Dream Chronicles 2: The Eternal Maze
3.5
5
24
24
Frustrating Game
This game is very frustrating. It's hard to find the missing pieces of things and there are no hints. I like a challenge, but this is ridiculous. I was clicking all over the scene and occasionally happened to pick up an item that I didn't even see was there. I gave up after spending half an hour on one scene because I just couldn't find the pieces of the "machine". This game would be fantastic if it had a hint function or a blog walk-through. As it is, it is a complete waste of time.
February 11, 2012
Great Game
A great game! makes you think, Bring on the next Dream Chronicles
March 20, 2012
NOT for Beginners!
at this point, i think i am somewhere between a beginner and intermediate. (i also think that some people who mark themselves as intermediates are either experts or somewhere in-between.) when i played the 60 min trial, i thought i had found just the right game for my level. i even thought i might have to upgrade myself to intermediate level.
WRONG!
if you are one that gets lost and does not know where to go next or needs to know where to back up to, to get back on track or needs a help button, this is not the game for you yet.
many reviews (yes, i read them after...dumb girl) said the game was too short. after a day and a half of it, i disagree with them! short to me would be half a day or an evening.
the graphics are beautiful but some of the hidden objects are too, way too tiny. during the game were there is text you need to read, expect to squint as that is also small.
i did not like the music or that area would have gotten 5 stars.
when you are on a roll, this is great fun! when you are stuck and need to start over or spend so much time trying to figure out what you are required to do, it can be extremely frustrating!
'level of challenge' ...i want to give it 1 start of none, to indicate that it is TOO hard. maybe here we need a 6th star to indicate it is way overt my skill level.
i wish games came with a CBIA code that would indicate the level of challenge the game is geared to....children, beginners, intermediates, experts.
i do not hate or dislike this game and i think it is better than ok but...
would i recommend this game...yes and no. yes, because if it had a walk through or the experience lever, it would really fun and challenging... no, if inexperienced/beginner level
lesson learned: until i am further alone in my learning curve, NO MORE GAMES WITHOUT WALKTHROUGH!!!
February 26, 2012
Awesome Game
I love Dream Chronicles... especially the first 3. The second game in the series is more challenging than the first. It takes patience, a strong memory and okay, I'll admit it... maybe a glance or two at the walkthrough. Because there are certain items which are extremely well hidden. Gorgeous graphics, beautiful music and amazing storyline!
May 8, 2012
Not as good as first one, but ok.
I liked, not LOVED, this game. It was definitely more challenging than many. The HOs were often difficult to find, but I kinda' liked that for a change since soooo many are too easy. I did have to look at the walkthru a couple times just to get a hint as to where a REALLY hidden object was! I liked collecting the dream jewels and solving the secret riddle that gave you a clue you might be able to use in this quest or later in the game. The puzzles weren't too hard and mostly entailed finding all the objects to solve them. There is NO skip or hint button so, if you're stuck, it's definitely a trip to the walkthru! Rather short game and abrupt ending which always leaves me cold. But as a whole, I liked the game and recommend it.
March 9, 2012
Fumbling around in the dark
I bought the first game in this series on my iPhone...the graphic artwork is just SO beautiful. But everything was so very small on the iPhone, it was really difficult to interact with, and some items were impossible to find. I therefore bought the game for the Mac, thinking a larger screen might improve game play...and while I was at it, I bought the rest of the series. Sigh.
About the hidden objects one is supposed to find: The game developers hide things in completely dark areas. The only ways to find the items are: 1) to keep waving the mouse back and forth over the black (shadowed) areas of the screen, SLOWLY; 2) click LIKE MAD over the entire screen; or 3) use a walkthrough with good graphics. The game designers also hide things by making them non-perspective (e.g. an item that appears to be about the diameter of one's palm when placed in the correct space is hidden in an area that only the head of a pin would fit into). Hiding things this way makes game play the equivalent of crawling around on hands and knees, feeling for things in the dark. (In other words, NOT FUN.)
About the puzzles: Most are reasonable -- found items can logically be placed where they are supposed to go (provided you can actually find the item, and see the space the item is supposed to go -- again, lots of trial-and-error clicking). The "Simon Says"-like puzzles, where one is supposed to repeat a sequence after the game, STINK. They are done on scenes where there is very little to differentiate between the correct place and the next one over (e.g. a chess board), with no color variation to help define the pattern (e.g. was that a black square or a white one that lit up? They both light up blue). The initial sequence is done very very quickly, and there is no way to have the game repeat a sequence. Both of these puzzles took me AGES. Again, NOT FUN.
About the mazes: In the first labyrinth, when one is given a map and shown where one is on it, this is straightforward and perfectly tolerable. In the second labyrinth, where one is supposed to switch back and forth from the journal map to the scene, it's ridiculous. Utterly, howlingly awful. And not even pretty to look at (all the scenes look nearly identical, so you can't tell where the heck you are). NOT FUN. I used a walkthrough, which made it merely tedious.
About the scenes: Again, gorgeous, gorgeous artwork. But so many scenes (especially inside buildings) are so DARK it's impossible to see what one is doing (if this were the real world, I'd be looking for a flashlight). Dear developers: please don't do this. Or at the very least, allow one to crank the screen lighting up from within the game controls (I've already cranked it up all the way on my computer).
About the storyline: A charming fairy tale, if a little frustrating that one gets stymied by the enemy at every single scene. Gets a bit repetitive. Would be nice if Faye could affect Lilith with in-game actions somehow (e.g. receive a message that Lilith had been blocked in some action, or hear Lilith screaming in frustration in the background).
Missing item: WHY isn't there an "awheckwithit" button that FINDS the missing item(s), or skips the stupid obnoxious puzzle? Of all the games I've played, this game needs it possibly the most. Instead I had to play the game in non-full-screen mode, side by side with a walkthrough, since I can't switch to other applications (i.e. Safari) when the game is in full-screen mode. And here I bought the game for Mac so I could see it full-screen! At least the scenery was pretty...
June 16, 2013
amazing
beautiful
interesting
would like to be in that world
January 24, 2013
Awesome Fun!
The graphics are beautifully enchanting! I wish I could build a fantasy world like this, for real. Charming storyline. The fact that the game has no hints, except what you glean from the charms you collect along the way, adds to the adventure. I found it a very fun, intuitive and captivating use of my time! I would highly recommend this to anyone who does not have to have the answers at once, but instead, enjoys figuring things out the hard way! Love it!!! Am looking forward to the rest of the series.
January 4, 2013
Great game!
Love it, it is so much fun. :)
December 21, 2012
kwitfel
I have totally enjoyed the dream chronicals except this one, the eternal maize. There is no reference to overcome the maize of tunnels. This has proved over the last two years to be one that I would have rather not bought.
November 15, 2012