The Spirit of Wandering: The Legend
Tedious and punishing
This game has several problem areas that even the most die-hard Hidden Object fan can't ignore.
Here's how the game is *meant* to work: You unlock 3-5 HO locations at a time and switch back and forth between them freely. When you get stuck, you can spend coins to get a hint. When all locations have been solved, you unlock a new character and another 3-5 areas and start the process again.
In reality, however, the game is riddled with problems that make it little more than a time-consuming, frustrating experience.
The biggest problem is the complete lack of balance. The coin recharge stage doesn't offer enough to make the hidden object part fair. Misclicks come with harsh coin penalties. The coin cost for each hint is too high. To make matters worse, the editing is poor, sometimes sending you on a chase after the wrong item completely!
The unlocked characters are pointless (they don't assist you in any way), the "story" rewards are non-existent and won't keep you entertained, and the ratio of rewards vs punishment is an instant turn-off.
The music and visuals are nice, and the game tries to break up the monotony by offering a little mini-game after every fifth item found in each location (completion of the mini-game gives back a very tiny amount of coins, but not enough to be useful). The game does offer a high level of difficulty, but the real "challenge" is spending hours just staring at the screen afraid to click on anything for fear of being punished for it.
My advice - try the free hour. The rest of the game is exactly like that, only harder (penalties cost more later on).
Come to think of it, it might not really take hours for each level. But it sure feels like it. And you'll never get that time back.
January 23, 2012
Save your $4!
Nothing but HOS. No story line at all. I got it for $4 after buying another game and now wish I had saved that for another time. Oh well, live and learn. You get what you pay for.
April 5, 2012
I found the game to be boring and couldn't wait for it to be over, one thing that was different than a lot of the HOG's is that instead of listing the items you are searching for by name it list them by description for example "A headpiece of a King" and so you look for the crown. I know this is not unique but it also isn't very common in the HOG's I've played. Bottom line though is I would not recommend this game.
March 24, 2012
Although this is basically a straight HOG, it is a different storyline of familiar tales. It also provides a twist to the typical HOG gameplay. Storyline: The pirate?s ship was suddenly attacked on the eve of your wedding and all crew killed (including your significant other). You play the pirate captain and your mission is to free your crews? spirits by finding several of their cherished things from life. Graphics are gorgeous, crisp and clear; dialogue adequately tells the story.
Gameplay: HOS ? There are several locations to search for each crew members. Instead of the typical list of objects to search for, you get a description of the item (example: an unlighted tool for smoking means a pipe). [Since there are no puzzles, per se, I guess figuring out what item is described is the puzzle.] After every 5 or 6 objects you find, you look for one of a crewmember?s cherished items, which fade in an out of the scene, by using a magical orb to locate them. You repeat the process until you find 5 cherished items per location. After all locations have been successfully searched, the crew member?s spirit is freed to do whatever it is that free spirits do. It does get tedious near the end.
You start with 200 coins and earn a few (about 10 or 20) each time you find a cherished item. A hint costs you 60 coins so you have to manage how often you really need a hint. Excessive clicking will also cost you coins without warning. Every so often, you will reach a level where you just click on gold items to earn additional money, but you don?t really earn very much. Once you run out of coins, that?s it ? I?ve taken one full point off for that because who wants to be unable to finish a game because the clues can be so obtuse at times that you run out of money to buy a hint. When I buy a game, I expect I will be able to finish it - I expect others would feel that way also. About 4 hours long.
October 18, 2012
Better than I expected, yet...
On the outside, this game had all the markings of a romance novel - something I wasn't too interested in. Fortunately, as it turned out, the romance angle doesn't come too strong.
Gameplay-wise, it's a pretty standard HOG: in each chapter, a few locations are "open", and you need to find the objects in each location to move on.
What's particular about this game is that instead of a straight list, you get short clues you need to decipher in order to find the right object to pick. After find all 6 objects, you play a little game of hot-cold to find a special object, then you start everything again. There's also a "click on all the gold items as fast as possible" game which lets you "pay" for your hints request.
After the completing the game once, you have access to a second mode - one where the object list is made of silhouettes rather than clues. Quite honestly, I don't understand the rationale for this - I found that second mode a lot easier than the base game.
All in all, I'd only recommend this game if you're a big fan of clue-based HOGs.
May 10, 2013