Magicville: Art of Magic
3.3
5
4
4
A Good M3 Adventure
Magicville: Art of Magic in untimed adventure mode is relaxing Match 3 game play. The graphics are clearly defined, and the music is soothing to me. I didn?t find the subdued color palette ?dark? or somber, simply soothing to the eyes. I?ve played about 25 minutes of the demo and plan to purchase as a DD. Observations are as follows:
? The load time for the M3 screens is a bit slow, but there is a loading bar that runs across the bottom of the screen that looks a bit like a sideways shooting star for the 3 seconds it takes the game to load the next screen. Nice touch.
? I haven?t gotten too far, but the 3 mini-games encountered were pleasant (I plan to skip the pipe puzzles should they appear as I detest those; fortunately, thanks to the responsiveness of the developer, the skip button is now included in the game), and I completed them with no trouble. Hints were even available for these puzzles.
? I particularly enjoy the fact that the items discovered upon completion of a board have been used in the mini-games, and the ?use,? ?look,? mode is indeed reminiscent of the style of my much-loved parser-based adventure games of the 90s.
? The M3 boards are small (so far) and easily cleared. I?m tempted to start a timed game (smile).
? This game is a buy for me at $3.
January 5, 2012
Match 3 with Extras
Good match 3 game with interesting side plots.
January 6, 2012
short, but then too long
Starts off easy, but power ups are either too expensive, or there's not enough gold, depends on how you look at it.
Harder levels took me up to half an hour to play.
Average story, but great graphics.
January 14, 2012
Magicville: Art of Magic
I could not take more than 18 minutes of the demo. Very boring--not much imagination here and the "use" function of the items was appalling. I would not take this game even if it was free. Sorry.
January 5, 2012