Cadenza: Music, Betrayal and Death Collector's Edition
I'm out in left field.
Huh? I was so excited to see all the excellent reviews but quit playing before the demo time was up. Too much moving around and even though HOs are different, they are tedious and boring. Also, when trying to exit scenes, more often than not would get an inventory object instead. Collecting music notes less than thrilling. Did not see any "morphs." Sorry. Not for me.
April 13, 2014
Very long and extremely BORING. Ouch.
I finally finished playing Cadenza ; the game timer said it was only a bit over 4 hours but it seemed like 40 hours. It took me 5 weeks to finally finish this trashy game because it is a sure cure for insomnia. I found it very difficult to stay awake for more than 30 minutes playing the game. The story line began well but ended up a twisted wreck of pieced together trivia with no logic or reason and unbelievable. The characters are all undesirables who I could never begin to like. Even the detective was unlikeable. It would be fair to say that in my assessment, this game ran about 3 hours longer than the story could hold together for. No game is completely bad so let me list the good and the bad.
? The artwork is a bit better than average.
? The music; it may have been original.
? I was able to finish the game finally, by using the hint at every move. Boring, but I did it.
? The story line.
? The games, many of which cannot be skipped and almost none of which have ANY instructions.
? The Hint takes too long to recharge; important because the game has no ?flow? and no logic.
? The characters; I wanted them all to die.
? The music. The same few bars were played over and over until I cut it off.
? The length. Long only works for fun games, not boring ones.
So it was not all bad. But the game, overall, was pretty horrible. For the final word let me day that when I happily finished the game, I could not exit without starting the Bonus chapter. I immediately did a Ctrl ? Alt ? Del and closed the program. Ouch. No more, please. I do not recommend the game to anyone. I do recommend the company never release another game.
July 17, 2014
Bored in NOLA
Once again, I am baffled by all the excellent reviews.
Another reviewer, Tauret, said it all for me, so I'm taking the liberty of including this quote in my review. "The main problem is that I got bored. The story had promise, though the theme is nothing new, but the execution just didn?t hold my interest. I didn?t like that so many of the inventory items are + items that you have to do something with them before you can use them in a scene. I don?t mind one of two of these, but not one after another after another. The mini-games I encountered were way too simplistic and I am no Super Duper Mini-Gamer. I also didn?t like the way the map functioned."
I played about 35 minutes of the demo before giving up for all of the reasons above, plus the first (and only) HOS I encountered was confusing until I caught on to what it was about... retrieving music notes. That's all it was... replace an object or move an object and the reward was a music note. What purpose they served, I have no clue..
There's way too much talking, and I guess the devs thought we would be pleased to listen to a singer all the way through one cut scene. Fortunately, cut scenes are skippable.
The map was a pure loser. Not transporting exactly, but you give the taxi driver the address and then ride to the next location. It reminded me of the really old games where you complete one location at a time.
The only good thing I have to say about this game is that you do have the option to customize the refill length of the hint and skip buttons.
April 14, 2014
don't know what the others see in this game that I'm missing I don't see anything worth playing they must be from big fish or get pay for playing but this game isn't my cup of tea. You can't see everything to dark and a lot of little hidden pieces need a 3d glasses
April 13, 2014