Crystals of Time

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Ashley, a professional thief, has inherited this vocation from her father. When her father suddenly goes missing one night while trying to sneak into the Three Oak Mansion, Ashley finds herself standing before the vast deserted estate with only a mysterious crystal to aid her in the recovery of her father. Using her crystal, Ashley must navigate through time and space to find the clues that will lead her to her missing father and help her solve the mystery of Three Oak Mansion. Join Ashley on an epic adventure in Crystals of Time!

  • Over 80 beautiful hand drawn scenes
  • 24 minigames and hidden object scenes
  • Atmospheric soundtrack
Click images to enlarge
Game System Requirements:
  • OS: 10.9/10.8/10.7/10.6
  • CPU: 1.8 GHz (INTEL ONLY)
  • RAM: 2048 MB
  • Hard Drive: 176 MB
Game Manager System Requirements:
  • Browser: Safari 4.0 or later
Crystals of Time


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Reviews at a Glance

Crystals of Time

0 out of 5 (0 ReviewsReview)
Average Rating:

Customer Reviews

Crystals of Time 2.8 5 51 51
More Like Lost Crystals Based on Demo I had trouble connecting with this one. Good enough story line, but did not see it going anywhere. No voice overs, just bland visual facials and lines that led to no character development at all. Very slow moving, music didn't add to the overall atmosphere either. Lots of mistakes in spelling which made it seem like a first attempt at the big leagues! At times I was confused as to what to do or where to go and frankly I almost gave up before the demo was over. Sorry, I think it had some potential with the storyline but fell short in its presentation. HO scenes were quite cluttered, reminding me of older games, yet puzzles were quite well done and offered a challenge. Somehow it came across like someone really wanted to put together a good game but in so doing gave us stuff from the past with very little sophistication that today's games deliver. It won't be a buy for me! December 4, 2013
Not even good enough for 1993, never mind 2013. Crystals of Time Review based on as much of the demo as I could tolerate IN THE BEGINNING... Professional thief Ashley, who has learned her skill at her father's knee, has gone to search for him at Three Oaks Mansion. With only a crystal as a clue to his whereabouts, she must investigate the mansion to find her missing father. This is related to you in a short paragraph on the menu screen; there is no intro. PLAY THE GAME... Ostensibly a HOPA, it was impossible to become immersed in either story or gameplay owing to clunky game mechanics and Escher-esque navigation. There are objects to collect here and there, HO scenes which are not interactive, and ridiculously easy puzzles to solve. SIGHTSEEING? Graphics are fairly photorealistic and static. SOUND WAVES? Music was moody and repetitive. There were no ambient sounds, which also detracted from immersion. TOOLBOX? I know from other reviews that there was a map somewhere, but I never saw it. The journal noted clues and narrated the story. The inventory was somewhat hard to get used to using, as it was difficult to discern whether you had simply placed an item improperly or had the wrong item altogether. THE LAST WORD? Crystals of Time attempted to be an enigmatic adventure game, but only succeeded in being dated, rather boring, and a tad frustrating. Frustrating not only because of issues with the inventory, but also with basic logic. (Slight spoiler: To restore power to the house, you "steal" a fuse from the box at the street. Sorry, but wouldn't that simply cut off power to the house at an earlier junction box up the line? And that wasn't the only example.) Also, as many other reviewers mentioned, the poor language editing was maddening. It wasn't just that "disappearance" was spelled "dissapearence," which was bad enough. But "gulf" is a body of water, while "golf" is a sport. Big difference. I imagine that big difference probably showed up in the HO scenes, to the intense frustration of the player. As such? December 4, 2013
Frustrating HO Game The Game Designer mistakenly thought that "clever" was a synonym for "ridiculously difficult." This was made clear at the start when a key item necessary to enter the house (pun intended) was made so small and hard to see, that the cursor didn't have time to react and become the "hand" unless you scrolled soooooo slowly back and forth across the entire scene - a scene located far from the front door, I might add, that most of my time in the demo was spent meticulously looking for things just to get the game started. The HO scenes were dull and dark, making them frustrating as well. All in all, the game was not fun, and that's really what we're all looking for in a game, right? December 3, 2013
Would have loved it 5 years ago... Could only take 30 minutes of this game then had to delete. First time I've turned the sound off too, just couldn't take the music. Got stuck at the beginning, and once I'd sussed out what to do I thought it was going to be challenging and enjoyable. The hand holding was OTT in some scenes, but when needing a hint it was useless in advanced mode. Get the feeling BFG came across this whilst having a major clear out of their cupboards! I really dislike games where the items aren't given the right names. Spent an age looking for 'a pipe' when it was actually a flute I needed. Graphics very dark and fuzzy. Didn't expect much when I saw it was a very small file for a HOG, but sometimes I'm pleasantly surprised. Not on this occasion. December 4, 2013
Not for me I didn't like this game at all. I nearly gave up a couple of times but didn't want to be a quitter. The game doesn't flow, so when you do work out a step it's usually hard to work out where to go next. I just wanted to finish it, so I used the hint button a lot instead of searching the same rooms etc over and over. When you find a cog icon and do the required task, the window stays accessible and the cog doesn't disappear, so you think there may be something else to do later...there usually isn't. The map is pretty useless, you can't click on it to take you to specific rooms. The hint button is a bit of a dud too, but maybe I was just being lazy. This doesn't affect the play but there are a lot of spelling mistakes throughout the game which is a bit distracting. Overall I was quite disappointed. December 15, 2013
crystals of time unable to find many of the clue sceens December 9, 2013
Sorry...but no. I played for about 15 min. just couldn't go further. Misspellings in HO scenes should not happen,does anyone know a proof reader? After some of the most recent games that have come out, this one just does not live up to it ,very amateur. December 3, 2013
Very Old School This would be good for a newcomer of HO/Adventure, but for those who have been spoiled by the awesome games over the last couple of years, you will be totally bored. I went as long as I could but ended before demo was over. No voice over, map only showed a few dots that were the entry to an area with no indication of tasks and was not interactive. Many areas had 1 task and you spent a lot of time moving your mouse around looking for something else to do. Graphics were not good and help was not a lot of help. This game may have been interesting 3 or 4 years ago, but today....NOPE! December 3, 2013
Needs work Only played for 10 minutes on demo but it was enough to know it wasn't for me...So many great HO's out there, that this one reminds me of a game that was made 10 years ago...Not very good storyline, hint button isn't useful, directions are mute, no common "sparkles", just didn't hold interest.. December 4, 2013
Flaws too irritating to bother with game The poor grammar, spelling errors,and wrong words in HOS made the game very irritating to me. The hints weren't terribly helpful, and finding the proper place to use an inventory object was more difficult than it needed to be. I was ready to quit 20 minutes into the demo, but my co-player insisted we finish. It didn't get any better. December 5, 2013
31-40 of 51 Reviews <<prev 23456next>>
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Crystals of Time

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