Gardens Inc. 2: The Road to Fame
it was ok
a good game to play and you can try to relaxed the only bad thing about this game is the timer goes faster then the people trying to fix up the place, and when you want to up graded the building it takes forever
March 25, 2014
An excellent TM game, but for the fake difficulty
This is truly an excellent TM game - it provides a much-needed break from the usual "build a town" concepts and instead allows you to build massive, sprawling gardens. The graphics are pretty and consistent, it's easy to see which things are clickable and which ones are not, and the entire game seems tight.
One really doesn't have any opportunities to sit still, but must constantly click about to keep the characters moving and the resources flowing. The timeframes also seem quite well-adapted to the tasks required in a level, and usually allows enough time to experiment and try to complete that level's optional challenge (groups of three; no repeated flower; mirror gardens).
However, the game suffers from a lousy fake difficulty that hits about midway, wherein it starts introducing vandals. These... people will randomly wander into your paths and, upon reaching a building or flower, will kick it to pieces and force you to rebuild. You get exactly ONE guard to chase them off, providing you remember to click on the vandal. A chase-off that takes a few seconds (not including the time the guard takes to run to the vandal), and will leave any other vandals on-screen free to kick away to their heart's content. Later on, these are upgraded to ghosts - with the exception that they will only spawn one at a time (thankfully), but will, upon arrival, cause ALL characters to run screaming back to their post. And, as with the guard, you get a grand total of one ghostbuster to chase off these omnoiusly floating linens...
In short, the game's difficulty is, in itself, not overwhelming. But be prepared for frustration once you meet vandals and ghosts. And for that alone, I would not recommend the game.
June 8, 2014
REALLY Disappointing at the Higher Levels
Seriously. The high rating on this game must be due to the fact that the writers reviewed it prior to levels 30+.
First - the whole "vandals" thing is annoying and pointless. I understand that they are trying to add some variety into the game itself; but when ALL YOU CAN DO is spend time clicking on vandal after vandal over and over again, it's too much. You literally don't get to do anything else for long stretches of time other than click on vandals, and it's annoying.
Second - I have a new PC with a decent amount of memory and RAM that should EASILY be able to run this game. Yet the game - again, in the upper levels and more than halfway through a level itself when there are vandals and TNT and tons of items to pick up - winds up getting sluggish. So much so that it's difficult to even click on ANYTHING, let alone the relentless and pointless stream of vandals. I honeatly just stopped playing.
Don't waste your $$.
March 29, 2014
More like road to frustration
Let me start with the good...the grapics are cute and the music is pleasant. However the voiceovers of the workers gets repetitive and annoying. The level layouts are well done with lots of different tasks and a great trophy system.
That being said, while I do love a challenging game, I don't like frustrating ones. For one, I consider myself pretty seasoned at TM games and I enjoy all the Royal Envoys & Island Tribes for the same reasons I like this one - BUT RE & IT games are challenging and doable. When I find myself ready to pull my hair out at the fourth level, it's not worth playing to me.
Finally, there is no untimed mode - which I often choose with TM games that are too inaccurate for timing but this game doesn't have them. And if you don't finish the level before the time is up, you have to redo it and can't progress til you do. Nice concept when it works, like with Royal Envoy - but those games are doable (even if you have to repeat a few levels).
With TM games that require you to redo a level using a different strategy to pass it, I enjoy them. But with games that are frustrating no matter what strategy you use, it just ain't fun. Games are supposed to be fun and relaxing - even challenging - but not frustrating.
My advice, try the demo - you may find yourself luckier than I. But for me, this garden just ain't producing good crops.
April 14, 2014
Far better than the original; almost average
The original Gardens Inc was horrible and not worth buying, but the sequel is far better. The original was a 1 star where this lands between 2 and 3 stars and gets my vote as being marginally worth buying. It is always timed, but should you choose to ignore the time limits, as I did, you should be about half way finished when the time runs out and nothing bad happens except that you get less cash. The cash can be used to buy ?improvements? to your headquarters in a hokey side area like the equally silly ?trophies? area. Despite finishing most levels 10 minutes past when time ?ran out?, I got a bunch of worthless trophies. This version has an improved game engine which did not run slower as you added additional people or else this laptop is faster than my last one. The graphics are quite nice and motion within the game is seamless. Again there are vandals and plenty of them to make the play less fun but not as worrisome as the initial game. Several times a ?shed? quit working and the level could not be completed because the resource was not available elsewhere. That was annoying but a replay always fixed it.
April 5, 2014