Not My Cup of Tea
You get to design your own beach escapes by constructing bars, volleyball courts, showers, fruit stands, etc, all to help bring people to your beach and hopefully give you a favorable review.
Each level has a list of goals to accomplish while trying to accommodate guest demands on top of that, and saving others from drowning. You'll also need to constantly repair things that have broken down. You can hire employees but I have to say that I missed a lot of how to do things as dialogue is interjected mid-level and gameplay does not stop so you can read.
With so much going on all at once, I found it to be annoyingly overwhelming. As soon as I would start to design an area, someone would be drowning and I'd have to search all over trying to find them. Let me tell you, the drowning sound gets old really quick.
I love the design aspect of this game and wish I could have taken my time making things the way I wanted without feeling rushed to meet other people's needs. Ideally, each level would start without customers so I could design, then they would be allowed in and I could add on as needed.
Too hectic, in a bad way, for my tastes.
March 29, 2012
Too much going on at once to enjoy!
Sure, there are no predetermined lots and you can build wherever you like. However, you don't have the time to be creative because you're too busy saving drowning people, cleaning up after litterers, building and repairing facilities, planting trees and greenery, putting up lounge chairs, emptying trash cans, and the like. Ugh. Just stressful to play, not at all fun.
May 4, 2013
I bought this game several years ago and just got around to playing it. During the demo I thought it was great. My how times change.
I found the graphics to be grainy and I have a 2013 PC so I don't think that is the problem. Other games are beautiful compared to the graphics in this one.
Buildings & plants can't be rotated although some rotate on their own before placement so sometimes they face the wrong way. And once an item (building, plant, employee, etc.) is placed, it can't be moved; only destroyed. Makes it very hard to plan appropriately.
There was one shining star in an otherwise dismal experience. It took me a while to figure out (was probably explained and I missed it) that if I clicked on the "problem" bubble, it would take me to what needed to be done. Especially helpful with the drownings.
But what really got to me and why I quit after finishing only the second island was all the trash, repairs, drownings and missing/goal items that were hard to find. On the second island I had already hired 6 life guards, 2 security guards, 8 custodians & 5 engineers and was still flying around trying to take care of everything. It was not clear if an employee was already taking care of something or if I needed to handle problems. Many times I would get to the problem only to find that an employee was already on the job. Made for a lot of wasted time.
So if you're looking for Paradise, take a dip before taking the plunge!
December 7, 2013