Nightfall Mysteries: Asylum Conspiracy
Not too bad...
Had a harder time trying to find hidden objects than I did trying to figure out what to do next. But that was a good thing. Wasn't overly frustrated with having to complete the game "linearly," it seemed pretty easy to intuit what to do/where to go in order to move the game along.
April 2, 2012
Good from begining to end
Well since I started this trilogy at the end with Black Heart, I have now played the first and had all the questions answered. This is a well done game with great visual and storyline. Just the right amount of HO scenes and medium difficulty puzzles. Definately worth playing!
March 13, 2012
Not as good as Black Heart
Same story line, but the characters not as well defind, and the game not as sophisticated as Black Heart. Lots of HOS, and not easy to see, had to use magnifying glass a lot. Liked the tapes, but the game was pretty short.
March 12, 2012
Good game but not more
I was not impressed of graphic, it seemed to be blurred sometimes in the HO scenes. The plot is a little far-fetched or forced. The riddles are interesting, but some of them are monotonous. The final chord with Victor was false in my opinion. But the general effect is good, but not more. As a plus: many HO scenes, audio cassettes stories and background music.
February 26, 2012
Much much better than Curse of the Opera
This one did not have that Annoying music in background that distracted you. Better, crisper Hogs, All in all just better done and enjoyed alot. If they had it as a CE I probably would have bought it on this one. After downloading the third one to this series I downloaded and started playing the first one, now the second and then will play the new one I bought. I played the others so long ago I wanted to start from the beginning of the story.
February 23, 2012
pretty good but not hard enough
the first game in a series of 3( so far), it's a little rough but a good game. I played Curse of the Opera first ( and I like that game better) so it was a little hard to make the stories mesh. There is only 1 level of play which was disappointing. Dislike how you can't turn off the annoying music or the voices (if you unclick the voiceover tab you still get voices). lots of good hidden object scenes, plot a little disjointed but okay. Could have been creepier. Again too much leading you by clues, but worth playing.
January 29, 2012
Could do better...
characters are cute, storyline is awesome. the only reason it lost a star is the fact that it just DOESN'T MATCH THE STORY FROM THE FIRST PART.
overall, if you disregard all the HUGE gaps between the two stories, it's a fantastic game. I hope for more!
April 5, 2012
This is the 1st game iv finished with out using a hint.
Great little game worth a look
January 14, 2012
Insane Asylum done right!
This review is based on a complete playthrough of the game.
Ok, we've seen tons of games set in or around an insane asylum. This ones switches things up a bit and has us starting on the outside and working our way in. As a bonus we get collectibles (in a SE!) in the form of tapes you can listen to as the game progresses. Very reminiscent of the malkavian manor in that old vampire game or the video clips of Dire Grove. If you missed a tape, you could go back after you finished the game and find it without having to start over.
It took me six hours to play through it all, taking the time to try and find all the objects in the HOS and watching all the cutscenes. Great length for a SE game.
Now to the game:
THE GOOD: It's got a wonderfully creepy atmosphere. Not over the top gory (though there is a pop anatomy quiz), but just enough to keep you on edge. Things moving when you click on them and brief cutscenes really add to the atmosphere. The music is top notch as well. Perfect ambience without getting too repetitive (ok, maybe a bit at the end).
The HOS were some of the best I've ever seen, at least for the first half of the game: neat, uncluttered, and looking how a scene might actually look. Stuff was still hidden, and I really wanted to try to find the stuff, rather than click all over for the big things then see what's left.
The Hint inside the HOS let you pick which object you want it to show you, which I thought was a nice touch I wish other developers would pick up on. Outside HOS, the hint gave prose instructions.
Your journal was split up into sections, with one that recorded 'clues' so you didn't have to write down numbers or picture patterns yourself every time you found them. It had the standard 'journal', a task list, and the map that showed areas with 'goals' to complete.
The voice acting was superb. Visually, the characters weren't too lifelike, but with the great voices you hardly noticed. The character were drawn in a way that fit the surroundings.
THE BAD: No difficulty levels - you're stuck with glints and sparkles.
Character development could have gone a lot deeper. There weren't any twists or turns with hidden agendas or motives.
About halfway through the game the HOS started to become more and more cluttered until they became the junkpiles we see far too often.
THE UGLY: Without giving away any spoilers, at one point you'll start picking up and adding things to your inventory that no sane person would carry with them: crowbars and flashlights? Sure, they have a purpose. Not these things.
I had them all and used them as soon as I was able. The hint system didn't update so I was stuck with that on my task list and 'Go search for <items>' as my only hint for a long time. So my advice is don't pick them all up until after you've figured out what to do with them.
BOTTOM LINE: This is a solid 4 to 4 1/2 star game. One of the best SE's I've come across in a long time. There's even a bit of 'teaser' ending a la Nancy Drew if you find all the tapes.
If the HOS had stayed the same quality that they started out being for the whole game, I'd give this five stars. Unfortunately, they didn't and what was a refreshingly fun part of the game turned into the same old dreary drudgery by the end. Even with that, it's still a great game (even by 2014 standards), and I can give it a full and hearty recommendation.
July 25, 2014
Really a good game if somewhat outdated now, and quite long with many chapters. There seems to be about an equal number of HOS and mini-games. The hint button refills quickly; however, you'll have time to get a drink of water and go to the bathroom while waiting for the skip button to fill.
There is a lot of back and forth. The map is helpful, but not interactive. You pick up cassette tapes (remember those?) as you play the game. I didn't listen to any of them, so I don't know what information they contain or if they would've been helpful. The journal records any codes you will need, but isn't much help otherwise. The hints outside of the HOS are almost no help. I relied on the map more than the hints.
The story is fascinating, and there are other interesting characters who need your help or who are helpful to you, which is a real plus as far I'm concerned. The artwork is excellent.
If the map were interactive, I'd give it five stars, but as it is not, I can only give it four.
November 15, 2013