Dark Parables: Ballad of Rapunzel Collector's Edition
Not a long enough game!
I have quite a few of the dark parable games, which I really liked but this one was really short! I beat the whole game in about an hour! I am so disappointed with this game and wish I never wasted my money on it!
July 3, 2014
Ballad gone bad
Each scene is filled with so much stuff it's hard to keep track of what is what. I'm not a fan of fantasy world stuff and that's what this game is about. The HO's are not challenging, no morphing, no hard puzzles. I was bored and I didn't even finish the free trial, I got tired of the game really quick.
June 28, 2014
Ballad of Rapunzel is Dark Parable's swan song
Dark Parables: Ballad of Rapunzel CE
Review based on Completed Demo
Dark Parables has long been one of my favorite series. I felt it slipped a bit with The Final Cinderella, went off track with Jack & the Sky Kingdom, and has derailed with Ballad of Rapunzel.
ONCE UPON A TIME...
You're back in your role as the Fairy Tale Detective, off to Floralia to discover the origin of a toxic pollen spreading across the world. Your sources tell you that the captive Princess Rapunzel is the cause, as the melody she sings seems to summon the pollen. As usual, there are darker forces at work; a shadowy figure appears to be controlling Rapunzel. What's going on in Floralia?
PLAY THE GAME...
If you've played any of the previous games in this series, you know the drill. It's all about finding ornate medallions, chalices, figurines, etc. and putting them in their rightful places. Some you'll find discarded here and there, others you'll put together in FROG scenes, still others will be awarded to you for solving puzzles.
Unfortunately, while this method of gameplay was innovative when The Exiled Prince came out, it seems formulaic in 2014. We're accustomed to varying types of HO scenes at this point, and we're pretty sick of the medallion locks.
This dev's usual baroque graphics have become rococo. "Ornate" is an understatement. Every item and background is bejeweled to the gills, a riot of saturated color, and it's rather overwhelming. The problem with this is that you can't appreciate the detail of the ornate items when there's no contrast, because everything is bejeweled!
I honestly didn't notice the music, probably because I was shielding my eyes from sensory overload. I found the voiceovers irritating. Prince Ross was arrogant and entitled, and Gerda was an annoying brat. I've no idea why he "needed" her help, as she was impulsive and useless.
No jump map in 2014? Seriously? There's a journal, but it's unnecessary. Inventory panel locks open. There are no special tools.
Extras include a bonus game, collectibles which unlock parables, the SG, and the developer's portfolio. Hardly sufficient to qualify for CE status, in my opinion.
THE LAST WORD?
I fear that Dark Parables has jumped the shark, at least for me. I don't recommend Ballad of Rapunzel, but I do recommend The Exiled Prince, Curse of the Briar Rose, and Rise of the Snow Queen, all from this series.
July 6, 2014
What is this game doing in 2014?
BASED ON THE DEMO
I played Jack and the Sky Kingdom and was underwhelmed. This one has exactly the same gameplay, which means that there is only one kind of HO scenes, which is definitely not enough. Plus, the graphics aren't all that sharp, so it's easy to miss small objects. The gameplay consists almost only of "find a symbol/token/part of something" and stick it where it belongs, which is boring beyond words.
What really bothered me is the fact that every single object you see is ornate to the point where you start feeling a bit sick. Every item has flowers and gems on it until everything seems to look the same.
I didn't manage to follow the story much, as it seemed convoluted and included characters from previous games I haven't played.
All in all, I suppose fans of the series will like it, and it would have been ok some years ago, but now we've grown to expect more creativity from our HOPA games. Or at least I thought so, before I saw how highly this game was rated...
June 30, 2014
while playing they kept reiterating on their past fairy tail game plot lines which kind of got redundant and lost my interest because it seemed like they were just using past material to fill in some time space
June 29, 2014
NOT FUN (COMPLETED GAME)
Once again, and I should have known before buying, that the game would not get any better after the demo. I really do not understand all the rave reviews! The storyline made no sense, the scenes were (as per Dark Parables' history) overdrawn, too busy and flowery, and that added to the impression that every scene looked alike. The worst part of this developer's tactic is to turn the cursor into a magnifying glass many times per scene, tricking the gamer into anticipating some cool interaction, when all you get is some mundane, useless commentary on nothing important. In one scene, I counted 8 magnifying glass cursor changes, but only 2 bona fide interactions. Terrible.
By now, there should be no excuse for not having a choice for custom difficulty. The "normal" level still had an occasional sparkle, the harder level did away with the hint button altogether as I recall. I HATE sparkles! The map wasn't transportable either. The HOGS were the repetitive, boring fragmented type....no innovation here. And the objects created and placed into your inventory were almost always unidentifiable globs of flowery statues and medallions with totally nonsensical names. I actually could not wait till the game was over.
July 1, 2014
OMG why all the 5 star ratings?? What a mess! After 20 minutes everything looked like jeweled flowers. Seriously! If the 1-800-FLOWERS van collided head-on with a jewel truck, you'd have this game. Awful, just awful.
July 7, 2014