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Shadow Wolf Mysteries: Under the Crimson Moon

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(460.49 MB)

$ 9.99 USD

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A blood moon has risen over a rural village in Southern France. Wild wolves are attacking the citizens at night as accusations fly about townsfolk turning into werewolves. Is Martha Patio really a werewolf, or has she been falsely accused to cover up another person's secrets? Examine crime scenes to gather evidence and discover who is leaving strange coins on the victims and why. Your keen observation skills will help you uncover the liars, but be careful who you trust in this small town, or you'll become the next victim!

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Game System Requirements:
  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.4 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 493 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
  • Blood
  • Tobacco Reference
  • Violence
Shadow Wolf Mysteries: Under the Crimson Moon

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Shadow Wolf Mysteries: Under the Crimson Moon

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Customer Reviews

Shadow Wolf Mysteries: Under the Crimson Moon 4.1 5 15 15
Best Shadow Wolf HOG I could not stop playing this game! The best one ever. Graphics were excellent, how the wolves came at you, awesome! Storyline wonderful. A definite buy. August 2, 2014
WOOF WOLF ABSOLUTELY loved THIS GAME. SOOO REFRESHING TO PLAY A GAME THAT FOLLOWS A STORY-LINE. I MUST ADMIT I CHEATED IN THE SKIPPING OF SOME GAMES..SHAME ON ME. MY RECENT FAVORITE AND I HAVEN'T SAID THAT IN AWHILE. AS ALWAYS PLAY BEFORE PAY, BUT I DO HIGHLY RECOMMEND.ENJOY.. July 15, 2014
OUTSTANDING SUMMARY: Another winner that is simply awesome in this continuing saga of Shadow Wolf Mysteries. Graphics and animation are outstanding. Atmosphere is sinister and alarming. Objects to help you in your quest are unique. If you like the other Shadow Wolf Mysteries, this will certainly not disappoint. IF YOU WANT MORE THAN A SUMMARY, MORE DETAILS ARE BELOW FOR SPECIFIC TOPICS. STORY: Play as a detective in the 1890s, investigating a town held in peril by ferocious wolves and/or werewolves (you have to decipher which it is). There is a rumor that the next door neighbor is a werewolf herself or is harboring them and releasing them at night. Learn facts about werewolves, including the first one. GAMEPLAY: Plenty to do; somewhat linear; and lots of places to go, with some back and forth. But you have an interactive map to help you. There are HOS, puzzles and mini-games to help you move forward. Graphics and animation are superb. Wolves are popping out all over. When you meet someone new, use your "magnifying glass" to find out information about them. If you find an unknown substance, use your analyzer by putting the substance into a box, answer a few questions and get your prize for one of the puzzles. HOS, PUZZLES AND MINI-GAMES: The HOS are not too crowded and objects are nicely distinct. They are the "find X number of items" that are of a certain type (such as metal or related to werewolves). Good ratio of HOS and mini-games to puzzles. Mini-games are not too difficult, not too unique, and give you a prize. Puzzles are in the form of finding objects needed to complete them and thus move the game forward. Not too difficult, but you if you need 3 objects to complete the puzzle, you must find all of them to use them. OTHER STUFF: Voice overs for the people are very good; but they could have captured the sounds of real dogs, cats and owls, etc. They sound too mechanical, but still acceptable. You have a moon that illuminates areas where you can interact. You have a diary, but I could not turn the pages back to check something. Don't know if this was a glitch. July 4, 2014
Really Good! I really liked this game! It wasn't just all "find the hidden objects"--just enough to make it fun. The puzzles weren't too hard that I couldn't get them. My idea of an all around fun kind of game to play! July 7, 2014
They need to make more like this!!! I liked this one a lot.I wished more were like this one instead of the same old boring fantasy,same backgrounds,storylines yawn fests.The story was fun,the graphics and sounds were great and the tasks and puzzles were different and fun to do.Lately I get so bored with the constant back and forth and same ole same ole that I can't wait for it to end.This one I didn't want to end.It's a keeper! July 9, 2014
Shadow Wolf is Back and Better than Ever The Shadow Wolf series is back and this time with Under the Crimson Moon, the fourth game in the series. IMHO, nothing could top Curse of the Full Moon and I was disappointed by the time the third game appeared but as Under the Crimson Moon begins we immediately become aware that things have changed and some exciting gameplay enhancements are coming our way. The game begins as you receive a letter from Ellis Cote who asks you to help solve the mysterious deaths in her town. When you arrive at her estate you are greeted by a vicious pack of wolves that are soon subdued by a horrendously ugly and monstrous werewolf, just the first of a few unexpected, scary moments. After you regain your composure and access the house you meet Ms. Cote and jump right into the investigation. As you move forward with the adventure, solving the mystery of the werewolf is becomes quite interesting, with more than a few of those scary, jump from the chair moments. The graphics are