? Or will the creepy carnival curse stop you?
See what our Beta testers had to say:

"Brilliant! A sequel to Madame Fate - That's really all I have to say." - Christine, MCF Beta Tester

"Thank you so much for returning to the roots of the franchise." - Joel, MCF Beta Tester


This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Play the bonus game to uncover more secrets
  • Take care of your fabulous feline
  • Collect bobbleheads, cards, and money to spend
  • Take a break and play solitaire
  • Download soundtracks, wallpapers, screensavers, and concept art
Click images to enlarge
Game System Requirements:
  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 2.5 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 1309 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
Mystery Case Files®: Fate's Carnival Collector's Edition

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Reviews at a Glance

Mystery Case Files®: Fate's Carnival Collector's Edition

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Customer Reviews

Mystery Case Files: Fate's Carnival Collector's Edition 4.5 5 351 351
And things were never the same again... This review is based on a complete playthrough of the game plus bonus content. This is a game that changes all the rules of this genre. I can't call it a 'casual' game - this took a LONG time and a LOT of work and brain power (and sleeping on things a few times) before I got through it. It's Adventure; it's Puzzle; it's HO - and it's good - very, very good. Better than a lot of games I've paid a lot more for. OK, the review: First the CE stuff (or why should I pay double for this game?): The bonuses are many, varied, and interesting. The bonus game continues the story and ends on a bit of a cliffhanger of it's own, pointing at a sequel. The puzzles in the bonus were hard. I spent easily three or more hours on the "bonus" game and found it more challenging and 'gripping' than a lot of SE games I've played. IMHO the bonus game could be released as a SE and it would still be better than a lot of what's out there - so yes, you are getting your money's worth. Other extras: A room you can 'decorate' by buying things for your cat. You can play solitaire, which gives you "old pounds" to spend on those items, in addition to all the money you find in the game (if you want to get everything, you'll need to play at least a bit). Cards you collect in the game replace the face cards in the deck. Lots of achievements, some are pretty hard to get - like solve ten HOS in a row each in under three minutes. You also get concept art, wallpapers, a video preview of an upcoming title, the strategy guide, and probably some other stuff: bobble head doll collectibles as well as the cards mentioned above. I played the game on the middle difficulty: No hints, No skips, No task list, No sparkles. I really, really tried to avoid using the SG, and I think I kept it to under 10 times for the whole game+bonus. The next difficulty up doesn't let the cursor change over 'active' areas, and the highest difficulty is timed: you can only play that after you beat the game once. Now for the game: THE GOOD: Everything (I know - no game is perfect, but this is close). Seriously, this game rocked the house! Graphics were great. Looked good on my large monitor (not widescreen - I don't get why people want to play these games in widescreen - it just makes people look fat and turns circles into footballs). Music was good, not so obtrusive I had to turn it off - it fit the mood of the game pretty well. I don't know exactly how long I played the game. At least ten hours. A lot of that was me going back and forth trying to figure out the next step, or what to use, or find something I missed. If you play on an easier difficulty you'll probably finish in under six hours. Just my guess. I played it over several days, and sleeping on some of the puzzles did help. The puzzles - there were the normal minigames you find in most HOPA's, but then there were 'super puzzles'. This is going way back to the start of the series with those Rube Goldberg-esque machines. They aren't simple machines though, rather they are a bunch of smaller puzzles all put together on one board that have to be solved in a certain order (which you have to figure out) to finally get the prize and move on. There is a 'puzzle hint' button that worked even on my difficulty level. It gives you pretty direct advice if you're stuck. I used it deliberately two or three times (accidentally clicked on it a few more). The hidden object scenes were well done - each one has a 'puzzle' you have to solve to find one item on the list. Are you noticing a theme, yet? Some of them are fairly easy - one of them I still don't know how I was supposed to figure it out (it was color based, so it could be my old eyes). You don't need to have played the other Ravenhearst games, but doing so will help you understand what's going on. I skipped Escape, and wish I had played it first so I could understand some of the references better. The story makes sense (at least, in that universe), and you feel pulled to go along with the game (no spoilers here). I consider this a good: you can do more than a few things non-linearly. If you're one to check the SG frequently, that may make finding where you are a bit more difficult, but I like the freedom it brings to the gameplay, rather than one long string of 'find this', 'use this here', put this there, solve this, lather, rinse, repeat. Of course some things still have to be done in order (story progressing things). The SG stays open to where you used it last. What the SG calls chapters aren't really clean breaks like you have in some games. I consider the main game to consist of two major parts - each pretty long, then the bonus which takes place sort of where the first part of the game did, but the locations have changed because of what happened (no spoilers, remember?) The 'normal' game ends conclusively - so if you are looking at the SE, you won't be cheated out of an ending. You can 'reset' the game and play again at a different difficulty if you want to get the achievements or collectibles that you missed. If you want to get them all, you have to do this since you can't get the Alister's Watch achievement on your first playthrough. Standard location style map - you can jump to any location. When you mouse over each one you get a small 'screencap' to help you remember which one it is. THE BAD: I can't think of much to put here. I can't speak to the hints or the task system, since they weren't available at my difficulty - I'm sure other reviews have talked about them. If you're looking for an easy, relaxing game - this isn't it. It's the closest a HOPA has come to 'Nancy Drew' difficulty that I've found. Keeping your own notebook is almost mandatory if you