This is an excellent RPG. There is a great deal of strategy involved in the fights and in leveling up your characters. You get 5 characters - a mix of healing, damage and threat management. Unlike most non-MMORPG this RPG has a threat system in which certain of your characters have the ability to generate threat and keep the enemies from attacking your weaker characters (healer and spellcaster).
There is also a thief, rogue type character which has an ability to generate threat and place it on another character (your fighter). Anyway, there is a lot of strategy in playing your characters and the skills you choose when you level up.
The game is long and challenging and has a good storyline. It has all the elements of a great RPG.
February 27, 2012
My favorite of all time is still the Aveyond series but this was almost as good. Hours of gameplay. Pretty challenging throughout. I recommend taking time to level up because you will die a lot if you don't. Ineresting storyline. Also, Deadly SIn 2 continues the adventure and is just as great. Give it a try, you won't be disappointed.
September 29, 2012
Mostly fun til it completely sucked
Just for starts, I love old style rpg games, and computer games of that genre. This one started fairly well, with decently interesting storyline, and a fair (though typical) cast of characters. I didn't really like the oldish style interface, that didn't even allow any use of the mouse, but figured on getting background in this game and moving on to DS2.
I didn't really care for the hidden nature of the random monsters (and ONLY monsters except for the "Bosses"#, as they could get very boring and repetitious after having to go through an area for the umteenth time, but the crystals did help in that respect, and the special abilities leveling up was interesting; though most seemed less than useful and you wound up sticking to basics most the time.
My biggest complaint, and sticking point was endgame, where the rules seem to change completely and death #and a L-O-N-G D-R-A-W-N O-U-T boring death to be totally candid...# to repeat infinitum until one just finally just closes the game window and quits. It's not even easy to just quit in that fight, except to shut down the game window, and restart it again from a save point.
A few other points of dissatisfaction were many of the spells, auras, and effects give NO clue to if they are working or not, and seem to be totally useless much of the time #ie, only a few show up on the character effects view, and some are listed on the enemies# and a vast majority of the time it's pretty blind as to what works except the basics.
Overall, if endgame wouldn't have sucked so badly and be so frustratingly SLOW to rinse and repeat #spacebaring though many lines of dialog also, EACH and EVERY attempt#, I'd have given the game a 3-4, as overall it was enjoyable, albeit clunky in interface, and cloudy in strategic abilities. But the endgame tossed this one completely out of the enjoyment circle for me, and it rates a solid 2 for that.
October 8, 2012