This is one my earliest games of BFG. I love it, the storyline is rather cute, and the images are, too. There are different stories in this game in which connected, with good puzzles and mini games. Not so creepy as the title says, but rather funny and adorable. A great game overall.
June 9, 2012
this game so far is good and enjoyment i like it about black magic and cursed
April 18, 2012
A pretty good game with two caveats...
Deadtime stories has very nice, illustrated graphics, pretty good voice-overs, and a bit of a real story. There are adventure game elements, so you're not just jumping from one HOS to the next. It's an interesting and entertaining game, longer than many HOG's, and well-made. This game has a lot going for it, but I had two complaints. The first is that the "narrator" (whom you see but don't hear--all text) is obviously a woman dressed up like a man, and is given a man's name. It's like they didn't have a male character handy, so they used this one and tried to make her look a little more male. That was weird. The other is that I noticed in the ending credits that Jane Jensen had a hand in making this game. The story in this game is decent, but not a worthy example of her talent. This is the story-teller behind the very popular Gabriel Knight adventure game series, and a successful author to boot. I'm surprised the story in this game wasn't better, but it's still got a lot more story than most HOG's. Aside from those very minor complaints, Deadtime Stories is still a pretty good game and worth playing.
April 7, 2012
I want more ...
I just finished playing this game and I can tell you that the only disappointment for me was when the game ended ... I wanted to keep going!
Really liked this game from the graphics, to the puzzles, to the story (which kept me interested and most don't) and the voices of the narrators.
Thoroughly enjoyed it and hope there will be more to come! Just make them longer next time. :)
March 10, 2012
Great Story over all too soon
I loved the story behind this game. I was hoping that there were several "stories" to be told. Maybe next time. Can't wait!!!
February 17, 2012
I really liked the graphics in this game. Got stuck a couple of times but the hints helped. Once I really got the hang of it, it was over...
January 16, 2012
great game,kept the mind thinking,it wasnt your basic click & find boring game...........keep em coming
March 12, 2012
RERUN FOR ME
Review is based from memory on completed game I had purchased on a CD about two or three years ago. LOL
As I started to play this game last night, the house with the spirits at the gate seemed familiar to me. Also, the name Jessie Bodeen and the story she has to tell, which is a doozy by the way if my memory serves me correctly. ;-D I do remember I enjoyed the game which is why I'm submitting this strange review. Can't really comment on much but I do remember what was in store for Jessie which I plan to keep to myself. Buy and enjoy!! Happy gaming!
February 23, 2013
If you like HOG, then you will like this game. To me it seemed more like a treasure hunt/HOG only. The HOS are the same ones over and over again. You collect items thru several scenes then put them together to get one item to finish that segment and get a cutscene. The story line is good. For the most part it is a relaxing game to play on a rainy day.
July 23, 2013
Nice change of venue, but quite frustrating
Born and raised in the south USA, I've always been intrigued by the mysterious culture surrounding the New Orleans area, and I give the game 5 stars for recapturing that.
The characters' conversations and accents were dead on, and the background music (especially the jazz in the French Quarter) added to the ambiance. The story was plausible because superstition, fear of the unknown, and mystic repercussions rule the area as much as the law.
As excited as I was by all of this at the beginning, the game became tedious because:
1. There were many times that I was not sure what to do next and became frustrated because there was no journal or log to check.
2. HOS objects were ridiculously obscure. I rarely use a hint to find these in other games, but had to use hints on 75% of the HOS here -- and showing them wasn't a AHA moment, it was "that is unreasonable" moment.
3. The carriage was a nice touch to get to other areas, but I would have preferred a jump map indicating where areas with actions were available. I took way too many rides to areas that had nothing I needed (another reason for a journal or log).
Bottom line, although I consider myself an expert on HO games, I still play them in casual mode because I buy these to de-stress from my regular life. Deadtime Stories had 5-star possibilities, and I so hope to see more from these developers, but this game was just a little more work than fun for me.
January 7, 2013