Hidden Expedition: Smithsonian™ Hope Diamond

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

You're on a train in the middle of nowhere, and a band of dangerous thieves demand you tell them where to find the Hope Diamond's shards. As the newest Hidden Expedition recruit, you've got to find the shards before they do...

In this exciting continuation of the Hidden Expedition series, your journey takes you from the Smithsonian Institution's iconic castle to the remotest jungle as you track down the missing shards and learn the Hope Diamond's secrets.

Check out the Smithsonian's sneak peek of Mystery of the Hope Diamond.

Click images to enlarge
Game System Requirements:
  • OS: 10.9/10.8/10.7/10.6
  • CPU: 1.6 GHz (INTEL ONLY)
  • RAM: 1024 MB
  • Hard Drive: 688 MB
Game Manager System Requirements:
  • Browser: Safari 4.0 or later
Hidden Expedition: Smithsonian™ Hope Diamond


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Reviews at a Glance

Hidden Expedition: Smithsonian™ Hope Diamond

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Customer Reviews

Hidden Expedition: Smithsonian? Hope Diamond 4.3 5 32 32
Eipix Shines Yet Again! BASED ON COMPLETED STANDARD EDITION GAME This installment from Eipix is what I like to call a ?middle game?. It's not their best, but it's definitely not their worst either. I enjoyed this game quite a lot, but a few flaws in the story cut back on the fun for me. The story starts off about of the way through the story (if that doesn't make sense, bear with me). The story starts off with a really exciting cutscene involving an escape from a moving train that looks like it belongs in an action movie rather than a HOPA. Then, we're transported back in time three weeks earlier to be told about the events that lead up to it. To be honest, after the opening cutscene, the story leads on really well and gets really exciting towards the end of the demo. The demo ends on a great note, so I bought the SE to continue. The story continued to be good after that and reached its highest point in the game. As the story continued, I got really in to the investigation. It took a really great twist and I was really excited for more. It showed that every character in the game had importance, no matter how short their appearance. I really was not expecting that twist! Then, sadly, the story went downhill. Because of that opening cutscene, I got to a point in the game where I knew what was going to happen next. This took away all the suspense and the excitement and I found that I was dragging myself through that portion of the story. Truly, I believe it was a bad decision to put something that happens later in the story as the opening cutscene, because when you get to the events right before said cutscene, all the suspense is gone. You know what's happening next. A very bad decision. The story then picked up again. I discovered the true reason why the baddies were doing what they were doing. This shocked me. I thought this was a really great addition to the story. Well done to the developers for making me understand the villain! And so, I thought I was in for a ripper finish, but oh, I was disappointed! The ending was AWFUL! Seriously. It finished conclusively, don't worry about that, but it was a really poor, flat finish. Such a disastrous end to a good story. What a shame. The gameplay was good. Eipix made a bit of an effort with their gameplay this time. There are + objects, longer HOS and some good puzzles too! There's no new features or anything, but the old ones have been tweaked to become more enjoyable. The HOS were very good. They were the standard junkpile with a few extra-step objects, but they were so much longer than the norm! There were heaps of items to find, each broken up in to separate parts, so once you thought you were done with the HOS, you realised you had to find a lot more! This was a great touch on the old feature by Eipix. I think more developers should take note of this and include it in their games. Eipix also have mini-HOS in this game. These are HOS with only 5 or 6 items to find. There were a few of these in the game, and they were really easy (I could solve them in a matter of seconds), but I still really liked them. Overall, a great job on HOS from the developer. The puzzles were good too, but a little bit on the hard side. I had to skip a lot of them, which probably shortened my game time a little. That being said, I did enjoy attempting them. There were a few I could solve, but it would've been nice if the developers had've accounted for those who aren't very good at puzzles. This game also included + objects. These are objects you have to interact with to complete. There were quite a few in the game. This is a great feature and makes the game more enjoyable, but it's starting to lose its shine a little as it seems to be becoming a standard feature now. Other than that, this is pretty much your normal HOPA. No animal helpers or other fancy features, but the developers did a great job in enhancing the old ones. The graphics are good as always. They are drawn with excellent detail and are wonderful to look at. Every scene is clear. The thing I liked best about this game were the character designs. They were so good, so detailed that they almost looked real! Wonderful job by the developers on this one! The voice-overs are standard I have no issue with them. FEATURES 4 modes of difficulty: Casual, Advanced, Hard and Custom. Differences are hint/skip charge, sparkles, etc. Custom lets you set the game the way you want. I played Casual. Hint/Skip- both recharged a little fast for the difficulty and the hint is helpful outside HOS. I would've liked it if the hint was a little slower (the only time you'll ever hear me say THAT) so it would've given me a chance to think more in the game. I think sometimes I used the hint because it was there. Diary- comes in