Grim Tales: The Vengeance Collector's Edition
Liked it, bought it!
Hi all. Had shoulder surgery on Monday, so this will be a bit short. The usual very bright nice colors from Elephant. Game play was very good and graphics were very nice, eye movement and all. Voice overs were good, but very few and far between, and not much in the way of sound FX which made this game rather quiet. Hopefully this changes as the game progresses. I have the first 5 in this series and really liked them, but this one doesn't seem quite as good. Still, I did like it.
Music was a little boring and lifeless, no rise and fall with the action of the game. Didn't use the jump map or the SG, except to look at them. They are the usual. The hint system was quite helpful and took you directly to the location you needed to go to next, rather than just tell you to back up or move forward. Makes for faster travel and this is why I didn't need to use the map or the SG.
HOPs are the standard for Elephant and are interactive. Clean and clear and items not difficult to find. Puzzles are simple and easy to figure out and complete. There are a number of achievements and collectibles. The figurines are very easy to spot and give you more insight into the story and history of the family as you find them. There are additional story parts to find, but I'm not quite sure why yet. The morphing objects do not just jump off the page at you, so you better be on the look out for them or you will easily miss them.
As with the last few Elephant games, this one was not particularly challenging or exciting, but I like it well enough to add it to my collection of Grim Tales games and there is enough constant movement to keep you interested in the game. Besides, I have the need to see where the story is going and "who-dun-it." I think this will appeal to all levels of players.
As always, try it for yourself and see what you think. We all have different tastes in games and you may not care for this one at all. Thanks for the reviews.
May 16, 2014
Better than the last Grim Tales
I liked this game. It was different and kept me busy. Did not find myself getting board during game play. Some of the puzzles were unique and used logic rather than just putting something together. They did not add a pet and there was not too much hand holding. Kudos to Elephant! Thank you for a game that had some challenge and no pets!! Not the hardest game to play, but still a better challenge then some of the games coming out recently.
May 18, 2014
Auntie to the rescue! Again! And again!
As many of the other reviews have said, this game has absolutely stunning graphics and cutscenes. The individual locations are also visually gorgeous, although the voiceovers are a bit weak at times.
My biggest deciding factor on any game, especially a CE is the length. I played on Expert mode with no hints, and the main game took me about 5 1/2 hours. The bonus chapter took me a surprising 45 minutes, which made the overall length quite satisfying to me. I am not a big fan of the morphing objects but there were also little golden statues to collect that added background to the family history, which I very much enjoyed.
The puzzles themselves were nothing mind-bending. Fishing objects out of an aquarium, making a potion, melting metal on a fire, etc have been done to death and were all present in this game. However, the HOs were very clear and well-spaced, the beautiful graphics saved the day, and the story progressed at a fast enough pace that my interest in the game stayed steady.
Of course, this series is about an aunt rescuing every single one of her relatives by going into the past and changing the future outcome. It gets a little tiring to have such dense nephews and nieces and sisters that are constantly destroying the family tree and humanity in the process. If you are looking for a new idea in this series, it is not here. It is another Auntie rescue mission. But the fresh twists and plot still hold their own and I definitely enjoyed this latest game in the series. Here's hoping for more!
Happy gaming, Big Fishies!
June 24, 2014
Beautiful Graphics. Music was generally unpleasant and monotonous so I had to turn it way down. Morphing Objects and Collectors items were a great touch. The Story line was good but the bit on the end where all the Evil gets undone as if it never happened, that was very bit far-fetched and I think it ruined the common sense of the Game. I didn't like that part of it at all. It was just ridiculous! Otherwise a very enjoyable Game.
May 18, 2014
lots of game here
I liked this one despite the glitch that makes you restart the whole thing all over again when two thirds of the way through you don't use the machete in the order the dev's anticipated and it disappears from your inventory. You then cannot move forward. But I did enjoy this one. I loved how the objectives appeared at the top of the screen, the mini games were quite varied and it had both collectibles and morphing objects. There was a kind of new twist with some objects held vertically on the right hand side of the screen which you occasionally gave to a judge in a courtroom. They also set off a little video that gave you background info about the story. As always with Elephant games the HO's were pretty easy and several of the achievements were tied to them. The locations were beautiful as always. I will say that this game both looked and felt a lot like others in the series. Always taking place in the castle, someone in trouble and needing my help etc etc. It was fun though and I did like it. It had a lot to offer. It was a good length, pretty and with a fair amount to do.
