Fun but aggravating
Fun to play and get all the goals. Once the fire and lightning start then it becomes a real challenge. It would be better if you had things you could make to stop these things from happening as much. Dig a well to help with fires, lightning alter to pray to the lightning god. The final levels are spent repairing and rebuilding your village because of fire and lightning. The fun was gone for me after level 27. Up to that point it was fun after that more aggravating than fun.
August 18, 2012
My Aztec Tribe Review
The storyline is very nice & well-made. The goal of the game is interesting as well. I would have liked it even more if we could edit our villagers & it would have been more interesting if the villagers wern't all... identicle.. Overall, the game is very, very nice. Might not be everything I would have liked, but still, I'd give it more or less 4 1/2 stars. :)
November 26, 2011
A good game. I will buy the second one too!
May 12, 2012
The game that COULD have been
To begin with, this is a resource management game rather than a time management game. Time isn?t kept but resources are limited and you must have a plan and use it to achieve your goals. Excellent concept. That works well for me, but then there are the every 5 to 10 second ?disasters? which interrupt game play and aggravate you to wits end. The disasters ruin plans and lengthen level play to as much as 30 minutes per level. Then the next level you begin at scratch again. Finally it just gets doggone boring. Excellent concept and poor execution. I?m on level 25 but the game is so boring I would rather read e-mail or straighten my stereo wires. I never counted, but my garden, producing food, burned to the ground about 10 times the last level. Boring. Oh, how good this game COULD have been and missed. Alas, I could almost recommend it but not quite.
The graphics are OK but the game moves along in a herky-jerky fashion when the animation engine seems to run out of resources. Another example of ALMOST a great game. Overall, this is a FAIL.
September 5, 2012
Hard to keep playing
This is a pretty straight forward resource management game. It can be fun at first, but I never felt the sense of accomplishment once a level was finished.
July 21, 2013