Echo: Secret of the Lost Cavern
Old School Adventure Gaming At It's Best
This is another excellent adventure by Kheops Games; they seem to specialize in historic games, or else games different enough that set them apart from run of the mill game developers.
Echo: Secrets of the Lost Cavern is a wonderfully imagined story that features a young man coming into manhood during prehistoric times. As he learns things about life and his environment, so do you. As for the game itself the artwork is very good, colorful and believable; the puzzles are moderately difficult, all of them cleverly appropriate to the age in which this story takes place. When you walk through a valley or a cave here, you feel as if it's very immediate and you're there.
The storyline is logical, well thought out and developed. It absolutely fits the character and the era, and is engaging and interesting. The graphics are lovely, with deep colors and shading.
A few of the puzzles however are quite difficult; they're time consuming and (frustratingly to a gamer that is long since accustomed to modern hidden object/adventure games) non-skippable. A walk through is helpful for portions of the game, though some of the puzzles simply take your own effort and trial and error, because the moves needed to complete the puzzle change each time.
The game hearkens back to an earlier era of adventure games; you can do a bit of exploring around each level, though the game is more linear than the oldest of the original adventure games, it still allows a bit more freedom than most of the newer titles. You aren't going to be spoon fed the answers, and will have to work for a desired outcome. Be prepared to think logically and intuitively, and for the most part you'll be all right without having to resort to a walk through.....trust me, this game is well worth the extra effort.
An outstanding effort from a company that is known for imaginative and original games, and well worth the time and patience invested in it.
January 16, 2012
wanting a hard adventure game with challenging puzzles?
This is a KHEOPS game. The same people that made return to mysterious island. If you like this game or played RTMI it's the same kind of play, same interface. Once you get used to the games interface you can slip right into the other game.
You play as a prehistoric caveman and his life. I did need a walkthrough with this game, as the game play area seems so vast (it's not really). Also it's useful to help you at the beginning to know how to play - instructions.
I would rate this at the harder end of adventure games that are out there, this is not an easy game!
The puzzles were a bit hard but I think the challenge was more in figuring out what the puzzles are and how to do it. This game takes patience and a lot of time. Which to me is great!
If you are a HOPA/IHOG player, don't expect large file games to be like a HOPA without the hidden objects. It's not.
It does take a while to get the hang of how any large file game plays. But if you want a long, go on an adventure with lots of puzzles type game, then you will be rewarded for your patience and persistance.
I love how they incorporate some history and the inbuilt encycopedia into the game, I learned stuff playing this!
It's certainly worth the money and plays on my windows 7 nivida card computer.
November 19, 2011
Very Original, Many Challenging Puzzles!
I really loved this game, very, very original. Have to use your thinking cap a bit(alot). Many puzzles take time, but if you play with the puzzles you can usually get it. I too, had to use the walkthrough. Pretty much each time you get through a puzzle, there is another puzzle looking you in the face. Fun, interesting, the only complaint is that it was a kind of short game. Keep in mind, it is hard to find a good game like this, so even if it took me two weeks it would still be to short.
February 21, 2012
i wanted SO MUCH to like this game
i am a fan of large file games and of adventure games, and i have an especially soft spot in my heart for games that are (or appear to be) educational. but i was unable to get this game to work for me. i could collect the items in the cave, but was unable to recall the item inventory so i could use those items to progress. there is a walkthrough on this site that is downloadable but it's only for PCs, so that was zero help for a mac game. i finally found a walkthrough on a gaming discussion forum elsewhere on the web, which told me i was on the right track, but since i couldn't access my inventoried items, i was left spinning in circles.
April 5, 2012
Lots of potential
I am a old pro at big fish games and I love challenges. However, this game had no direction what-so-ever. After five minutes of spinning in circles (literally) I had to go online to find a walkthrough so I could figure out the control.
The game is gorgeous and I suspected the story line would be great as well. It's just too bad that I couldn't get anywhere and my frustration level ruined the game for me. I didn't even what to continue. A little direction or instruction would have been nice, even a tutorial would have made the game better.
If you are looking for a game that has zero direction then this game is for you but, this game was NOT for me.
April 4, 2012
If you like to have to figure everything out for yourself, then this game is for you.
There was no help as to what buttons I need to use to grab or let go of objects or how to put things into or out of inventory, not even how to find your inventory.
No help to tell what the cursor means when it changes from one shape to another.
There was just no help whatsoever.
It would be prudent to show basic game controls, but it does not.
After solving several puzzles, because of the tedium in having to figure out basic (and all) gameplay by myself (as it does not follow other HOG basic controls) I found this game too boring.
April 6, 2012
Can't see anything, no help
I couldn't get past the first part in the cave. The environment is so dark that I couldn't see much even with my computer's brightness turned all the way up. I found some items but not enough to make the fire I was apparently supposed to make. There was no help available at all and no way to access the inventory of items I'd collected. Definitely wouldn't recommend this game--it really needs work!
April 9, 2012
Original, challenging and entertaining
I wanted a game not as the usual games. Well, this game definitely qualifies. I've just begun the game (have been busy some hours), and I like it very much.
The puzzles are not easy, but it is nice when you've solved one. Some puzzles do have a quite unusual interface. Can't explain that in detail, because it would spoil your game, but you'll like it IMHO.
If you like a challenge: Buy this game...
March 17, 2012
They made it challenging but forgot to make it fun!
Positives: Very challenging, with minimal instruction on what needs done or how to do it. Lovely atmospheric, immersive visuals. Old-school adventure with freedom to wander around and explore. Unique, unusual game. Large file, lengthy game. Possibly historical and educational (I cannot verify that).
Negatives: Awkward gameplay and use of inventory. Puzzles and tasks require arbitrary actions and sequences, rather than logical. No direction, instructions, or hints. Half a dozen items remain in inventory throughout the game, never to be used again.
I completed the entire game, so I did become accustomed to the controls and gameplay, but I still didn?t like the game. On principle, I hate using walkthroughs and hints. I play games and solve puzzles because I enjoy the challenge, so I don?t like ?cheating? with walkthroughs. This game proved impossible for me and most other players (according the other reviews) without resorting to a walkthrough. When a game cannot be played without Internet cheats, there is a flaw in the game design.
Here are some examples. After being told to get a reed, you have to wander around and try to pick up every tuft of weeds you see until you happen upon the correct one. Inventory contains items like: twig, stick, gnarly tree, skin, piece of skin, bladder, animal fat, strap, flint; and you are expected to somehow know the correct items to place on a rock, and the correct sequence, in order to create a useful tool. After assembling a puzzle, the random next step that you?re supposed to figure out is picking up the item and looking around the room while holding it. Things that don?t work when you try them suddenly work later on, after returning to talk to someone again, so even though you tried everything earlier, you now have to try everything again.
I think there are two ways to complete the game: use a walkthrough OR be willing to try clicking on every stick, rock, tree, leaf, and blob, in every different sequence, over and over again. My primary complaint about the game is that, despite the lovely setting and challenging puzzles, they forgot to make the game FUN!
June 29, 2012
Too much twisting back and too little instruction
I had to keep getting out and going to the walkthrough. Could have used real hints, rather than vague descriptions of an historical nature.
April 5, 2012