June 2, 2014
Love this fallow up version. Had some nice changes. Wonderful cut scenes. Love the dramatic court room. Going on my must buy list.
Only thing is I do not like how dark the HO's were though I like the arrangement.
May 23, 2014
Finally something worthwhile
After loading 4 or 5 demos and immediately uninstalling them I finally stumbled on this game. The graphics are amazing, puzzles fun and not a bad storyline. Well worth the price.
September 9, 2014
I didn't have as much character inner action as I liked but I did enjoy the game.
There are 2 facts that bothered me one, the map would point out active when the areas where done ( or I couldn't have finished the game ) ha! two like a lot of games I get no warning of morphing objects or collectibles till i hit on them. That bugs me because I don't like missing on any part of the game and get to ticked to go back threw. lol
September 5, 2014
Series gets back to basics
This review is based on a complete playthrough of the game and bonus content.
After swerving a hard right for Bloody Mary (a most enjoyable excursion, I must add), Grim Tales is back to the basic premise of the first installments of the game.
First, as always, the bonus content (or Why should I pay double for this game?): The bonus game took me a good hour. It wasn't what I was expecting, in a good way. It did leave a bit of a feeling of 'series finale' at the end, which I hope isn't the case. The window is certainly still open.
Plenty of morphs and achievements as well as the usual swag.
The main game does end conclusively, so you won't feel cheated out of an ending if you go the SE route.
Now for the game:
THE GOOD: Back to the original formula with the family being the center of attention. Remember the castle? It's back. Naturally it's up to you to solve all the problems your family gets itself into, but what are aunts for?
Very nice variety of puzzles. Some old favorites, some with new twists. None hair-pulling hard, but they weren't all simplistic either.
I'm going to call it a 'grown-up' game. Not that there's anything disturbing for kids (there isn't), but they aren't going to 'get' most of the plot. Then again, if they grew up on procedural crime dramas like my daughter did, maybe they will :)
Graphics and voicing were all top-notch. Ambient sounds were ok, but got repetitive quickly. Map and Hint are both teleporting - hint recharged quickly at middle difficulty and didn't get 'used' up by a teleport (or even just showing a specific area - that could be good/bad, fielder's choice).
THE BAD: Maybe I went in with too high expectations after their last title, but the story didn't grip me the way others have. It wasn't lackluster, just not edge of my seat stuff for the most part. I had no trouble walking away from it for a while without wondering what was going to happen.
THE UGLY: A few mini-games I had to use the map to back out of. That's the only real bug I found. There's also an issue with things you find - papers you can read aren't copied into your diary, so you've got one shot to read them when they're on screen that I could see. Read quickly before they're gone (the substance of them is put in your diary).
BOTTOM LINE: Hearty recommendation, as long as you know what to expect. If you enjoyed the first couple titles in this series you'll love this. If you just started with Bloody Mary or even The Stone Queen, this one may seem a bit more laid back to you (none of the 'creep factor' of Bloody Mary).
Either way, it's still a good game, well worth your time.
July 9, 2014
Please hold my hand Mr Dev
Based on completed game. Once again, what could have been a great game was ruined by all of the hand holding. I couldn't believe when I saw little pictures scratched into the surface of many objects, depicting what action should be taken. For example, you come across several crisscrossed chains and right in the middle there is a drawing of bolt cutters cutting the chains. Glad they did this because I was completely stumped. I had the bolt cutters in my inventory, but had no idea what they were for. This happens over and over during the game. It's just another interactive movie. Seems as though most devs feel that we are so stupid that we can't complete the game, even with a hints and a strategy guide, so they also need to draw pictures for us dumb westerners. The strategy guide along with morphing objects and a handful of statues are all that make this a CE. As for the strategy guide, has anyone ever used one to develop a strategy for playing the game? It's fine to include it for those times when a game makes absolutely no sense, but why don't we call them a walkthrough which is what they are. Once again, they want to give us the answers without making us feel stupid, so they call it a strategy guide, whatever. More and more games are getting dumbed down since they changed the adventure game to a hidden object game. I hope I don't sound negative!
May 17, 2014