don't want to rely on hints. That could be a 'bad' if you aren't used to it from other games. There is a journal that records some important information (and has puzzles to solve, as well) so you aren't totally lost, but remembering the little details is up to you. A couple of puzzles had me really stumped - they were visually based, and even on my large monitor (27" flat screen - not wde) there were some things I just couldn't notice - mainly with muted shades of color on small objects. You can chalk that up to my old eyes though. The Ugly: Not much. There were no real bugs. Some of the black bar one-liners were kind of corny and got repetitive. One interactive object is an old rotary dial phone - the detective comments it's been so long she's not sure she remembers how to use one. I do remember - and unless they made the phones differently in the U.K., the dial in the game turned backwards. It's a small thing - but you get can find a bobble head doll of the 'Master Detective' (ie: you) that does a little laugh thing. If you've got a certain picture of your character after all these games, seeing their portrayal of it may break that image a bit. And I don't know if this was meant to be an inside joke or not, but you have a perfect 'Chekov's flare gun' hanging for a large part of the game. I know that's a long review but it's a long game - and I do believe it can be one that helps push this genre to new limits. Put this one on your buy list - It would be worth it even at the full non-game club price. Can't recommend this one strongly enough - but play the earlier games first if you can (Easily my new favorite BFG). January 10, 2014
Great Game I had forgotten how much fun the original Madame Fate game was. This sequel is as much fun if not more than the original game. I love it. Keep up the good work there are lots of us fans just waiting for more high quality, fun and challenging games and the artwork is terrific. November 26, 2013
Don't get the collector's game. This new MCF is excellent and when the regular version comes get it not this one. The extras in this collector's version just aren't worth the extra expense. But the basic game is excellent and shouldn't be missed. Well worth buying the regular version. The game itself is well done and very long. Thanks MCF. December 13, 2013
WHAT A GAME!!!!!!!!!!!!!!!! I been waiting for a game just like this for very long time it has every thing u really want in a game the voice over are fantasic the hidden objects ate interactive the map tap u right there so much to do nothing jumble up . I cant say enough just but it and see for yourself great game November 26, 2013
Wonderful! Welcome Back MCF! Thanks for bringing back the fantastic original art concepts from Madame Fate and combining it with the gaming genius of Elephant Games. This game is, heart and soul, what the fans of Mystery Case Files love. November 26, 2013
Real puzzles!!! Yea! What a great surprise. I had missed the fact that this was imminent so was delightfully surprised when this popped up in the game manager. Immediately downloaded and tried. Bought it after 30 minutes. It didn't take that long to know I wanted it; just that long before I could break away and go for it. Just finished the first REAL puzzle and what a delight to see some innovation (so tired of flipping tiles and moving rings from one side to the other. Also loved Madame Fate and despite some of the reviewers I also like Shadow Lake (though I hated 13th skull....WAY too much conversation.) Will add to comments after having completed the game. Am disappointed that MCF series succumbed to the helpful animal and buying them things but that doesn't intrude on the other wonderful aspects of the game. Off for more play. Oh joy and happy Thanksgiving. November 26, 2013
Great Game Adventure/Hidden Object/Puzzle This is my first Fate game, and I enjoyed it. This game has an interactive (teleport) map, a good strategy guide with both pix and text, so you can use whichever you prefer, and hints that work well. Gorgeous graphics and very good vocals. There is a journal as well, plus collectables and morphing objects. There are little videos that explain the story, bit by bit. The music is appropriate, and the scenery is carnival-style: cheesy, and a little bit creepy. There are quite a few hidden object scenes. And I really liked the interactive mini-games. Rube Goldberg (Sp?) would be happy. There is a LOT to do in this game, and the story follows along with the gameplay. In Casual Mode, this game is still a bit difficult in spots. To the reviewer who said most of us have played the original Madame Fate, that's not true. Ever since 2009, and with two different iMacs, I've been unable to play the original MCF games, including Madame Fate, Prime Suspects, and the first Ravenhearst. November 26, 2013
Happy Thanksgiving for Big Fishies OMG. Like another reviewer, I couldn't believe my hour demo was over. On my way to buy with a couple of other CE's I don't own yet, decided to submit my review. This game kept me totally, I need to shout it - TOTALLY - enthralled. So much to look for. I only found one card and one bobble headed doll, but was doing good on the pound notes. Love the interactive HOS and the games are awesome. Love the map, needed the Guide a couple of times and it stays with you, can't wait to play the solitaire game, if I ever find enough cards, and see what I can get for Isis the cat. Everyone else has covered the technical details beautifully, but did want to repeat that I was fascinated to see there are 5, count them, 5 different levels of play. Couple of times, the story made me jump in my chair and I loved it. Thanks to the great combo of BF and EG, this is a wonderful game. November 26, 2013
MADAME FATE IS BAAAAAAAAACK! I am SOSOSOOOOOO glad MCF is back and, trust me, it DELIVERS!! After the disappointing Shadoway. . .Shadowlands. . . hmmm. . .oh yeah SHADOWLAKE release, MCF IS BACK and IN RARE FORM! I knew they would REDEEM themselves, and in my opinion, they have! Purchased the game 'sight unseen' and I am thrilled with the content of this game. Beautiful graphics, as usual. Spooky, haunting, soundtrack. After playing for only 20 minutes, I knew that Elephant Games was back on track. So glad they went back to the traditional format of the MCF style. Thank you, thank you, thank you. November 27, 2013
MCF: Fate's Carnival CE - My all time favorite game! I won't repeat the details of the game as others have. I just want to thank BFG and Elephant Games for creating this. THANK YOU! THANK YOU! THANK YOU! The game is truly AWESOME in every aspect! Completely worthwhile as a CE. I have not finished playing the game but for me, this is THE GAME OF THE YEAR. It is also by far the BEST MCF game!!! November 27, 2013
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