OK fishies, you must be careful choosing this game. It has some dark moments, and sad story line. Not sure everyone will enjoy this game.
I did enjoy the game, however, I usually choose different games anyway.
Hints were quick, puzzles were good.
Characters were likeable/hateable....you choose.
You will follow the lives of several people and unravel a mystery. This game has beautiful graphics, butterflies were everywhere. Diary included in this game, as well as locket. If challenge is what you want, some areas were very clever.
Good luck. I am gonna recommend this game, for the few population who like this sort of game.
May 6, 2012
"The Heritage" is a classical fragmented object game in which you search for fragments of objects which you have to place to uncover "memory moments" which tell you the story.
The game has only one level of difficulty. You often have to place the found objects in order to find more fragments, and for this you often switch scenes. The idea behind this is quite good and fun, and the story is interesting. My major criticism with this game are the graphics: They are often not clear enough to make out any details clearly, which reduces the fun factor. The music can be repetetive at times.
The game is not too challenging - most fragments are easy to spot (the only difficulty there, as mentioned, the graphics) and the mini-games are easy and skippable. The "hint" button only works for fragments, not for knowing where to place which object.
Average FROG, I'm not sure I would recommend it for buying.
March 30, 2012
Worth playing the demo but maybe not more than that
I knew what I was getting myself into when I decided to get this game so I didn't pay full price for it, but there are still things I liked about it. Overall, the game has some glaring flaws that should have been fixed before it was sent out so quality control was lacking there. The story is disjointed at times so it doesn't flow well in parts but is very reminiscent of Ravenhearst in its disturbing content. The story is sad and tragic with an ending that is vague at best, and it is the only place in the entire game that had a voiceover. You need to listen closely to hear what's being said because the story is wrapped up in a way which may be unsatisfactory for some players with questions still begging to be answered. A sequel seems to be suggested at the end but I doubt that one will be in the works anytime soon.
I liked the old style look to the graphics. Not as in 'old school' looking, but where the drawings of the locations are not clearly defined with borders. It looked sort of like impressionist art with pastel colors being used for some of the rooms. I liked how different it looked from most other games I've played and I enjoyed the gameplay more because of it.
The gameplay itself is similar to The Sultan's Labyrinth-A Royal Sacrifice in that you're looking for fragmented objects scattered across multiple locations and then using the complete items on something else in the various scenes. It's a refreshing diversion from the usual word lists or silhouettes that we've gotten used to and I had a lot of fun with it. The puzzles were of the usual kind like sliders, jigsaws, and matching pairs and were easy enough to do although the skip was always available and filled quickly. The one major flaw of the game is in one of the puzzles, where the instructions given is for a previous puzzle you've already completed. How this got by the game testers is beyond me but maybe no one actually tested the game before it got sent out. Not good for the developers! The music was appropriately moody and accompanied the downbeat nature of the story.
Alas, with the few good things I liked about the game, I cannot recommend it to anyone as it is. The quality just isn't up to par in many ways. Also, the length is very short even with its twenty chapters. Expert players will find no challenge at all and intermediates will most likely think the same way. It might be okay for the beginner if the bugs were worked out beforehand, but I never advise anyone to just take my word for it. I think all games deserve to be tried out and this one has some promise for those interested enough to try it. I like period pieces and that's what got me curious enough to demo it. The items are time appropriate and look nice. Other than that, there's not much there to play more than once. It may be worth a free coupon if you have one that's expiring soon.
August 15, 2013
Rather short "Ravenhearst" game as FROG
Review based on finished game.
Actually there is not much to say about it. If you've played the original Ravenhearst you know the story, only that it's told three times over. At times the story is a bit creepy, but the end did not make much sense to me. I like FROGs, so there is a lot of fragmented stuff to find. As usual, finding objects that feel out of place is not very tricky, some objects are cleverly hidden though, sometimes on the edge of the screen, where you tend not to look.
Anyway, in this game sometimes it's not that complicated finding the fragment, but rather where to place the finished object.
Minigames are varied, but very easy throughout the game.
Bottom Line: Only recommended if you are desperately trying to find another FROG.
February 23, 2012
Fell flat and half of that.
Drawn in by the timeline of 1916, since I am interested in that time period, I tried the entire hour long trial. In that time I managed to get half way through chapter 12, and I am assuming near the end of the game.
The scenery is relatively nice and the puzzles are fun, but not even slightly challenging. There's no challenge mode either so I can't make the game any harder.
The storyline is shaky. While you're staying at your Grandfather's manor, they never mention this in the game. In the game you are just going through a mansion and heading through, finding diary entries between a family. The story seemed rushed and completely unstable. One second it goes one way, then it abruptly changes, and not in a pleasingly 'twisted' way. More like, the makers of the game didn't actually think through the story as they were putting it into the game.
Again, I got through twelve very short chapters in the hour and would've got through more if I hadn't have had some problems with the puzzles. They weren't hard, but sometimes the puzzles would be complete and wouldn't register as finished, so I'd have to wait and 'skip' the puzzle instead.
A few bugs, a half written storyline, and not much else. The demo can be played at will, but I wouldn't recommend purchasing the game unless you know exactly what you are getting into.
February 27, 2013
Sad, Depressing Old School Game
Gosh, what a horribly depressing story. And the ending was abrupt. I think I know what happened, but I'm really not sure. You start out as someone going to your grandfather's old mansion but then you remember these "memories" that aren't yours. Or are they? I never really know where I fit into the story the whole time I'm playing.
This is an odd, old school game from 7 or 8 years ago. Graphics are grainy and the hidden object scenes are fragmented. You bop between two scenes finding pieces of objects to put together and use. Once that's done, you are given a "memory" to put into a locket. Then you solve a puzzle and then it's more of the same throughout the entire game. Very repetitious and it gets rather boring fast.
The puzzles in between are fairly easy but you can skip them if you want. The story just gets sadder as it goes along, and I found it worse than Ravenhearst.
Wouldn't recommend this one.
August 21, 2013
The story is nonexistant. What there is of it is sketchy at best and didn't make much sense. I can't believe I paid for this. Graphics are murky. The fragments are obvious. The joy factor is nil. Don't waste your money; there are so many good games out there.
March 5, 2012
Love Frogs but not this one!
What a horrible boring game. I love Frogs and was excited to see this was one. My excitement only lasted until I had played a couple of boards. The objects are easy. The story non-exsistent. Graphis poor. Please do not waste your money on this one.
September 28, 2013