Mystery Tales: The Lost Hope Collector's Edition
Kept Hoping it Would get Better
I found the game very slow and boring. The graphics although nice were very dark. Lots of HOS and running back and forth. Map was good for transporting. The music was repetitive and did not seem to match the game. There is so much going back and forth and HOS's that the story line gets lost. I played the one hour demo and still had not rescued the mayor or the little girl. It was find one thing and run to another area, find another thing and run to another area, over and over again. Not a game for me.
January 25, 2014
Just Could Not Get Into This One
I love HOGS and Mysteries. That said, try as I might, I could not get into this game. Too many do this and do that. I could not get the jest of where we were going with the story, because of being sidetracked constantly with do this and that. Too many stops and not enough story line, so with 25 mins to spare, I closed out. Sorry, not for me, but, in all fairness, may be for others whos attention to details in a scene is what it is all about, so I will recommend anyway.
January 25, 2014
This game had too much repetitive back and forth between scenes for me.
February 3, 2014
This game is very boring. I could not get into it. It also is very slow in loading the hidden object scenes. The cursor was very hard to control, it kind of floated. I hope the next one is better.
February 1, 2014
This game is too busy for me. I know what the storyline is supposed to be but it was so involved that I didn't know anything after the demo was over. Too many games that interfere with getting on with the game. So it's a no for me, but I'm sure people will love it. I'll recommend it, because people just don't seem to want anything different.
January 25, 2014
Bonus Game was Better
I guess I'm going to go against the crowd. I did not find this game exciting or really worth playing. It just did not grab me as most games do.
I actually enjoyed playing the Bonus Game, more than the CE game that I paid for.
Just my opinion.
February 17, 2014
Poorly planned gameplay, lack of storyline development, awful translation
Mystery Tales: The Lost Hope
Developed by DominiGames
Review based on demo
IN THE BEGINNING...
In Reghin, the town where you grew up, your sister Margaret suffered an untimely and mysterious death. Now, years later, her husband Emmett has contacted you, requested you return to Reghin?and intimating that Margaret is still alive!
When you arrive, you learn that Emmett has been accused of the murders of five prominent citizens, and that he is an alchemist. Even more strangely, the citizens of Reghin appear to have gone missing, with the exception of Annie, Emmett's younger sister.
If you find all this confusing, you're not alone. And the storyline fails to develop or clear up further during the demo, leaving the player at a loss as to why to continue playing.
PLAY THE GAME...
Linear adventure that is utterly non-intuitive. For example, you acquire a razor, but may not use it to slice the lining of a purse, only to cut the straps of a valise. Several similar situations occur during the demo, situations where you could use an item in two different places. Also during the demo, I acquired and used (and discarded) several different iterations of chisels, tongs, and knives. Unimaginative.
HOs include interactive list and put items back. Unfortunately, the English translation includes so many errors that gameplay is difficult. A wrench is called a screwdriver, for example. Puzzles were ridiculously easy.
The graphics were artistic and colorful, probably the best part of the game. There was great attention to detail and perspective, as well as dimension, in the items and backgrounds. Characters were more cartoonish. Both in-game and cutscene animation were well done.
The music did not stand out to me, nor did the environmental or game sounds. Voiceovers were quite well done, including Annie (Emmett's young sister).
I used neither map nor journal during the demo, but found the hint button non-functional in both HO scene and adventure mode. Inventory was lockable. Black bar tips were badly translated. You acquire an alchemical flask at one point with which you can transmute objects.
Extras include the bonus adventure which details the story of the original tragedy of Margaret's death, SG that does not follow your progress, achievements, several different collectibles (mythical animals, crystals, and coins), replayable HO scenes and puzzles, and the usual by-products of game development like concept art and wallpaper.
THE LAST WORD?
This game felt put together in pieces so that it didn't flow. Gameplay was awkward and frustrating because of the doubled situations where the same item could be used, the poor translations, and the general lack of sense to required actions. The storyline developed far too slowly so that it did not hold the player's attention. For these reasons, I don't recommend this game.
January 26, 2014
What a Disappointment
I played the trial game and I had great hopes that this game was going to be entertaining, so I bought the CE. Halfway into the game I started to get bored. The puzzles weren't very challenging. What was also very disappointing was that when you opened a new gate/door you would think it would lead to another area to explore, but they didn't, they were just HO's that didn't lead anywhere. 3/4 into the game I couldn't wait to finish, and as soon as I was done I deleted it from my computer.
February 3, 2014
Barely OK Game
I played the demo, and I thought this would be a better game than it turned out to be. I bought the CE and now consider it a waste of money.
Average artwork at best. No lip movement with VOs and some poor translations. There is an OK journal.
Interesting concept but messed up in the telling with some things that don't make sense. Where did that green goop come from and what is it? Why are some things green and magically transformed by pouring green goop on them? I guess it takes the place of a cute little critter to help you as other game developers are so fond of. Gag me!
Horrible amount of rambling about required. The jump map helps, but why all the back-and-forth? Argh! The HINT button works well, too, in that regard. The HOS are awful with difficult IAs and poorly named objects (a cannon ball is a bullet for example.) Poor and certainly non intuitive use of objects in regular game play, too. Puzzles are average and boring.
You collects coins and zoo animals for - guess what- a zoo. What does that have to do with anything? An absolutely total waste. I know others think all these collectibles are great, but I don't. Double the price to add some in-game hidden objects? Give me a break. Oh, yeah, there are the wonderful achievements, too, clap, clap.
As I wrote above, I was very disappointed in this game. It is poorly designed and produced. I certainly don't recommend the CE. Maybe, just maybe, the SE if you have some money to through away.
February 10, 2014
Another game that has evil person making potions to bring his dead wife back.you collect coins crystals and creatures .too many puzzles.they are getting overrun is these games.you can play hos or puzzle.I didn't like this game but I'm sure the "expert"s will.Theses games are getting to big not cause of the game but big cinema every 5 mins. which I skip.Try it
January 25, 2014