Ominous Objects: Family Portrait Collector's Edition
Enjoyed most of this game. Excellent HO's and beautiful scenes. Good story line. The main character voice was cool except for when showing displeasure when I made wrong choices. The wording itself was a little irritating. Rather silence instead of contact reproof. Other then that the story was very good and a close runner up for best game. I enjoyed the use of the family pet. Likable and not to cutesy or annoying.
Game had a nice map with good indicators and jump ability. Lots of activity.
July 17, 2014
I liked it.would have loved it if my ho's haven't turned into mini games.really do not like mini games.otherwise try it and have fun
July 17, 2014
Is Something Missing Here?
The game seemed to have possibilities. After all, a creepy mansion, living portraits, vanished children, what more could one want? Well....For me the answer is excitement, emotion, that haunted mysterious feeling one gets from this type of game. I just couldn't find it there. The graphics are good, the sounds are appropriate but I kept having the feeling I'd played this before. No, not a flashback memory or anything, but nothing to make it stand out from the many similar games out there. I've nearly finished the demo and so far there are no collectables, no morphing stuff, and the setting (1700's) just didn't draw me in. These are not negatives as you may find this game very appealing, but try it first to avoid disappointment. It's good, solid, playable, but where's the thrill?
July 17, 2014
Family Portrait is Actually Paint By Numbers
You return home to your castle to find that your children have been taken by some sinister red-eyed being who uses paintings to release his minions of gargoyles, bats, vicious dogs and fill in the blank. It all began when one of your children pulled a book off the shelf and opened a secret room and unleashed this monster.
The story certainly makes use of the usual inhabitants of these games - missing children, scary animals, swirling black clouds, mysterious books, and things popping out of paintings. Problem is, it's all been done over and over ad nauseum. I can't see how anyone could describe this as imaginative - for one, this is the second game this week with a growling gargoyle.
The voice acting is stiff and atrocious, with no apparent thought to the context of what is being said. The characters are not very compelling, you don't know anything about them except they live in a castle. The drawing and cut scenes are fine, but we've seen similar quality dozens of times before. Similarly, the game play introduces nothing new, its just derivative of what's already been done.
If you have played 10 games in the last year, then you surely have played this one a few times. I could accept it if they had at least come up with something original in the story but alas, no.
I was hoping Family Portrait would be an original but, unfortunately, its a copy.
July 18, 2014
Where's the storyline? Mostly MIA. (Please remember I'm all about the storyline.),
This game is similar to a LOT of other games. It has good graphics, some HOS, lots of mini-games, background sounds, poor VOs, three levels of play, and not enough storyline to pull you in.
Note to developers: With so many games out there, there has to be a reason I pick your game to play. Lots of games have your features. What sets you apart will be the storyline, character development, and atmosphere you inject into your game. The atmosphere with the swirling, charging smoke held promise, which you lost with the barely concerned parents and rather calm child. (Wasn't she supposed to be terrified a few minutes earlier?)
Add to that a glaring lack of logic in the story's progression - Dad comes home and finds a picture painted presumably by one of the missing kids featuring the "ghost," who also appears as a figurine in the little girl's dollhouse. As the kids have not been seen since they found the ghost's painting, how would these items have gotten there? How does he know how to combat the haunted paintings?
Mom gets up from a dead faint caused by a devil dog jumping out of a painting. She's as calm as a still pond. Child relates siblings' disappearing in an equally calm manner.
I just did not care enough about these characters to want to slog through the game.
I refuse to even comment on another cute animal room to decorate. How about good collectibles or some morphing objects instead?
Sorry, guys, I can't recommend a game I won't be buying at CE prices.
Once again so much promise and no delivery!
