Echo: Secret of the Lost Cavern
i wanted SO MUCH to like this game
i am a fan of large file games and of adventure games, and i have an especially soft spot in my heart for games that are (or appear to be) educational. but i was unable to get this game to work for me. i could collect the items in the cave, but was unable to recall the item inventory so i could use those items to progress. there is a walkthrough on this site that is downloadable but it's only for PCs, so that was zero help for a mac game. i finally found a walkthrough on a gaming discussion forum elsewhere on the web, which told me i was on the right track, but since i couldn't access my inventoried items, i was left spinning in circles.
April 5, 2012
If you like to have to figure everything out for yourself, then this game is for you.
There was no help as to what buttons I need to use to grab or let go of objects or how to put things into or out of inventory, not even how to find your inventory.
No help to tell what the cursor means when it changes from one shape to another.
There was just no help whatsoever.
It would be prudent to show basic game controls, but it does not.
After solving several puzzles, because of the tedium in having to figure out basic (and all) gameplay by myself (as it does not follow other HOG basic controls) I found this game too boring.
April 6, 2012
They made it challenging but forgot to make it fun!
Positives: Very challenging, with minimal instruction on what needs done or how to do it. Lovely atmospheric, immersive visuals. Old-school adventure with freedom to wander around and explore. Unique, unusual game. Large file, lengthy game. Possibly historical and educational (I cannot verify that).
Negatives: Awkward gameplay and use of inventory. Puzzles and tasks require arbitrary actions and sequences, rather than logical. No direction, instructions, or hints. Half a dozen items remain in inventory throughout the game, never to be used again.
I completed the entire game, so I did become accustomed to the controls and gameplay, but I still didn?t like the game. On principle, I hate using walkthroughs and hints. I play games and solve puzzles because I enjoy the challenge, so I don?t like ?cheating? with walkthroughs. This game proved impossible for me and most other players (according the other reviews) without resorting to a walkthrough. When a game cannot be played without Internet cheats, there is a flaw in the game design.
Here are some examples. After being told to get a reed, you have to wander around and try to pick up every tuft of weeds you see until you happen upon the correct one. Inventory contains items like: twig, stick, gnarly tree, skin, piece of skin, bladder, animal fat, strap, flint; and you are expected to somehow know the correct items to place on a rock, and the correct sequence, in order to create a useful tool. After assembling a puzzle, the random next step that you?re supposed to figure out is picking up the item and looking around the room while holding it. Things that don?t work when you try them suddenly work later on, after returning to talk to someone again, so even though you tried everything earlier, you now have to try everything again.
I think there are two ways to complete the game: use a walkthrough OR be willing to try clicking on every stick, rock, tree, leaf, and blob, in every different sequence, over and over again. My primary complaint about the game is that, despite the lovely setting and challenging puzzles, they forgot to make the game FUN!
June 29, 2012
Too much twisting back and too little instruction
I had to keep getting out and going to the walkthrough. Could have used real hints, rather than vague descriptions of an historical nature.
April 5, 2012
Motion sickness alert!
The graphics were great, and they did a good job of making this 3D, but almost immediately, it made me nauseous with all the moving around. I can't say much more about this game, because I couldn't stand more than 2 minutes of it. Interesting and different concept, though.
April 20, 2012
A great concept, with beautiful graphics which fell short in terms of gaming. It was not easy to move around in free space. Suddenly I am twirling in circles and am upside down on the cavern ceiling. It was awkward to pick up and use tools and accessing the menu and information was also difficult. It was very informative but not really enjoyable.
If you can master the movement it may be one of the most stunning games I have ever attempted. I tried so hard to like it because the content fascinates me. I could not get through the free hour.
April 15, 2012
This is my third experience playing a Kheops Studio game, and I found it incredibly disappointing. I know they have a proud tradition of not telling you what's going on or giving much in the way of a clue about what to do. However, in previous games that I've played of theirs, I can at least get an idea of things from the shape into which my mouse pointer turns. In this game, not so much. The arrow is comprehensible enough, but I can't understand what the other symbols are or what they mean.
I'm still stuck in the very first part of the game, in which Arok is trapped by the lion, because I don't have the slightest idea what I'm supposed to do. The game has no hint button, no manual, no information of any kind at all.
The graphics are excellent and what little I've seen of the story looked really good. It's also certainly a challenging game - unfortunately, it's TOO challenging because it doesn't provide any information about how to proceed. A simple tutorial, even just information about what the different symbols that the cursor becomes, would have been a big help.
I usually like Kheops games, but I wish I'd never bothered with this one.
July 16, 2012
Lots of potential
I am a old pro at big fish games and I love challenges. However, this game had no direction what-so-ever. After five minutes of spinning in circles (literally) I had to go online to find a walkthrough so I could figure out the control.
The game is gorgeous and I suspected the story line would be great as well. It's just too bad that I couldn't get anywhere and my frustration level ruined the game for me. I didn't even what to continue. A little direction or instruction would have been nice, even a tutorial would have made the game better.
If you are looking for a game that has zero direction then this game is for you but, this game was NOT for me.
April 4, 2012
Can't see anything, no help
I couldn't get past the first part in the cave. The environment is so dark that I couldn't see much even with my computer's brightness turned all the way up. I found some items but not enough to make the fire I was apparently supposed to make. There was no help available at all and no way to access the inventory of items I'd collected. Definitely wouldn't recommend this game--it really needs work!
April 9, 2012
Unfortunately, I have motion sickness and at the start of this game you begin in a dark cave and have to find certain items where the cursor has a 360 degree rotation. I hate to say this but it did make me feel like vomiting. Sorry. I deleted the game and wish I could get me money back.
October 14, 2012