Awakening: The Redleaf Forest Collector's Edition
This is more a children's game. Very slow and boring.
May 31, 2014
The first thing I noticed about this game as I started to play was the completely lackluster performance of the voice-over actors. They sounded like they were reading the ingredients off the back of a cereal box. The next was the rather childish and shallow nature of the story. It just failed to interest me at all.
For a HOPA game it felt short on puzzles and games and what there was did not really present a challenge. The HOS are interactive which I don't care for in general and especially not the intricate type where every single thing on the list requires some form of interaction. It makes it so that when you start the HOS you don't have to search much...you just wave your mouse over the scene to see which objects make the cursor change or the object stick then match those with another that does the same. Rather boring and definitely not a real HOS.
On the plus side most of the times when your character performs an action or picks something up for the inventory you have an idea why she's doing it. This aspect makes up for a lot of failings IMO since lately it seems a lot of game developers aren't capable of giving the character rational story-motivated things to do/get. Also there were a few clever devices such as when they disguised a sort of FROG scattered over several scenes as the character rebuilding her mechanical dragon. It was just too bad they made all the pieces so easy to find and assemble.
Overall this seems like a decent, if boring and silly, game. I'm sure some people will like it but I thought it was average at best.
June 24, 2014
I've played Awakening from the beginning and was looking forward to this release. It's as if a fine dining restaurant sold out to a fast food chain. The story line in the series is similar to most HOGs. The games are generally of average difficulty, but some are quite clever. The interaction with the owl and dragon added a new twist at the time and they became an integral part of the storyline. What was really compelling for me was the stunning artwork. Everything was crisp with great attention to detail. There were luscious colors and intricate patterns.
In Redleaf Forest the palette is more subdued and the overall look is washed out. Instead of the dragon Sophia could have had a box of matches. He only had one ability and it wasn't used that often. The games were repetitive and the some of the items in the HOGs were difficult to see.
The CE was a total waste of money. The one time I was stuck, the Guide gave me no help at all. The Garden is very juvenile with the same actions performed over and over.
The bonus chapter, though, was the most creative part of the game. It was cartoonish, but I enjoyed playing from a child's perspective.
I'm hoping that this truly is the end of the Awakening series.
June 7, 2014
I am terrifically disappointed in the last in what was a wonderful series of games. The story seemed disjointed, the characters under-developed, and the graphics were less than stunning.
It seemed to me that the developer was looking to make lots of money on a popular title using the least amount of money possible. There was no real suspense involved, and the story didn't link in a rational way. Several times i found myself wondering who the character was with whom I was interacting, and what part they played in the whole story.
The stunning graphics from previous games (bar the free to play game which I did not play and therefore can not judge) were MIA. The one high point to the whole thing was the use of some very fun HO's and puzzles although the graphics made those a bit hard to play.
I got sucked in on the sale and the title, but won't let that happen again. Dear Devs, You make more money in the long run if you don't put out poor quality games.
June 10, 2014
I have many Big Fish games and have never felt the need to write a bad review, but I was so disappointed in this Awakening Redleaf Forest game that I felt I should tell people not to waste their money. I have all the other Awakenings and was so looking forward to this one. It does not measure up in any way in my opinion. The built in strategy guide was totally useless and mostly just pictures with answers. The directions to several of the mini-games weren't written clearly, either. I'm sorry I wasted my game credits on this game. I'll go back to replaying the other Awakenings.
June 21, 2014
Most Games Annoyingly in Dark Shadows
Tired of dark, dark games with miniscule hidden objects. Won't order any more. By the time I'm done, I have eyestrain and a headache. Surely the game writers can be clever enough to use daylight scenes and graphically hidden objects. I have a few like that. Done with dark. L.
June 2, 2014
I did not get through the Demo!
I tried. It was very silly. It was as if it was geared to a nine year old child. Even the Strategy Guide was mostly pictures.
It is not a purchase for me. I am glad I was not tempted by the sale this weekend.
June 2, 2014
Awakening - the last and the least.
I am an older gamer so many may disagree but, this is a child's game. I have all the games in this series. The first two had good story, interesting game play and I do play them over and over.
This one had a lot of inconsistencies, a poor story line and what got me the most was that the big strong centaur stood around while the heroine did all the work. He was the only one that could make the sword. Well, He stood there while the heroine made the sword... and she did all of the game play in her fine lace dress. Go figure.
June 18, 2014
Blah, boring, and basic
This game, just like every other HOG out there now is simply the same thing but with different locations and characters names. The puzzle games were too simple and boring as was the game play.
I would not recommend this game if you want a challenge and fun.
July 17, 2014
Being a big fan of the Awakening series, I bought this one without testing it and I'm sorry. I found the game boring, repetitive, too easy and the graphics are dark and the same color screen after screen. I had to force myself to finish it.
I will never again buy a game without testing it first.
June 4, 2014