Jojo's Fashion Show: World Tour
Not what I thought
Based on other reviews I thought it would be fun! But it's not.
You dress your models and get them out to the runway quickly. There is no time for matching and it really doesn't matter, The scores are based on other factors. I guess fashion is subjective. With that said, I give it a 2.5 I dont hate it but its not for me. On the positive it does let you choose an article of clothing and you can choose colors,embellishments and patterns and then use those clothes on your runway models.
November 9, 2012
"Fashion Show Games"
i LOVED IT! THIS WAS THE BEST FASHION SHOW GAME I EVER PLAYED!
January 16, 2012
This one is for budding fashionistas!
As I have already said in many of my reviews, nowadays I tend to go for games that offer something different. And this one definitely does.
I am not the usual time management games target audience, although I don't mind them per se, so it took me a long time to discover this. But I was hooked from the go.
Jojo's Fashion Show World Tour is a time management game where you have to put the right style clothes on models and collect certain number of points to proceed. Additional points are earned by completing "signature outfits", sending your 3 models all out at once, having a "style chain" - several models wearing the same style in a row and completing "fashion do's" - they are slightly random in the beginning, but you'll soon learn a few. You can also earn a few powerups to help you, and - not a small part at all - design your own outfits, which usually score a lot more than anything you find on the "rack"
* Different gameplay - you have to effectively memorise what different styles look like and choose the right clothes off the rack
* Interesting storyline - I was totally captivated and often played an additional level or two just to see what is going on
* You can design your own clothes - I really enjoyed that. I did study kind of art subject (stage - and costume- design) in the Uni so to have a game where I can use those sleeping skills was very refreshing
* Mini-challenges, like halved time; only a few models in a level to get all the "signature outfits"; having to send out pairs (sometimes men and women together - quite hard!) etc
* Loads of replay value - there are 100 levels!
* Optional/skippable things - you don't have to read the whole dialogue in the beginning of each level, or even design your own clothes
* After you beat the game you can see your 8 highest scoring outfits. I am proud to say that with the exception of one (and even that game from the last level, with double points and "supermodel" powerup), all of these were my own designs! :)
* A bit long for my taste. The storyline started feeling a bit dragged out and I really REALLY wanted to finish the game. 80 levels would have been fine.
* I was quite irked that in the later levels, when possible to design your own clothes, it would offer an option in the list, like "plaid" or "cream colour" and then not have them as an option to choose from. I am fine with not having accessories or having opposites listed ("high heels" and "flats" for example) - you can only choose one. But to put something on there and then not even have the option to choose it, is a bit naughty.
* Remember, in the second half of the game, to check the fashions by clicking on the name of the style above the model's head. It's especially useful for male models, because their fashions looked much the same to me in the end.
* You can only have 6 powerups at a time. Don't waste the good ones - like refreshing (round arrow), supermodel (purple) or swapping styles on models (blue with two-way arrow) - needlessly, but do use up the other ones from time to time to keep some space free for new ones
* Some styles can be mixed, and they might score a fair bit more than you would think. You can use the magnifying glass powerup to check all the clothes on the rack
* Before refreshing check you don't have any clothes on the rack that belong to the signature outfits. Put them on other models for a moment while you refresh, to keep them.
* If you don't move the mouse while you check signature outfits (click on them), then you can take your time to check whether you have any necessary clothes on your rack. It pauses the time indefinitely, whereas having your own designer "closet" open doesn't.
All in all a great game for people who like clothes. :D I would have given it 5 stars if only it would have been a tad shorter.
June 7, 2012
Love This Game!!
This was my introduction to the Jojo Fashion series and I really enjoyed playing this enough to get the first two games. Very fun to play! Can't wait to see if they make a new one.
June 11, 2012
Awesome.... I want more
This game is fantastic if you want to have an actual fashion knowledge challenge, I wish more styles were included in the games.... but that's just because I love figuring them all out.
June 1, 2012
ive played 1 and 2 and this is the best the styles r better the locations r better I think its the best of jojo I want the full version im only in Tokyo but THIS IS FABOULS ignor the bad commets and buy this game u will love it (if u like fashion)
March 5, 2013
It was ok
I found the amount of time given was frustrating, there just wasn't enough time.
Not enough selection of clothes to choose from either, which was just stupid.
Like society, they wanted you to copy their fashion. I didn't see it as a game for creativity, which I thought it was.
Might appeal to those who follow trends/fashion or teens.
Great concept, poorly executed. I'm glad I played the trial first.
Won't be buying.
June 5, 2012
From Fab to FLOP
This game FLOPS. Compared to the original, it's terrible. Here are my thoughts:
All the original gameplay from Jojo's Fashion Show
Design your own outfits- this added a new, rather fun twist to the game.
Rotating between Male and Female models- this was new to the game, but I kind of disliked it. I found it much easier to dress female models.
Compared to the original, gameplay was a piece of cake. I always seemed to get 5 star outfits and shows. They could have at least made the game harder.
Terrible storyine. Jojo's daughter "leaves the nest" and starts her own fashion shows.
Bad graphics- They've tried though, adding life-like models instead of fake, animated models.
Nowhere near as fun as the original. I wasn't hooked, I didn't want to come back to this game.
Overall, for such a great first installment, the sequel is a total let-down. Glad I tried it before I bought.
May 31, 2012
One of my favorite games- if you liked Jojo's Fashion Show, JFS: World Tour will not disappoint. Models and outfits have a generally more polished look in this game but the play style is the same.
April 2, 2012
A Fashion Don't
I was rather disappointed with Jojo's Fashion Show: World Tour. The game started out pretty fun, doing a show in Tokyo. It takes over from the first game a few years later and Jojo's daughter is now running her own fashion line out of Rio. So we start off doing pop fashions in Japan, the Goth Loli, Loli, Tokyo Street, and Kimono Crazy looks, which are really fun, but once we got out of Tokyo, things started to slide a bit. The things we were given to work with to help Jojo make new looks were recycled from previous levels, and often did not even match what we were supposed to put together.
Creating outfits for the ladies was much easier than for the guys, and once we got the models in the dressing rooms, we had to be speedy to the "model chain" and "Style chain" bonuses. The bigger the bonus and higher the score for matching what was popular in whichever city we were in, the more powerups and stars we get. Getting a 5-star show is not really all that had, but getting the looks together in such a limited amount of time is frustrating, let alone having to hunt down the proper shoes to match an outfit, and let's not even go there with accessories. They give a nice boost to the score, but put the wrong thing with the wrong outfit, and watch that score go so low.
I got thru Tokyo, Amsterdam, London, Djarkarta, and all the way to the Rio show when I realised this game just can't be played by the rules because the devs were cutting costs by not giving us what we needed to play. Rio want's animal prints, and there are none to be found on any of the patterns they give us for Rio, and so on. This game needs an update, and the devs should trying reading their Vogue magazines again before their redesign. Maybe then this game might be worth another look.
June 25, 2012