Mythic Wonders: The Philosopher's Stone Collector's Edition
This is a game of a different nature.
Yes this is a the game, but very different from 99% of the ones I play. Beautiful and I mean gorgeous art work. The makers of this game should be proud of the selves. Which ever mode you play in is just as good, right down to the end.
I highly rate this game. Have some fun.
January 11, 2014
Loved it, loved it!
Loved everything about it! Will buy. Nothing left to say!
January 5, 2014
A WONDERLAND OF DELIGHTS
- Graphics are like walking into a wonderland. Bright, crystal clear, lovely detail.
- Music, sound effects and voice overs are good.
- Interactive map with objectives.
- Journal with notes.
- HOS are either list-based or images. Scenes are mildly crowded with very detailed objects. Some interactions.
- Special effects are very good and help create the wonderland.
- Morphing objects.
- Get an artifact which glows on casual mode when it can be used.
- Good balance of HOS and puzzles.
- Have to have all required elements to use them in puzzles.
- Only 2 modes of difficulty.
- Don't know if it has enough to warrant the CE designation.
SUMMARY: Lovely adventure to look at and play. Interesting story (although it has basically been told before). Fun to play.
March 9, 2014
Very enjoyable, with a very good bonus chapter! I liked this one a lot.
January 17, 2014
MYTHIC WONDERS THE PHILOSOPHER S STONE
FUN HIDDEN OBJECT GAME DIFFERENT FROM OTHES
January 4, 2014
Simply Wondrous and Beautiful
So many others have commented on the story line I have no more to add. I've only spent maybe four hours or so playing but couldn't wait until I finished to write a review, it's so fantastic!
Is this a game as much as it is art?
This genre of game is fairly new to me, I've done the simpler HOG's but not these adventure types. I have some of the Redemption Cemetery and Dark Tales series but haven't done much with them yet. So I find myself getting lost in the maze of locations sometimes. Memory seems to play a substantial part in navigating around.
This game is absolutely engaging, with beautiful, and sometimes breathtaking scenes. A mix of sci-fi and fantasy.
Completely relaxing to play, even when confronted with difficult puzzles etc., mostly logic based, which range from fairly easy to very difficult. But this is a case where one puzzle would be easy for one person but difficult for another.
The scenes are often so beautiful that I am in no rush to proceed.
The HO's are nice because there are always several interactive objects where instead of simply finding a thing, sometimes you have to do preliminary tasks in order to make the primary object accessible.
The voice-over talking is fairly minimal. The music is very relaxing for the most part, it does change its character to adapt to various situations. One of the few games where the music is not annoying, distracting, boring and super repetitive. There are a number of games where I turn the music off ('cause I can't stands it noway nohow nowhere!) and either play CD's or just use the sound effects.
I thought this type of game would be one where once you've played through it you're pretty much done and trash it into your game archives; but I could play through this repeatedly.
As of this writing, it has not received a one-star rating.
Wish some scenes were available as wallpaper.
I hope they come up with an expanded series/sequels of this.
July 1, 2014
I love this game and i would to recommend everybody to play it
April 2, 2014
Just A Little More Challenging...
BASED ON ONE HOUR DEMO
Than most of the other delightful fantasy games released last year. And this one is a delight. The opening cut scenes set the standard. High quality graphics, more beautiful than pretty, with an emphasis on realistic animation and totally imaginary images!
For those of you worrying, is this another cute pet game? Well, so far the only animals, mythical or otherwise, have been a particularly mean and salivating Cerberus and a morphing spider.
I love that the main menu?s background is of a very realistic, though moving, nebula.
SO WHAT IS HAPPENING?
You and your uncle have built a portal from plans found I know not where, but which you believe is the doorway to other realms. Well, you were right, but of course, Unc got himself into trouble and you are going to have to help. You find an artifact that reacts with the portal, and when you put in a series of code symbols, you are into another realm. A sinister someone/thing makes it clear you are unwelcome, and that you will never get ?The Stone?.
SIGHTS & SOUNDS
As I said, the graphics are great. Not the Wow! Kind, but very well done, beautiful and clear. And the imagination used in creating the different realms ? marvellous. The voiceover is clear and bright, but just a little too much to sound realistic. Still, not difficult to listen to. The other sounds and music are also lovely without being outstanding.
