Strange Cases: The Tarot Card Mystery
OK for Children and newbies to the genre.
This game is ok if you are new to the HO genre or want what is predominantly a HO game with occasional basic puzzles thrown in. The game whilst does have a story back-drop, it is not overly integrated into the game-play. Also the puzzles are stand-alone and are not integrated as in some more modern HOPA games, this then to me gives a kind of stilted overall gameplay and whilst is good for what it is, if you are used to more interactivity and adventure to your game-play then this may not be for you
November 15, 2013
Too slow and difficult to figure out what to do
I got stuck on a couple different puzzles because I didn't know what to do and there was no help. For example, in the lighthouse, I'm to obtain tweezers to remove a card, but can't figure out where the tweezers are to keep going. The help option was too basic and didn't give me the direction I needed, beyond the obvious. And once you are through certain sections, there's no going back. Was I supposed to obtain needed inventory in a previous section? No idea. Don't recommend. Would really like my money back as this was a waste of time and annoying lesson in frustration.
July 5, 2012
Not to my taste
The game play was too repetitive for my liking. My eyes went sleepy after so many HO games. Come on, some variety is worth gold.
The plot was paper-thin compared to the ambience the game tried to create. The tarot cards failed to engage.
Not much to say about the graphics other than not so imaginative. The sound and music were good, too good for the uninteresting plot.
If you don't care about the lack of challenge then this is the game for you, for someone that cares about plot and not only visuals then I suggest to stay away.
September 6, 2013
Not a fun experience! Waste of alot of time for such a boring game.
November 6, 2012