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Azada: Ancient Magic Mac

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Big Fish Games Studios summons you back to the deep mystery and magic of Azada. Too afraid to enter the library, young Titus calls upon your courage and superior puzzle-solving skills to disarm the magical menace. Luckily, Titus has given you a magic medallion to call upon him when in need. Enter the lives of storybook characters in more than 20 magic puzzle books. Meet famous legends like King Arthur, Rapunzel, Henry Jekyll, Buffalo Bill, and many more. Can you unveil the dark hidden secret in Azada: Ancient Magic?

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Game System Requirements:
  • OS: 10.4, 10.5 (recommended)
  • CPU: 1.83GHz
  • RAM: 512 MB
Game Manager System Requirements:
  • Browser: Safari 4.0 or later
Azada: Ancient Magic

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Reviews at a Glance

Azada: Ancient Magic

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Customer Reviews

Azada: Ancient Magic 4.2 5 21 21
Great game for adventure experts! Azada: Ancient Magic lured me into the adventure games genre.The puzzles are challenging and require skill and patience, probably not for beginners. If you frustrate easily, you may not enjoy the Azada games but this is definitely one of my personal favorites. I was thrilled to find puzzles that were intellectually stimulating versus mindlessly clicking my way through. Took many hours to beat, great value. November 18, 2011
Stunning and entertaining As an avid reader, I loved this part even more than its predecessor, 'Azada'. No longer is each section between story a series on unconnected puzzles - in Ancient Magic you delve into well-known stories to help familiar characters solve problems. A mix of the non-conventional HO scenes from part one along with both logical, object-based problems and simple puzzles, there's plenty of variety here to keep you interested. As a quick puzzler, however, I got about half-way through in the one-hour trial. Nonetheless, a worthwhile buy, I thought, despite the shortness. Very, very entertaining. Overall, fine graphics, unintrusive music #I kept it low, but listened to it somewhat#, cute mini-stories and an absorbing story arc. Reccomended. November 19, 2011
Another Promising Game I Just Can?t Finish Based On Second Attempt To Complete Game I admit I?m not good at puzzles, but I?m not useless either. Yet, once again I am barred from playing this game because I have run out of skip and simply cannot solve the puzzle. The forums have long since stopped discussing Azada, and even what was there could not help. And of course, no walkthrough. I don?t understand why Felix insists on puzzles with no skip. I know they?re supposed to be a challenge, but frustration overcomes any sense of accomplishment when you simply cannot proceed. I?ll probably never play this or the first Azada again, and that is a shame... Because I was enjoying this game. The graphics, gameplay and story were all a big improvement on the original Azada. I love the idea of being trapped in a story and no way out. And there were clearly many stories in this game. March 3, 2013
Good puzzles I have played through the full game several times and replayed some of the mini-games even more. I?m glad I bought the game and it is worth playing. But overall it doesn?t seem to impress me as favorably as the original Azada. I didn?t have a problem with the timer at all. Mainly because if you time out on a segment of the game that has, for example, five books you don?t have to repeat all five books. You start over in the book where you left off. But I?m glad that everyone has a choice now. I thought the character?s dialogue type size was too small. The dialogue appears to be white and grey shaded print in a dark brown box. I found it to be fuzzy and difficult to read. I am one of the many intelligent and active older gamers whose eyesight is no longer perfect. I truly wish the game developers would let their parents and grandparents test their games. I wonder if you had testers that were in their fifties, sixties and seventies. Many of the things that I did not like about this game have to do with things being too small on the screen. In a few books you have to do something in one room like put water in the cooking pot, ring a door bell or knock on a door, then quickly go back to another room and do a task. This would be ok on a limited basis. But I think it happens too often and seems like a time filler to make the game seem longer. In general the logic of moving and solving the book puzzles is pretty easy. I enjoyed that aspect of the game but felt that some of the books were too short. Scanning the suspect cards every few books was a bit tedious. The puzzle was ok but the light blue and light purple symbols on the grey background was difficult to see. More color variance and larger symbols would have been nice. There was plenty of blank grey space on these puzzle pages so the