the form of a H.E.L.P box. Keeps track of events. Also used for viewing the info on the collectible cards. Collectible Smithsonian Cards- gives information about the history of the Smithsonian Institute, the Hope Diamond and other stuff. Map- the map is very helpful. It is interactive and lets you know where your next task is. + objects- These are objects that you have to interact with to complete. There were quite a few in the game. WHAT DO I MISS OUT ON IF I GET THE SE? Bonus Chapter- NOT needed Built-in Strategy Guide- handy for puzzles Achievements Morphing Objects Collectible Smithsonian symbols Replay HOS & Puzzles Music Concept Art Wallpapers Souvenir Room WHICH IS THE BETTER BUY? The SE. Easily. There's nothing in the CE that made me even think twice about getting it. The story ends conclusively, so there's no need for the Bonus Chapter, and even if there was, I wouldn't buy it. I don't reward developers for sloppy work. So, overall, this was a quite enjoyable game. The demo got five stars from me, but after completing the game, I'm bumping my rating down to a four. Had the story been done a little better, we might be seeing a five. Even still, this is a great game, and I highly recommend it. April 12, 2014
Good game, but rather short! I enjoyed this game--what there was of it! The puzzles are good, and took some thought. The hint system was strong enough that it was never necessary to look at a walkthrough in order to solve the problems. However, it did seem to me that the game advanced very quickly, and that the overall playing time was shorter than for other games of similar quality. January 20, 2014
Very smooth and free-flowing, intelligent game! Not the perfect game but close to it--four-star rating in all. This game has it all! Lots of HOS, interactive, silhouettes (far too many, in my opinion). I finished the main game quickly and am now in the Bonus Game which takes place in India. You must find the stolen device that Robideaux had stolen. Also, if I wanted to play just HOS I would have ordered just HOS, but in fairness to this game, it had a lot of other exciting things to accomplish which broke up the monotony and though such a short game, it was very intelligently written. I give it an A+ for being one of the best organized, smooth, flowing games to date. Beautiful artwork, nice music, some easy puzzles and some really easy. Some of the HOS were repetitive and were junk piles with the objects being rather tiny to locate but the items were strategically planted to be difficult, at least for the last one or two items on the list. I liked collecting the sunburst objects and the info cards. Very cool! Just when I thought the game was too easy (played in advanced mode), it got tricky in some areas. But for flow, and the storyline, tho short, it was great and I very much recommend the CE version. February 2, 2014
Hope Diamond Good quality game from Eipix! Loved the Smithsonian angle, and the HOS are multi-layered and very good. Starting the game 2/3 of the way into the storyline was an interesting twist. Only caveats: most puzzles are very easy for the experienced gamer, and the story ends on a bit of a flat and predictable note. Finished in 3 hours or so. Recommended. July 13, 2014
Too Short! I was surprised at the short length of this game. I only purchased the SE but it was still shorter than many other SE's I've played recently. It also wasn't very challenging. This is a good game for a beginner or someone who doesn't want to have to concentrate too hard but just wants to enjoy the ride. Not a bad game at all. But I wish it had been longer and more of a challenge. January 26, 2014
not all that I bought the CE I played it and deleted it. I know I'm in the minority here but it just didn't wow me .to me the scenery was more like photographs, too many people and too much talking. for me to keep a game and play over and over it's all about the eye candy. I want rich vibrant color not water colors ,I want villages, cottages, castles and old mansions and mythology and fairytale not cities and space ships. on the brighter side there was plenty to do and a nice different twist in the HOs. I also expected a better history lesson, well anyways I should have played the trail so my bad. beauty is in the eye of the beholder and I'm not beholding this one. I do recommend it on its own accord , it just doesn't fit my agenda. I guess the ERS type of artistry has me spoiled February 6, 2014
Way Too Short! The game was fine and I had no real complaints, until it abruptly ended way too soon. I wish I had not paid full-price for this one. Disappointing. July 13, 2014
Just OK This wasn't too impressive. I felt it could have had a good story line but it didn't. Nothing compelling. Running around, looking for objects. No real feel for the mystery behind the Hope Diamond or the Smithsonian. I enjoyed Amazon and Everest. This was not up to those standards. Meh. August 29, 2014
Short-short Nothing special. Game is very, very short. I paid $2.99; if I'd paid more I would feel ripped off. January 19, 2015
I wanted to love this game, but I'm a fan of the series and own all previous. This continued that excellent series. All the good things others have said are true for me as well. But there is a big problem for me - length. I finished the demo in 45 minutes and that equates to 35% of the way through the game. So not even 3 hours for me. That's way shorter than previous games in the series and I don't buy games that are this short. January 17, 2014
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Hidden Expedition: Smithsonian™ Hope Diamond

You're on a train in the middle of nowhere, and a band of dangerous thieves demand you tell them where to find the Hope Diamond's shards. As the newest Hidden Expedition recruit, you've got to find the shards before they do...X

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