excellent and typical of ERS games but I do wish that the artists would get rid of the mistiness that is often present in some scenes. Aside from that, the ERS artistic team is very gifted when it comes to creating the characters in their games and brings them to life so that they don?t appear cartoonish and flat, which is one of the reasons that I have always loved ERS games. Where Shadow Wolf Under the Crimson Moon falls short is with the voiceovers, some of which are not very good and not at all typical of what I think the character should sound like. In addition to the out of character voiceovers, ERS has dropped the lip-syncing that made the first Curse of the Full Moon so incredible and elevated ERS to a top-tier game developer. Alas, times seem to be changing and we no longer see the realism that lip-syncing adds to a game. That being said, the remainder of the sound package is very good and has excellent ambient effects. The game has the tools that we find in most HOPA games with a diary that keeps track of not only our notes but of the evidence we find as well. We have a new tool in this game called an analyzer which we use quite often to identify ?unknown? objects. Use of the analyzer is sort of a mini-game each time the unknown object appears. There is a transportable map but it does not indicate areas where you have objectives. Under the Crimson Moon has a variety of interactive HOPs that are very typical of the types found in most other ERS HOPA games, but recently the developer has added the option of switching to alternative puzzles if you do not want to find items in the HOPs. The optional puzzle in this game is a match type puzzle reminiscent of a flow type game. Some of the puzzles I encountered in the game can be frustrating if you don?t take the time to really think about them. Since demo time is limited, I generally skip puzzles that I can?t immediately solve so that I don?t waste valuable gameplay time. That being said, most of the puzzles are the type that I enjoy. For me the CE version of Under the Crimson Moon was an immediate purchase and as I played the game I found myself being captured by the mystery and the gameplay: this is a game that I enjoyed from beginning to end, and I am now eagerly looking forward to the next game in one of my favorite series. I have no hesitation in saying that this game is a step up from more recent offerings from this developer and recommend that you at least try the demo to see if this is a game you will like. July 4, 2014
Good but not the best I have to be honest and this is my least favourite of the series. I think it's been cobbled together and has only the loosest of threads linking it to the others in the series. That said it was still brilliant. The graphics were top notch and the voices, as per normal, were very good too. The game play was much the same as the others, although I couldn't help looking for morphing objects (too many other HoG's I guess!# I will buy any others that come out because I do enjoy them as a rule. I felt the main game was a trifle short, especially if you've played the others and know what to expect. The 'examining witnesses' was a great new addition as was the 'analyser' for unknown substances. So, all in all a great game with great games and mini-games - you get to mend film clips, take fingerprints, bend metal bars with a wet shirt #small spoiler, but leave you to find the details#. The cut scenes were very well done and I loved them. All I will say as an end is ; "BEWARE CURLY" July 6, 2014
Who's In love With The Big Bad Werewolf? There's another mystery to solve, no worries, I've done this before. Ellis Cote has been attacked by a vicious wolf, not just any wolf, she truly believes this wolf is a werewolf, half man, half snarling wolf! Her own brother doubts they exist, after all, he is a doctor, a man of science and reason, werewolves simply don't exists.....or do they? Tonight is the first night of the crimson moon, a blood moon, and legend has been foretold that because of his cruelty, Lycaon, once King of Arcadia, was transformed into a beastly werewolf by none other than Zeus himself. The blood moon will force the brutal and painful transformation of man to wolf, if this is possible, how will it be possible to stop something neither man nor beast? Everybody loves a good werewolf story, and Shadow Wolf Mysteries won't disappoint you, in fact you just may be on the edge of your seat (computer chair lol) trying to get a closer look at this hideous seven foot Lycan! As a detective you have come prepared with an Analyzer kit, simply put substances in the analyzer that you can't readily identify and answer a few easy questions. Is the substance a gas, solid or a liquid, is the substance toxic, and is the substance natural or artificial, then the analyzer identifies the substance as olive oil, gunpowder etc. Don't worry, if you choose the wrong answer to any of the questions, the lights will flash red indicating that the answer is wrong, and you simply choose a different answer. I found this analyzer amusingly unnecessary because if you know enough about the substance to know if it's artificial or not, and whether or not it's toxic, you could probably guess at what the substance actually is. That's what Detectives do, they analyze things, and naturally people need analyzed or summed up as well, in this case in the form of a mini game where you need to use a magnifying glass and thoroughly scan each new person you meet and click on a specified number of clues such as scratches or gun powder residue (don't laugh, that's