I do like the HOPs in this game in particular. There are interactive word lists. Also multiples and pictures to find. These last two are as interactive as a typical word list, but there is no indication of which ones are affected, which makes it a little more challenging than other HOPs of that type. For instance, when looking for 12 beetles, you will need to shake things, open things and fix things to find them all.
Unfortunately for more expert players, the cursor does change over an interactive object, and worse, the beetles will commence a-jigglin? if you take too long to find them. There is one more difficulty level, but I didn?t check it for this.
The journal has notes, objectives, achievements, the artifact?s details, and unfortunately, the interactive jump map. It?s a hassle to get to it. The hint is directional.
I didn?t find the puzzles too difficult yet, but they were a bit more challenging than in comparable games. Still I didn?t skip or use the SG for any of them.
Fairly ordinary. 1 Screensaver, 17 wallpapers, 13 concept art (sketches), 10 music tracks. There are a fair number of achievements, and they are of the standard types. The collectibles are REALLY challenging. I did not get a single one, even though the tutorial pointed out the first one for me (the spider). They are well integrated, and morph slowly.
This game is a good CE game, a pleasure to watch and a little bit tougher than most fantasy games. Still, not spectacular.
January 4, 2014
Nice Way To Start The Year
I would have given this game 5 stars, because it really is a gem, but the woman's voice drove me nuts and I finally turned the volume to low. Plus the mouths don't move when the characters speak, which is a pet peeve of mine. So 4.5 is my overall rating.
Previous reviews have already recapped the story, so I won't do it again.
In the CE there are:
6 chapters, plus a bonus chapter
20 morphing objects to find
variety of HOS, with some as lists, some as pictorals. All the ones I did were interactive
lots of puzzles; some I'd never come across before
directional hint button
I love stories where you leap from world to world, whether it's through a portal, painting, whatever. I also like having an object, artifact in this case, that you collect parts for.
This is a buy for me.
As always, this is just my personal opinion, and potential buyers should try the free trial and make up their own mind :)
January 4, 2014
A mythically wonderful game...
Mythic Wonders: The Philosopher's Stone
Developed by O2D
Review based on demo
IN THE BEGINNING...
You awaken from a nightmare that your Uncle Alfred is in terrible danger, and you suspect he has activated the portal you built together. When you arrive at his house, he is nowhere to be found, but all the signs are there that he has indeed traveled through the portal. Now you must follow him, gathering elements to power a magical artifact to aid you, and rescue him from an eldritch creature.
PLAY THE GAME...
In adventure mode, there are many items to collect and use, including all the pieces of the portal combination for each world you visit. The HOs are of three types: list, picture, and multiples of one object. All types are interactive, and quite a few of the objects are masterfully camouflaged. Puzzles include both the familiar and the unique at about medium difficulty.
The graphics are lush and saturated with color, but not garish. They are realistic, but artistic, and quite befitting the ethereal mood of the game. In-game animation is smooth and lifelike, while character animation is a bit more cartoonish. Cutscenes are dramatic.
Although I had the music volume all the way up, I didn't really get an impression of it, so I would have to say that it's unobtrusive. Game and ambient sounds were appropriate. I did find the heroine's voice a touch naive considering that she was educated enough to collaborate with her uncle in building the portal.
I didn't use the interactive jump map, as it's inside the journal. The journal also tracks the story and lists objectives. Inventory locks open. I didn't use hints or the SG, so that speaks to the difficulty level of the game. It is both linear and logical.
In the bonus adventure, you discover the origins of the eldritch creature who keeps threatening you. You get to chalk up the usual achievements and find twenty morphing objects, which are much more difficult than usual. They morph very slowly and are not in every scene. And, of course, there are the usual offerings.
THE LAST WORD?
While this is a definite buy for me, it's not five-star material, in my opinion. I found it rather easy, for one, even though it was thoroughly enjoyable. The out-of-character voiceover was annoying. And putting the map inside the journal makes it too difficult to access. However, I do like the storyline and the beautifully surreal worlds, and I look forward to more from this dev.
January 4, 2014