symbols could have easily been made bigger. And we had to go to this game fairly often so I feel it would have been a more pleasant experience if there had been something there other than a blank grey grainy background. I liked the variety of the mini-games and I will enjoy replaying some of them. But some of the mini-games were in a small area of the screen rather that being made full screen as they were in the original Azada. I loved playing the Robots in Azada, but in this game the Tin Man game has very small objects and is in a small space. The glass tubes are hard to see in the Alchemy game where you blend the red, yellow and blue into the bottle. This is a pipes type game and I love pipes games but this one was a strain on my eyes. Also the Chicken Chase and the round Maze with the ball were very small on the screen. I didn?t enjoy tracing the signature of Dr. Jekyll. It?s just wasn?t fun and had no thinking or mental challenge. One can?t help compare this game to the original Azada. I had a happier and more fun filled experience in the original Azada. The mini-games were fun, they got progressively harder and they were full screen and easy to see. Also the visual mix of colors in the art and special effects throughout the original Azada was more pleasing. Azada Ancient Magic game gives me the impression that there are too may dark scenes with too much grey, dark brown and other dark colors. Overall I will say again that I am glad I bought the game. December 11, 2011
Great concept, let down by frustration The idea behind this game - entering the pages of books to help those inside - is excellent. The puzzles are not particularly difficult, although from time to time some extra thought is required. This also goes for the minigames. However, the interface is frustrating. Having to click "Ok" on random dialogue, popup hints etc etc slows the game down and becomes irritating over time. Overall though, a decent game and a good way to spend a rainy afternoon. November 26, 2011
Works Your Brain! The previous reviewer criticized the mini games, but they're what makes the two Azadas both interesting and challenging. If the games' creators told you how to solve the puzzles, what would be the point in playing the game? Not only did I finish both games, but my 11-year-old daughter and I had a blast seeing which one of us would reach the end first! November 19, 2011
Good Puzzle Game Azada: Ancient Magic is a fun puzzle adventure game. If you are looking for a game heavy on hidden object scenes, this game is not for you. The only hidden objects to be found are incidental to the plot, and not in specific scenes. The story line revolves around you helping Titus find the source of the evil magic in the books in his library. The books are snippets of classic fairy tales and novels. Each book has around four pages that require you to go back and forth between the pages until they are complete. I enjoyed the puzzles. Some of them were very easy. Some of the books only took me 2 1/2 minutes to complete the entire story. I liked the graphics and music very much. I didn't enjoy pressing 'OK' every time I was in a book to exit the dialog bubble. The game took me around three hours to complete, and I played in timed mode. A good game for people who prefer puzzles to hidden objects in their adventure games. January 12, 2012
Just as awesome as the first Azada game! Another awesome game in the Azada series! This one had fun story lines and fantastic interactive puzzles. Also, if you completed the first Azada, you could unlock another book using the magic words given at the game end. You need to click on the portrait of Titus and enter the letters to form the words. The ending of this game also gave a clue that we think must be useful in the most recent Azada game that was released. The graphics were great and the puzzles and items used in the adventure were not all challenging, but some made you think. The original Azada game & this one are completely different in play and we thought they were both equally fun and will play them again. January 2, 2012
Unique and beautiful If you're looking for something different, Azada is definitely it; this is not your standard IHOG, but it is interactive. You could say this is probably more of an Adventure game than an Hidden Object game. The graphics are absolutely gorgeous. It was fun to complete a story, and every time I opened a new book, I couldn't wait to see what the developers did with the subject of that particular story. I highly recommend. November 29, 2011
Still so unique! These Azada games just get better and better. This second installment is better than the first, yet still highly unique and challenging without crossing the line into frustrating. I was entertained through the whole game. November 26, 2011
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Azada: Ancient Magic

Experience a deeper magic in this sparkling sequel, brimming with more than 20 puzzle books of classic tales.

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