Shaolin Mystery: Tale of the Jade Dragon Staff
game had its ups and downs
the story of the game was good but the music killed me the same tune played over and over again, after awhile i found myself playing the game faster so i hadn't have to listen to that tune anymore lol. but other than that i enjoy the game.
February 3, 2013
ughhh im exhausted lol
wow..never had to do so much for sooo many people! go here, do this, do that...im totally exhausted lol
ok so i found it boring..you might not think so...go try!
June 4, 2012
Shaolin Mystery: Tale of the Jade Dragon Staff
Title and game cover are more impressive than the actual game. Hidden objectes are hard to find because of darkness and the hint button is very slow. The storyline was fine but I wish the Jade Dragon Staff ending was not a continuation and I actually would get to see it better after all the work it took me to get there. Music was lovely. Never needed a walk though but the mini games were too much for me.
June 2, 2012
Inscrutable? Not so much.
Not my favorite game. I had hoped for more from the reviews, but honestly just can't get that excited about it. There are lots of hidden object and fragmented object scenes. The challenge was trying to figure out what some of the objects even were. "Momegranite?" Ahh, grasshopper. Programmer didn't spell it right. There was at least one object in most of the scenes that I needed help with. The puzzles were pretty easy, but also included a couple of the type I always hate. That's what the skip button is for, I guess. Nice music, fairly nice graphics. Storyline OK except that the printed material didn't stay on screen long enough to read without rushing.
August 19, 2012
not an exceptional game
i wasn't impressed by this game at all. others may be, but i wasn't. there wasn't a whole lot of back and forth but some. there is a hint button and skip button. both recharge failrly fast.
June 24, 2012
The cut scenes are pretty good, the voices excellent. The artwork is OK and the HOS are OK with always a few items that either I did not recognize from their name or I knew them but they were too small or too dark to see. The story was OK, but the logic of the game play was nearly zero. I needed the walkthrough after almost every HOS. The mini games were an eminently forgettable lot. The skip needs to recharge much faster to get by those games. Even the ones that worked either were terribly boring or just confusing. Not a very well done game, but not so bad as to merit a recommendation against buying.
May 15, 2012
Couldn't wait for it to be over
I found this game to be disjointed and frusrating. There is a ton of back and forth with no map or real direction. The mini-games were OK but some were downright ridiculous (weighted puppets on top of levers - seriously?) in the number of permutations you had to go through to figure them out. I almost never skip puzzles but I did several times out of sheer boredom and frustration. The directions were often vague and obtuse so much so that you had to spend frustrating minutes just figuring out how the puzzle worked before you could starting thinking about how to solve it. There were numerous English language errors in the directions as well. Really? Find a native English speaker to proof your work - pretty basic quality control - if your audience is English speakers. I played it until the end because I just hate to leave a game un-done but I could not wait for it to be over. Graphics were decent - I've seen better and worse. The story was hokey and not very engaging. It was also annoying to have to stop and talk to so many characters in order to have a clue what the next step in the game was. I won't be buying the other installment in the Shaolin series and I don't recommend buying this one.
July 1, 2012
**yawn** It put me to sleep!
I hate to say this but this is one of my least favorite games. It wasn't much of a challenge, the graphics were very nice but the music nearly put me to sleep and, frankly, I was bored. At about 5 chapters in, I gave up. I don't care enough to finish it.
July 26, 2012
Lots of bugs in this game - it's not up to BF's usual high standard. The music didn't play at all at first, then the game crashed, then the music started playing.
Initially I was thrilled to find some cultural variety at last - the relentless sameness of many games is bothering me. I'd love to see a much wider range of languages and cultures used in adventure games.
However this game disappointed - the puzzles were frustrating and boring, and as another reviewer said, the HO scenes were annoying with meaningless items like pinwheels repeated over and over.
The lack of cultural relevance of some of the items annoyed me too, and the pointlessness too. We want to lose ourselves in a different, magical, fascinating world, not have tedious reminders of American culture like Halloween pumpkins turn up in Ancient China!
Overall, this game lacked fluency, a sense of wonder, and satisfying challenges.
July 7, 2014
I HAVE NEW GLASSES AND STILL COULDN'T SEE.
First, the things I did like about the game; the HO scenes were easy to see, but had a good level of difficulty so that they held my interest. The story line was good and flowed well through the game.
What I didn't like about it was how small most of the items were that were not part of the HO scenes. The use of Chinese characters and pictures made it even more difficult to see them. The Hint's were just about worthless. Many times they said there was nothing else to do in that scene but when I had to check the walk-through to continue, there was still something left to do. And that is another thing I didn't like about this game; I had to refer to the walk-through way too many times for my liking. I don't mind having to go there once in awhile, but having to do it routinely is just frustrating. In order to check the walk-through, I have to completely exit the game because there was no way to minimize the screen. This takes way too much time and disrupts the flow of the game and goes hand in glove with the lack of accuracy in the Hints. I don't think the game was very well designed because of this.
June 18, 2012