how us Detectives, detected in the 1800's) The Hidden Object Scenes are done twice in the same scene with the same requirements both times. The first time you activate a HOS, you may be required to find 12 werewolf related items and the second time you may have to find 12 metal objects in the same scene. The next HOS requires you to replace items back into the scene where they belong, and the second time the same scene requires you to replace different items back into the scene. Personally, I get bored when the Hidden Object games are in the same scene. The mini games are entertaining and you can choose either casual or hard modes, the one I liked the most was choosing a blackberry to start with and then use directional arrows to to pass over every blackberry without getting trapped and unable to complete a path over all berries. This edition is by far the better value because I didn't think the Collectors Edition had enough extras to set it apart from a Standard Edition. The CE has the usual wallpapers, concept art, replayable games, but from what I can remember, the only real difference is that there are no achievements in this edition. This is a great Hidden Object game that has the option of playing a game connecting pairs of identical tiles with an uninterrupted line, instead of the HOS, enjoy! July 4, 2014
Good Gameplay, Confusing Story! BASED ON COMPLETED STANDARD EDITION GAME I'm well aware that there were 3 previous isntallments of the Shadow Wolf Mysteries series, but I never actually sat up and took notice of it until this game. This is one of the best games by ERS. I was intrigued from the beginning, and will be surely replaying this in the not-too-distant future. NOTE: Unfortunately, I cannot go in to detail about my thoughts on the story without giving away some possible SPOILERS. You have been warned. What initially attracted me to this game was its story. It had quite an interesting concept and, to begin with, was executed well. There were dramatic scenes at just the right moment, and there were quite a few nice twists. However, towards the end of the demo, things got a bit confusing. I shrugged it off after a good end, and purchased the game. After the demo, the story got much, much better. There were a lot of brilliant twists and turns, and I assumed the confusing elements were gone. We started definitely ruling out suspects, meeting new ones, and acting like a true detective. Kudos to the developers for putting in some brilliant twists! But then, our old friend confusion came back. There was a big lump towards the end of the game where everything just got so confusing it was bordering on ridiculous. First, we were definitely sure it was someone, then we definitely sure it was someone else, and then someone entirely different was revealed as the culprit! All this happened in about 5 minutes. Just as I was starting to wrap my head around the fact that someone was definitely our culprit, the game would throw me a ?nope, now it's them,? curveball. This was not the only confusing thing about this story (there were many others), but it was definitely the most prominent. Confusing stories are so frustrating for me as a player because they take away the enjoyment. I wanted things to flow logically, and this game did not do that for me. One thing I was impressed with was the story's length. Every time I thought ?wow, I'm almost done,? the game would take a new direction and I'd be nowhere near the finish. This game was definitely the longest I've seen in a while. Let's talk now about the ending. I didn't like it at all. Once all the confusing stuff was done and things started making sense, I realised I was almost at the end, so I was expecting a great ending. Unfortunately, I didn't get that. Don't get me wrong, it is 100% conclusive, but compared with the rest of the story, it was just so poorly done! I think, before releasing, ERS should have taken the time to go over their story. If they had, they would have realised it was sub-par and changed it for the better. Overall, a decent story with some fantastic twists, but it was somewhat marred by all the confusion. For their next game, ERS needs to make sure that everything makes sense and they aren't just throwing in things for shock value. I have honestly never seen a more confusing story in my life. The gameplay was quite good. The HOS were good, but weren't anything new. One thing I was impressed with was the many varieties of HOS. The HOS came in these forms: Misplaced items- In your inventory there would be several items which needed to be put back in the scene. Probably the most challenging HOS of all. It was quite fun, but I did need to use the hint a few times. Silhouette junkpile- Like word list junkpile, but with silhouettes of the items instead. Word-list junkpile- included extra step objects. Probably the easiest of them all. Group junkpile- in these HOS, you had to find either a large number of the one item, or match two of the same item together. Very simple, but enjoyable. I did thoroughly enjoy all HOS. There were quite a few in this game, but they were spaced out evenly. Some scenes were visited twice, others only once. Overall, ERS has done a great job with the HOS. However, I did not enjoy them as much as usual. It was partly due to all these different ones. Sometimes, I found myself yearning for just an interactive word list. The puzzles were very much the same old, nothing we haven't seen before. I really enjoyed attempting them. They varied in difficulty; some easy, some hard. As a result, I had to skip a few of them. Like