Escape the Museum
Two and a half years later ... I changed my mind !
I bought this game in 2009 ... and, in that time, loved it.
Today I played again! WOW, what a difference!
Games have greatly improved in every way: storyline, graphics, sound, challenge, motivation ... everything!
Graphics are like comic, good voice over and the story is not bad: mother and daughter and trapping people in a museum after an earthquake.
The father, more concerned with the precious relics, and less with her daughter who is lost, asks his wife, while searching their daughter through the rooms, collect the rarest objects.
Anyway, a only HOS game, with good story but not exciting.
February 14, 2012
This was one of the worst games I ever played. It wasn't completely dull; some of the minigame puzzles were enjoyably challenging.
The player assumes the role of Susan, an employee at a natural history museum. Susan brings her young daughter Caitlin to work with her one day and, as luck would have it, that same day their town is struck by an earthquake. Mother and daughter are separated by dozens of rooms full of debris, and Susan needs to work her way through the entire museum to reach her child while periodically receiving intel about what's happening outside. Her husband David, meanwhile, escapes police custody partway through the game and starts making his way toward the museum to rescue his wife and daughter. Unfortunately, the premise sounds a lot more interesting than it actually is. The cutscenes between puzzles are bland at best, saccharine at worst. The puzzles themselves are more interesting, but in some cases they get very repetitious.
The puzzles themselves have very good, realistic graphics. They definitely give the feeling of being inside a ruined museum. Extra points go to the fact that periodically, the screen shakes to give the impression of the earthquake's aftershocks. The cutscenes between the puzzles are again a disappointment, however; there's no animation at all, simply a flat drawing with changing word balloons of dialogue, and the coloration of the images is downright cartoony. For me, the biggest offender was the script. Susan talks to herself continuously as she makes her way through the museum - not difficult to understand, I probably would too, but some of the things she says are downright goofy. Even goofier are her moments of contact with others, such as when her boss tells her that David is on his way to the museum. "You know, your husband, David!" he says, as though she couldn't possibly have a clue who David is.
The difficulty level is rather variable. Some of the puzzles are at least interesting; Susan must acquire a number of items from the room in which she finds herself and use them together in order to engineer her escape into the next room. The mouse pointer changes to a question mark or a magnifying glass to indicate where an item is found or action must be taken, but the player must use his or her own wits to actually solve the puzzle.
Other puzzles are more of the standard hidden object variety. These, for me, ranged from frustrating to impossible. The placement of some of the items is eyestrain-inducing; finding a blue seahorse on an equally blue globe gave me a nasty headache. The good news is that you have an unlimited number of hints on this type of puzzle, although using a hint or clicking on the wrong item will lower your reliability rating, which is how the game keeps score.
A third, less frequent type of puzzle involves replacing torn pieces of a painting back into the picture where they belong. These range in difficulty depending on the detailing of the painting in question, but can get downright annoying when it comes to the smaller fragments.
On the whole, this is probably a good game for elementary or middle school students, but adults will find it anywhere from boring to an outright chore.
March 18, 2012
Almost a great game
This is the first game I didn't finish that I would recommend. First, the things I didn't like: There was no functional hint system except for the HOS. The last three levels of the puzzles (logical mechanical brain teasers) were too difficult and irritating to me with lights going off and needing to be turned on that I didn't finish and waited for the family to be rejoined at the end of Escape the Museum 2. The hidden objects were small and sometimes unrecognizable. But the cursor pulsates on the right objects so you can check this before you click.
Now for the things I loved: I really liked the plot of the family working together to be reunited and the museum director/boss wanting the artifacts to be saved. I liked the comic book art in between scenes and loved the characters. They seemed fully human to me. Also I loved the museum itself and the beautiful artifacts from all times and places. As a person who loves history and science and has no interest in fantasy or the occult, this game was a great find for me. There were so many scenes and they took long enough (each level also had an additional HOS attached) that I feel it's well worth the full price even without finishing the game.
April 27, 2012
Puzzles are fun, but...
I enjoyed the puzzle screens in this game--escaping each room and so forth--but the HO screens were very repetitive, which got irritating after a while, and the cut scenes are far too long and dull. The cut-scene graphics are terrible, too (why does the mom look like her hair is wet the whole time??). My kids like this game but they have a higher tolerance for redundancy than I do! It's fine to play once if you don't mind its issues, but definitely not one to return to.
February 20, 2012
What a difference over the years..
Played 2 first. It was challenging and ok. Thought I'd give this one a try. 30minutes into it, I quit. The graphics are horrible. I couldn't even tell what I was looking at. The game itself was way too simple. The only thing that made it hard was trying to figure out what you were looking at. I gave up. The storyline was decent but it just wasn't the challenge I enjoy.
February 26, 2012
Can be hard. The HOS can be challenging because it is hard to see and find all the items. Lots to do and find.
May 8, 2013
clunky and dated - needs deleting from catalogue now. a re-write of the same storyline with updated gameplay would be good - dinosaur bones coming to life and running away would be fun !
May 6, 2013
Dark piles of clutter
This is only from the Demo.
I just can't find anything. Very small and not good visual.
Many HO's .
Just not my thing.
October 14, 2012
One of My Favorite Hidden Object Games!
Riveting, Informative, game A+
February 8, 2012
Oh the monotony!!!!
The game is mediocre at best and that is on the "new levels" only as you are CONSTANTLY having to go back to prior levels and do the same thing over and over and over again. I love search games but this one makes me kinda hate em. Not only are you going back multiple times to do the same thing but the graphics are very poor. If you are familiar with the term "blob squatch" this game is riddled with them. 80% of the items you need to find look nothing like what they are supposed to be. Items hidden in dark corners with only one small dot of discoloration to set it apart from the darkness. Never have I played a game that I had to use the hint button so many times and not because they are cleverly hidden but because the graphic on each item is so poorly rendered it blends in with the background. So it really is not hidden but in a way disappears into the background making it not fun but pure frustration and would rather hint my way out than lose my eyesight straining to see the items. New levels are OK when you need to escape a room because they are indeed puzzles but other than that it is pure repetition to the point of being monotonous and not fun at all.
August 14, 2012