Azada: Ancient Magic
I have played through the full game several times and replayed some of the mini-games even more. I?m glad I bought the game and it is worth playing. But overall it doesn?t seem to impress me as favorably as the original Azada.
I didn?t have a problem with the timer at all. Mainly because if you time out on a segment of the game that has, for example, five books you don?t have to repeat all five books. You start over in the book where you left off. But I?m glad that everyone has a choice now.
I thought the character?s dialogue type size was too small. The dialogue appears to be white and grey shaded print in a dark brown box. I found it to be fuzzy and difficult to read. I am one of the many intelligent and active older gamers whose eyesight is no longer perfect. I truly wish the game developers would let their parents and grandparents test their games. I wonder if you had testers that were in their fifties, sixties and seventies. Many of the things that I did not like about this game have to do with things being too small on the screen.
In a few books you have to do something in one room like put water in the cooking pot, ring a door bell or knock on a door, then quickly go back to another room and do a task. This would be ok on a limited basis. But I think it happens too often and seems like a time filler to make the game seem longer.
In general the logic of moving and solving the book puzzles is pretty easy. I enjoyed that aspect of the game but felt that some of the books were too short.
Scanning the suspect cards every few books was a bit tedious. The puzzle was ok but the light blue and light purple symbols on the grey background was difficult to see. More color variance and larger symbols would have been nice. There was plenty of blank grey space on these puzzle pages so the symbols could have easily been made bigger. And we had to go to this game fairly often so I feel it would have been a more pleasant experience if there had been something there other than a blank grey grainy background.
I liked the variety of the mini-games and I will enjoy replaying some of them. But some of the mini-games were in a small area of the screen rather that being made full screen as they were in the original Azada. I loved playing the Robots in Azada, but in this game the Tin Man game has very small objects and is in a small space. The glass tubes are hard to see in the Alchemy game where you blend the red, yellow and blue into the bottle. This is a pipes type game and I love pipes games but this one was a strain on my eyes. Also the Chicken Chase and the round Maze with the ball were very small on the screen.
I didn?t enjoy tracing the signature of Dr. Jekyll. It?s just wasn?t fun and had no thinking or mental challenge.
One can?t help compare this game to the original Azada. I had a happier and more fun filled experience in the original Azada. The mini-games were fun, they got progressively harder and they were full screen and easy to see. Also the visual mix of colors in the art and special effects throughout the original Azada was more pleasing. Azada Ancient Magic game gives me the impression that there are too may dark scenes with too much grey, dark brown and other dark colors.
Overall I will say again that I am glad I bought the game.
December 11, 2011
Great concept, let down by frustration
The idea behind this game - entering the pages of books to help those inside - is excellent.
The puzzles are not particularly difficult, although from time to time some extra thought is required. This also goes for the minigames.
However, the interface is frustrating. Having to click "Ok" on random dialogue, popup hints etc etc slows the game down and becomes irritating over time.
Overall though, a decent game and a good way to spend a rainy afternoon.
November 26, 2011
Another Promising Game I Just Can?t Finish
Based On Second Attempt To Complete Game
I admit I?m not good at puzzles, but I?m not useless either. Yet, once again I am barred from playing this game because I have run out of skip and simply cannot solve the puzzle. The forums have long since stopped discussing Azada, and even what was there could not help. And of course, no walkthrough.
I don?t understand why Felix insists on puzzles with no skip. I know they?re supposed to be a challenge, but frustration overcomes any sense of accomplishment when you simply cannot proceed. I?ll probably never play this or the first Azada again, and that is a shame...
Because I was enjoying this game. The graphics, gameplay and story were all a big improvement on the original Azada. I love the idea of being trapped in a story and no way out. And there were clearly many stories in this game.
March 3, 2013
Azada: Ancient Magic
The mini games are bad. Explanation do not tell you clearly what is to be done. Also don't seem to work right stops and goes. Making doing the mini game even harder.
If this was solved it could be a much better game. As is I can not recommend it.
November 15, 2011
Not much of a story line, no skip button and altogether one of the most annoying games I have played.
June 11, 2012
I thought because I liked Azada Elemental I would like this game, I could not have been more wrong, I didn't play it very long, as it just didn't impress me at all.
March 29, 2014