July 18, 2014
So so game
Not challenging enough and lacks depth
August 10, 2014
Not bad?but not great
Ok, I finished the main part of the game so far. The HO areas were rather boring. It was more of a find one item to use to get another. I would have preferred an opt out of this - match3 perhaps. The puzzles were decent. HOWEVER several took up pretty much my entire screen so when I chose (in one puzzle) a certain 'button'?I hit the hint instead! It wasn't like I TRIED to hit it?but it was exactly next to the hint which made it next to impossible NOT to! Anyway, moving on... I usually don't care about the voice overs but in THIS case if your character didn't shut up I swear I almost stopped playing. Every time I clicked somewhere to try to use an object, there is this over-acted voice saying one of three or four sayings. It got obnoxious. I'm also getting pretty bored with the whole pet thing - helps you reach high up, go under beds, etc. Many game developers try to make it 'cutsie'?I'm getting bored with it! Based on what I wrote- I'd say that I would recommend this game ONLY if you like the specific type of HO area I described and enjoy puzzles. To be honest, I'm contemplating NOT playing the extra gameplay. But we'll see! I hope you enjoy it more than I did as I feel it was just 'ok'.
July 30, 2014
It was alright
A game by Daily Magic Productions
Played the demo for 75 minutes.
There are 3 levels of difficulties. It started off pretty nice, although there is not much background story, we are like being thrown there without any reason.
The graphic is nice and the VO is OK, but I dislike grown up voicing children, sometimes it has not much expression. HO scenes are diverse and not the usual finding objects in list. Puzzles are not the most original, you have seen that before and warning: there are times where puzzles after puzzles are thrown together. Inventory items are usually used almost immediately so I didn't use the SG except to check my progress in the game.
Map is very basic, can transport but there are not much help as to where an action is available. Background music does not really engaging me to a fantasy adventure game. They are pretty silent so I was yawning the whole time, waiting for the demo to end.
Bonus contents are diverse, too, and the Developer's Diary caught my attention more, but there are 19 videos and I just had no time to see all. I guess 1 itself is enough.
In the end, A for efforts for the game developer, this is much better than their other series, hopefully it will get better if there's another game in the series.
July 18, 2014
Gave the trial a go but this one will not be a buy for me. The premise of the story was kind of interesting which you can read about in other reviews. The artwork is well done and if you're into that era and the castle stuff, that part will appeal to you.
There was just too much I didn't care for to consider purchasing this one. The puzzles I ran into in the trial are all the kind I dislike - sliders and the move things around until you want to scream type...
The father's voice and intonation was incredibly awful. It was so bad it made me laugh.
It appeared that they copied another developer and included a "story telling" puzzle that you completed and got another segment of the history. I hope the other developer drops that as it's getting tiresome. Was bored seeing that here.
From what I played, the game is simply way too easy. It does not require a "thinking cap" ... at all.
Ominous Objects: Family Portrait isn't hideous. This game might be just the thing for someone who is just starting out with these kinds of games and especially someone who loves the romantic castle setting and that whole era with all the clothes and flowers and all that kind of thing. So, I would recommend it - but only to a select audience.
This isn't a game for me.
July 21, 2014
Ominously, not that foreboding after all
Played demo in hard mode
Review more for expert players
Ok, I always am a bit leery of a game when I finish the demo before the hour is up. This usually points to a very short game. This demo I finished in 35 minutes. If you are an expert player too, I think you will breeze right through as well. The graphic's here are really quite lovely and the music is well chosen and accents the game. The voice overs are pro (YEAH!# and pleasing.
For a change you play a male character! It puts a different feeling in the game that I found a plus.
All that aside..... the game was very easy. I flew through the puzzles and the hidden object scenes. No challenge at all.
The HOS are interactive, clear and colorful. I did not find any misspelled words or mislabeled objects #but remember I only played the demo#. You again are looking for lost children - Ho-Hum, and you get the fuzzy animal helper again. #Sheeze those things are like a fungus that won't die)
Why can't I get a really scary skeleton helper with glowing red eyes for a change.
With a name like Ominous Objects I was expecting something with more of an edge to the game. But no, it had it's fill of cutesy moments. Like when a baby gargoyle blocked my way. I didn't know if I should kill it or change it's diapers.
I just was not pulled into the game. I did not find it compelling, fun or challenging. The storyline did not interest me.
To sum up
Graphics - very nice
Voice overs - Pro and pleasing
Puzzles - elementary
Music - accents the game
Not very compelling
Good for Novices players
Ran fine on my PC, no glitches in demo
Expert players - No hard riddles or difficult puzzles to work out. I think you may find it boring, but if you want some pretty eye candy and a relaxing game give it a go.
July 30, 2014