the HOS, the puzzles are spaced out very well and there were a fair few in the game. ERS has done a fantastic job of balancing out the HOS and puzzles, and for that, they must be commended. As far as extra gameplay features go, this game has some great ones. There are two additional gameplay features here, and they are very relevant to the detective theme of the game. One of these features is the magnifying glass minigame. Every time you met someone (a new suspect, or an old one after a dramatic event), the scene went grey and a magnifying glass appeared. Then, you had to move the magnifying glass over until you found pieces of evidence, which revealed something new about the character. The number of evidence pieces would vary. I loved this feature for two reasons: not only was it extremely fun, but it also made me feel like my character was actually a detective, and not some citizen wandering around saving people for fun. This feature appeared a few times in the game, and its appearances were spaced out. The other gameplay feature was the Analyser. It was a new feature and a good one. Similar to the other gameplay feature, the Analyser made me feel as if my character was an actual detective. The way this minigame worked was you put an ?unknown? item (marked in red) in to the analyser box and had to answer a series of questions about it. These were questions such as ?is it toxic?? or ?what state is the product in?? This was fairly simple and straightforward, but still fun. My issue with this is that it was rarely used after the demo. It was used three times in the demo period and about five times for the rest of the game. I would have liked to have seen the Analyser used a lot more than it was. What's the point in having such a great feature if it rarely gets used after the demo period? The basic gameplay features have been done quite well. There is a diary, which has two separate tabs for the story and evidence; there is a map, which is very helpful, as well as a working hint. I was impressed that ERS went through the effort to make the navigation easy. As far as level of challenge goes, this game is basically standard, It isn't too easy (I used the hint quite a few times, actually), but it isn't too hard. The hardest element of this game for me was the puzzles. I don't know if expert players will like this game though, because it does not offer that much of a challenge. The graphics are standard ERS. They are hand-drawn with some nice detail and very life-like character designs. The colours are nice and are well-suited to the game's atmosphere. Scenes are clear. Unfortunately, there is no lip-synching in this game. I have one issue with the voice-overs. For a game set in France, there were some very ?American? mispronunciations. My main criticism is with the character of the Undertaker, Jacques. Not only was his voice very annoying, he frequently mispronounced things. He pronounced ?Jacques? (pronounced Jark) as ?Jakwees?. This took away from the French feel of the game and was just downright laughable. If you're going to set a game in another country, you should definitely do some research on how to pronounce things! FEATURES 3 modes of gameplay: Casual, Advanced and Hard. I was very disappointed to see a lack of Custom mode, especially since it has been appearing in almost every other game these days by not only this developer, but all others too. I played Casual. Hint/Skip- Both recharged at a decent speed for the difficulty I selected. Hint is useful outside HOS. Diary- The diary was useful for keeping track of important events. There were two separate tabs: one for story, one for evidence, which was great. Map- The map was very helpful. It let you know where you had a task to solve and when each location was complete. Magnifying Glass game- used to collect evidence against suspects. Great feature. Analyser- The Analyser was used to examine unknown substances and really added to the detective feel of the game. Not used often after demo. Still a great feature. WHAT DO I MISS OUT ON IF I BUY THE SE? Bonus Chapter- not needed. Game ending is 100% conclusive. Built-in Strategy Guide. Achievements Collectibles- all different things, not just one set. Music Wallpapers Concept Art Screensavers Replay HOS & Puzzles WHICH IS THE BETTER BUY? Most definitely the SE. There's not a lot of Bonus Content in there at all. The Bonus Chapter is not needed, and then all you're left with is just the usual stuff. Save money, go the SE. Overall, this earns a four star rating from me. The reason this isn't getting a five star rating is because of some very confusing parts to the story. Had the story been better, I would have given it a five. Either way, still a very good game. ON THE GAME LENGTH This game was very lengthy. It was much longer than any others I've seen these days. I'd estimate at least 3 hours on Casual mode, which is a very good game length for me. August 18, 2014
Good series I've had lots of fun w the Shadow Wolf series. I just have to say that I agree an awful lot with Average Size Fish's review regarding the cruelty. I understand that the devs had to be consistent and follow through w the theme. I get it. It's just that there are people out there that are impressionable enough to think wolves are evil, and that leg traps are not so bad. This only perpetuates man destroying an awesome species that adds dimension to the natural world. End of rant. July 5, 2014
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Shadow Wolf Mysteries: Under the Crimson Moon

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